- Display Item Index No in Map Editor
- Hotkey for squad 11-20 in tactical set the same as strategic screen
- Hotkey previous/next page in save screen changed to PgUp/PgDn
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix: under certain conditions, AI-selffeeding could lead to invalid inventory sizes
- information from prisoner interrogation is about new sectors
- no autoriot in a prison sector if militia is present
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- SHIFT + K: switch to and from riflesling
- SHIFT + K + ALT: switch to knife, or from knife to gun
- SHIFT + K + CTRL: switch to sidearm, or from sidearm to non-sidearm gun
the switches will search for a valid spot for the replaced hand items, thus a LAW won't go into a holster etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- if using militia equipment, items stolen by militia are dropped after combat if their class is distributed to militia by the player
- Fix: do not delete world items with invalid gridno
- Fix: militia drop gear on valid GridNo
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- prisoner decision messagebox now allows to select a specific prison
- Fix: under certain conditions, calling militia reinforcements with militia equipment selection could get sector items with invalid GridNo to become lost
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- grenade launchers aren't overlooked anymore if sector sorting is bad
- ammo does not need to be converted to crates anymore
- less ammo deletion and recreation necessary
- added code documentation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5880 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Have always wondered, why do attacks with blunt weapons (baton, nightstick, etc) cost the same AP (16) as hand-to-hand attacks? Shouldn't they be using the AP cost like how blades do?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5834 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Skills/Traits tooltip over merc portrait in Tactical & Strategic screen
- Fixed Traits tooltip on 'more' popup in personnel screen
- Increased Energy Bar Color Contrast
- Swapped Mechanical & Explosive Skill in Tactical & Strategic screen to standardize across all screens including AIM, MERC & Personnel screen
Optional Skill Tooltip On Merc Portrait (by Buggler)
- Option to show skill/traits tooltip on merc portrait in AIM/MERC hire screen
- Enhanced merc inventory tooltip to show full BR info in AIM/MERC hire screen
- Fixed BR heavy weapon AP tooltip display bug
- Fixed MERC Exp Lv statistic color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed allow exception to Dr Q. skill trait code not fully functional
- Swapped Dr Q. skill trait xml order so that when exception disabled, he will still have his night ops minor skill due to code execution order
- Externalized allow_exception ID number for modding
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5791 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed autoplace object getting lost from merc inventory to sector when another sector shown (CTRL+LMB)
- fixed LBE autoplace from merc inventory
- fixed CTRL/CTRL+SHIFT behavior when autoplace from merc inv
** Autoplace objects to & from between merc inv & map sector should work proper now (even in another sector inventory)
- fixed missing balance & amount during money withdrawal in vanilla classic
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5781 3b4a5df2-a311-0410-b5c6-a8a6f20db521