- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
- added <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync
- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics after he gained covert ops, did that now
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions
- Igor now Hunter instead of Survivalist, according to balance discussion at discord
* Replace bEvolution with fRegresses
An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress
* Update growth modifiers for specific mercs
Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value
Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow
* Add default growth modifiers (0) to the rest of the mercs
balance attempt, as discussed in discord
- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
FIX: changed size category for all kinds of 5.56x45mm C-Mag ammo belts (100 bullets) from 24 to 25 (by Shadooow).
This fixes the fact that these ammo belts could be put into large ammo pocket. It also balances the amount of these belts in all pockets they are supposed to be put into - previously you could have 6 of them in Double Belt pocket while you could have only 2 of the 200bullet 5.56x45mm belts in the same pocket - now its 4. -1 compared to previous value in Ammo Belt pocket and Vehicle too.
FEATURE: allowed heavy throwing knives to get bloody (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2587 4f8fa57e-7814-0410-bad4-adc449f26b7c
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2553 4f8fa57e-7814-0410-bad4-adc449f26b7c
The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2551 4f8fa57e-7814-0410-bad4-adc449f26b7c