* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Add direction utility function
We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.
* Use utility function for calculating direction
* Use ConvertGridNoToCenterCellXY
* Use utility function for direction
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Remove CenterX & CenterY functions
Use ConvertGridNoToCenterCellXY instead
* Remove CenterX & CenterY calls from UB configuration
* Address review feedback
* Remove duplicate function
ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing
* Use PythSpacesAway instead of GetRangeFromGridNoDiff
Both functions calculate the same thing
* Remove GetRangeFromGridNoDiff
* Remove calls to abs()
The values end up being squared anyways making these unnecessary
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
* Remove option to disable 'Mercs Lights during Movement"
This might've cost someone some frames in 1999, but today even a 10
year old smartphone can probably run with this turned on at 1080p without
dropping a sweat
This does not remove the menu option which I plan to replace with
'Highlight Mercs' which was hidden for some reason.
'Merc Lights during Movement' is a noop now tho
* Replace 'Merc Lights during movement' with 'Highlight Mercs'
as title
* Make 'Merc Highlights' default to false
"Wtf why am I glowing?" well your problems are over
* Flashlight changes:
- Fixed the lighted area being way too large in the diagonal directions.
- Added a minimum range to simulate a flashlight user not illuminating its feet.
- Added angle based calculations instead of the hardcoded one.
* Flashlight changes, MR feedback.
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
DrawTraitRadius uses usColour.
Allow to start dragging from any stance, soldier will crouch automatically.
Show draggable objects when drag skill menu is active.
Press [\] key to start dragging object/solder/corpse in front of merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- civilians with profile should not drop items from hand as it may break quests
- fixed possible incorrect type conversion which could result in dropping too often if weapon in hand marked as undroppable
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- use effective experience level when calculating base suppression tolerance, so nearby squad leaders may raise effective level and help fight suppression
- if NEARBY_FRIENDLIES_AFFECT_TOLERANCE option is active, nearby friends can help increase suppression tolerance, up to +-3 points added depending on distance, only for merc bodytypes
CheckStatusNearbyFriendlies: minor code improvements, fixed variable names, use INT16 for calculation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- GetMoraleModifier: use bMorale for both player and AI.
- CalcSuppressionTolerance: use morale as a base for tolerance for AI soldiers.
- HandleSuppressionFire: morale loss for AI soldiers.
- EVENT_BeginMercTurn: increase morale for AI soldiers.
- TacticalCreateSoldier: Set morale = 60 + 2 * bExpLevel + Random(20) when creating AI soldier.
NEW_SUPPRESSION_CODE: UseGun, UseGunNCTH: reduce shock when firing gun.
AI_NEW_MORALE: limit AI morale depending on morale and shock level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9181 3b4a5df2-a311-0410-b5c6-a8a6f20db521