Flugente
e166e0173e
Change: replaced all <usPrisonRoomNumberXX>-tags with <usPrisonRoomNumber>, now 65535 prison rooms are supported
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2234 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-21 20:33:17 +00:00
Flugente
cc7d52c901
Fix: dynamic opinion: mercs treat killing of crows and cows as if a civilian has been killed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 10:13:43 +00:00
Flugente
1547effbf7
Change: Strategic AI: during each strategic evaluation, the queen can send out 1 new group as reinforcements/patrol. Which one is selected somewhat randomly. If, however, closer inspection reveals that the group shouldn't be created, evaluation ends.
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This has now been changed. If a group cannot be sent, the queen will try to send the next possible group and stop evaluation once successful.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7823 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:48:02 +00:00
Flugente
1bed3bcfad
Fix: during strategic AI evaluation, player strength isn't properly evaluated and possibly given bogus values. As a result, the AI is stopped from attacking sectors it should normally attack.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:33:34 +00:00
Flugente
d464d493e9
Change: dynamic opinion: the event OPINIONEVENT_BESTCOMMANDEREVER is only called if
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- we won the battle battle,
- the enemy outnumbered us at least 2:1,
- the enemy had at least 4 times our losses and
- the enemy patrol numbered at least MAX_STRATEGIC_ENEMY_GROUP_SIZE people
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:28:13 +00:00
Flugente
c5c57c7976
Change: dynamic opionion: mercs only complain about retreat if the enemy was aware of them - otherwise they assume it was a sneaky operation, which won't be punished
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:24:27 +00:00
Flugente
8fe526b0e5
Fix: crash when entering a sector if currently selected merc is in the helicopter
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:22:43 +00:00
Flugente
17fba036b0
Fix: enemy artillery shells are wrongly attributed to have been fired from Merc 0
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:21:33 +00:00
Flugente
fa0236d45b
Fix: attempting to leave a sector in tactical via vehicle leads crashes the game
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:19:47 +00:00
silversurfer
8ca4f49d61
Fix: OBJECT_KNOWN_TO_BE_TRAPPED was never set on player owned bombs so even the person who armed the bomb didn't know what he did. From now on every trap that we create gets this flag set.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-11 15:49:11 +00:00
silversurfer
46a485b739
Fix (by Sevenfm): Opponent's action points had too much weight when calculating threat.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7810 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-07 15:56:10 +00:00
Flugente
723cb0e2fe
Fix: crash when cancelling a group's path
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7809 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-04 20:39:53 +00:00
Flugente
591682d493
Minor change: when aiming a weapon in prone stance, this also counts as 'mounting' the weapon. This allows redefining 'mounting' as 'weapon is readied an leaning on a physical object, which can be a structure, person or floor'
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 20:14:30 +00:00
Flugente
98ff352eb0
- added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259
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- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates
- Fix: dynamic dialogue boxes were displayed with bad screen coordinates
- Change: dynamic dialogue is also written into tactical log
- Change: in events that require a leader, any merc can be considered leader, not just IMPs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 15:35:52 +00:00
Flugente
4ec2e2b75b
added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2233 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-03 15:08:24 +00:00
Flugente
afd192cde2
Fix: crash during group movement as GROUP pointer was corrupted
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7805 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-01 19:03:32 +00:00
Flugente
825e240661
Fix: wrong item picture
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2232 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-01 16:38:45 +00:00
silversurfer
4ef5b58107
Enhancement for scope mode fix in r7792: It is now allowed to use any scope mode except scopes while dual wielding guns.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-01 09:56:47 +00:00
Flugente
936aaab42d
Added 12 gauge rubber slugs to demonstrate the use of <dDamageModifierLife> and <dDamageModifierBreath>
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2231 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-31 20:45:14 +00:00
Flugente
e90966eab8
New ammo properties:
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- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2230 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-31 19:17:31 +00:00
Flugente
a572703bf9
New ammo properties:
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- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7803 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 19:16:54 +00:00
Flugente
c241c0ea7b
Fix: if a map was saved before entry points had been defined, it could not be loaded again.
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This has been fixed, and we also print out a warning to that a mapper can fix the map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 18:36:19 +00:00
Flugente
01bdeb2c7f
Merged revision(s) 7798 from branches/ja2_source_official_2014:
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Fix: Due to unknown circumstances, a GROUP's waypoints can be corrupted. This will cause incorrect movement and can crash the game. As we have no way of knowing where the group was supposed to move, we instead delete the waypoints and stop moving.
This does NOT fix the initial corruption of waypoints. That is a very troubling error that should be fixed ASAP!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:44:26 +00:00
Flugente
6891d102c3
Fix: if a spy is closer to an enemy than COVERT_CLOSE_DETECTION_RANGE tiles, he won't examined as thorough
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7799 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:40:01 +00:00
silversurfer
37f1ac452a
Fix: Any tile that once had a player mine on it forever kept that flag. The map temp file will now be updated with a remove flag tag so that when a map is loaded the player mine flag will be removed.
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If your savegame is already bugged you will need to step on each tile that had a mine to remove the player mine flag once.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-22 13:27:44 +00:00
silversurfer
8ef0c1e353
Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-20 21:26:28 +00:00
silversurfer
a1f1b83952
Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7791 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-19 13:09:49 +00:00
silversurfer
6e55c159de
Changed camo display - now only the highest value is displayed in the camo box instead of a sum of all different types of camo. This also fixes the problem that a laser could drown our camo value because of different types of penalties.
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Also camo can no longer take a negative value.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-18 16:29:57 +00:00
silversurfer
d2c3e5a0ed
Updated laser camo/stealth penalties for all lasers and built-in lasers
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2229 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-18 16:26:20 +00:00
silversurfer
4b5fc5bc3c
Fix:
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- large MOLLE pockets didn't display their volume in EDB
- attaching a filled MOLLE pocket didn't show its contents. Now the contents will be removed and put in the soldiers inventory or on the ground if there is no space.
Enhancement:
Detaching filled MOLLE pockets is possible again. The contents will be moved to soldier inventory (if pocket was on the soldier before) or to the ground (in case of sector inventory manipulation).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7788 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-17 18:15:58 +00:00
Flugente
a5964191e5
Fix: S.T.R.I.K.E. Vest has AP bonus
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2228 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-16 20:47:13 +00:00
Flugente
38a931ed7a
When using a german exe, cheats are no longer activated by 'Alt' + 'IGUANA' but 'Alt' + 'GABBI' instead, like in all other languages.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7786 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-16 20:33:33 +00:00
Flugente
f421eb4529
Fix: If the Hicks spot a spy at night, they don't enter combat as often.
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The Hicks will still enter combat, as this is hardcoded - the fix merely causes them to do this only once instead of every turn.. Their behaviour of becoming hostile at night is hardcoded, inconsistent with other code behaviour, but should stay in. This poses no threat to a properly disguised spy and is merely a small annoyance.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7785 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-16 20:29:27 +00:00
silversurfer
2afa02c913
Requires GameDir >= 2227 because of new icons!
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EDB now displays available volume and pocket volume for MOLLE items.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-16 09:56:29 +00:00
silversurfer
76689ab99d
Enhancement: It is now possible to display attachments and contents of LBE at the same time when game option "Show LBE Content" is active.
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http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=340063&#msg_340063
Fixes for MOLLE display and handling:
- MOLLE didn't display attached pockets and their contents when the item was in sector inventory
- MOLLE pockets could be detached although there were still items inside the pocket. This led to items in invalid pockets (MOLLE on soldier) or items vanishing completely (MOLLE in sector inventory). Now it is not possible anymore to detach filled MOLLE pockets. You will have to empty them first.
- MOLLE in a stack displayed the wrong contents as long as their index was not 0.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-15 12:50:30 +00:00
silversurfer
db1169ca8d
changed MOLLE attachment slot layout to match ingame display of pockets and contents
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2226 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-15 12:46:02 +00:00
Flugente
877f205b92
Fix: When defusing a gun trap, the attached gun vanished
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-13 22:55:19 +00:00
Flugente
b92524da77
Deleted unused code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-13 18:31:13 +00:00
Flugente
2a81af05ed
- As the sole purpose of the flash suppressor, hiding muzzle flashes, is not affected by status, it's status is irrelevant, making repairs useless. It is thus no longer repairable.
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- LBE gear status is useless. It is thus no longer repairable. This is not true for the radio set and the diving bottle, which are LBE but have other purpsoes as well.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2225 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 21:40:20 +00:00
Flugente
9df6f67664
added missing xml entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2224 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 21:19:17 +00:00
Flugente
a3b8e7e728
added missing xml entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2223 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 21:04:13 +00:00
Flugente
0a3c726240
added missing xml entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2222 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 20:44:31 +00:00
silversurfer
181f6eba63
Fix (by Sevenfm):
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- calculation error in sight adjustment for stealth at light level
- calculation error in sight adjustment for movement at light level
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-11 19:38:47 +00:00
Flugente
b3a362978c
Fix: On some maps, fragments from explosives travel at the wrong height, thus dealing no damage.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-10 22:14:28 +00:00
Flugente
8751402f5c
Fix: militia cannot be ordered to move in strategic
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-10 20:13:59 +00:00
Flugente
e0d15266ea
Fix: mercs on repair assignment continued repairing after running out of repair points, causing extra repairs on items with repair ease > 0
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 21:01:24 +00:00
Flugente
0ddfec95b6
- Change: spotter minimum preparation time lowered to 2 turns (was 3)
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- Cahnge: spotter cth bonus now works for rifles and sniper rifles
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-09 18:21:34 +00:00
Flugente
6e824810ab
- Fix: profile id was used instead of profile's face id
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- Fix: squad names were not used correctly
- Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Change: spotter ct bonus has been doubled
- Cahnge: spotter cth bonus now works for rifles and sniper rifles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 18:19:34 +00:00
Flugente
68869f77b2
If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-07 15:53:25 +00:00
Flugente
0defdd7b78
If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2220 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-07 15:52:55 +00:00