-Fixed OldAIMArchive file for all languages (need translation)
-Added new names in Russian.MercProfiles.xml
-Fixed Russian AIMBIOS.EDT after last changes...
***USE UTF-8 when open and save any EDTs for ALL LANGUAGES!!!***
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5173 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
o The problem was, that the file "MercQuote.xml" was never initialized. Now it should read from the file, but only if READ_PROFILE_DATA_FROM_XML = TRUE, otherwise it reads the values from prof*.dat
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5150 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The command line option hidden in the exception patch would be used like the following:
o This overrides the vfs config to use the aimnas config. (useful for desktop shortcuts)
JA2_EN_Release.exe /VFS_CONFIG_INI=vfs_config.JA2113AIMNAS.ini
o This overrides vfs file and disables the highspeed timer:
JA2_EN_Release.exe /VFS_CONFIG_INI=vfs_config.JA2113AIMNAS.ini /HIGHSPEED_TIMER=FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Fix the crash exception handler to work with VFS
o Add version numbers of loaded dlls to crash dump file
o Add call stack with source line numbers if PDB is present to crash dump file
o Add ability to specify addition JA2.INI settings from command line
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Expand length of gMoneyStatsDesc buffer for Italian and Dutch builds
o Move EnumToString to text utils from keymap
o Add ParseCommandLine utility function for parsing command line strings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5138 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Take a look in the comment header for the "Language Defines.h" file for further informations
o Enable PDF for Release builds, so crash dump is more effective (of course if we release a version we also have to release the PDB file)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b')
o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol)
o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered.
o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b'
o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work.
- Overheating weapons additions (by Flugente)
o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning.
o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Updated comments in JA2.ini and Ja2_UB.ini. XML Tilesets are now REQUIRED, unless someone changes the way they work in the exe somehow.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1379 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed Gus <LearnToLikeTime> for Scully
- Corrected Scully biweekly salary to original 53000 from 63000
- Reverted Dr. Q to 4 NewSkillTraits
- Changed Buddy/Hated tags to 255 from -1 values (variable was changed to UINT8 from INT8 in SVN4480)
- other small fixes
1.13 only
- Fixed Monk <Buddy> to Laura from Scope
- Fixed Sidney pants colour
- Fixed Cliff Agi to 60 from 59
Vanilla only
- NewSkillTrait & CharacterTrait updated w 1.13 values (from LocknLoaded)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1378 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Both guns and magazines use DisplayMagazine (Laptop\BobbyRGuns.cpp ll. 1989) to display capacity and both try to get their capacity from the Magazine array whereas guns should get it from the Weapon array.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5117 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The bug was related to the timing changes introduced by the new thread. By allowing mouse events to be asynchronously put into the queue while the gameloop is running
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5116 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos
- A few more adjustments to the GameDir files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c