Kriplo 571a2940e6 Brief: //dnl ch63
- Fixing AI problems when they use launchers.
Details:
- Seems from implementation of 100AP system and new attachment system and new kind of GL launchers, AI use them improperly or not used at all. Bugs was:
- Bursting grenades from non burst launcher.
- Not use GL if grenade is already in it
- Not firing from rocket launcher if couldn't find hand grenade.
- Refusing to launch grenade from attached GL if couldn't find grenade in other pockets.
- Never fire from single rocket launchers like LAW.
- Incorrect chance to throw calculation for GLs which lead into no decision to throw.
- Whole cylinder of grenades was permanently remove from pocket after reloading launcher.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6321 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 20:30:46 +00:00
2013-08-25 20:30:46 +00:00
2013-08-25 20:30:46 +00:00
2013-08-25 13:38:21 +00:00
2007-06-09 09:01:04 +00:00
2012-08-24 13:31:48 +00:00
2013-04-14 22:58:58 +00:00
2007-06-09 09:01:04 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





www.legion.zone.zg.pl
S
Description
No description provided
Readme
57 MiB
Languages
C++ 90.4%
C 9.3%
HTML 0.2%
CMake 0.1%