Logging AI decisions shows that this conditional would constantly cancel AI actions during regular gameplay. A special case like this should not affect normal AI routines and I'd rather disable this for now to prevent it from masking other problems with AI decisions.
* Copy grenade settings from demolitions to throwing
* Fix setting strings
* Add throwing bonuses to the same spots as demolitions
* Delete grenade bonuses from Demolitions
* Update text
* Reapply throwing check
The previous check didn't take group team into account, so it was possible for a simultaneous battle to be triggered by an enemy group moving into a friendly sector
Old 720p resolution had character inventory drawn over the message box so messages were hidden when inventory is up. New widescreen UI is similar to all the other higher resolutions where this is not the case anymore.
When using mousewheel to switch between pages in features screen, the HandleHighLightedText() function sometimes would retain valid bHighlight index, but toggle_box_array[bHighlight] == -1, which is used to access z113FeaturesToggleText[] and would later trigger Assertion in gprintfdirty() with pFontString == NULL
* Tooltips were shifted by one position due to wrong handling "Accuracy modifier".
* DrawAdvancedValues():
if ( iFloatModifier[0] > 1.0 || ( fComparisonMode && iComparedFloatModifier[0] > 1.0 ) )
it checks number of laser range tiles (iFloatModifier[0] > 1.0, "meters" / CELL_X_SIZE) right before actual drawing a line with values. So if someone put 1..9 into XML (<BestLaserRange>) it will not print that value. But number of "meters" was checked (like x > 0) everywhere prior to this code.
so all the code before decided to draw line with icon for laser range, but the guilty code line didn't
I suppose not to draw laser info at all if a modder screwed up <BestLaserRange> putting a 1..9 value
so all values 0..9 basically mean 0 tiles, i.e. there is no laser ability.
To set up a personal .gitignore:
using Git Bash:
`echo shelve/ >> ~/.gitignore`
`git config --global core.excludesFile ~/.gitignore`
using Command Prompt, replace `~` with `%USERPROFILE%`
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.