previous change removed the default in-build 2xscope from G36C in items.xml
to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
Removed the built-in 2x scope from the G36C (only iron sights and a picatinny rail in reality) and replaced the built-in retractable stock on the G36K with a folding stock.
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)
It missed 1322 in attachments.xml and when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation
Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
- added <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync
- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics after he gained covert ops, did that now
maria/angel bountyhunter quest
- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions
- Igor now Hunter instead of Survivalist, according to balance discussion at discord
* Replace bEvolution with fRegresses
An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress
* Update growth modifiers for specific mercs
Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value
Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow
* Add default growth modifiers (0) to the rest of the mercs
balance attempt, as discussed in discord
- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
- Add Sawnoff shotgun animations to LOBOT
- Move LOBOT xml data to Data from Data-1.13
-- Items.xml uiIndexes match between 1.13 and Vanilla so a separate filters.xml is not needed for Data-1.13
if enabled, turncoats will automatically activate when entering an autoresolve battle
requires r9365
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2645 4f8fa57e-7814-0410-bad4-adc449f26b7c