silversurfer
e43d1b3fb3
Fix: The Brass Knuckles tag didn't count as bare hand attacks anymore since revision 6465. I changed that back because Martial Arts trait includes brass knuckle items. Single attack AP display of such items in EDB was fixed as well.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-08 15:19:39 +00:00
Flugente
1a56d4a473
Fix: jumping over a merc allowed moving through walls
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-07 19:54:56 +00:00
Flugente
999fcea058
Added more operation names
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 18:42:22 +00:00
Wanne
a07bf323ba
Update - 2016-05-05: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
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- added Carp
- updates to Lance
- updates to Gary
- updates to Beth
- updates to Leon
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8204 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 16:19:30 +00:00
Flugente
dc78077b0f
Fix: unneccessary individual militia created during savegame loading due to bad sector
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8203 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 15:09:17 +00:00
Flugente
9f52c940a8
New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
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Requires GameDir >= r2316.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 14:51:24 +00:00
Flugente
641a41b24a
New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2316 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-06 14:50:22 +00:00
silversurfer
67927ed723
Fix: After restarting the game and loading a savegame the reinforcement option was always TRUE because it didn't take DifficultySettings.xml into account.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8191 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-04 11:23:03 +00:00
Wanne
c969dce2b3
Bugfix: Button Image (WM_AUTOFIRE) was not unloaded (by Subotai)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-03 19:28:54 +00:00
Flugente
6adf9ad901
- Fix: coloured glitches in dropdown area
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- Improved mouse drag in dropdown scrollbar
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-02 20:11:42 +00:00
Flugente
dba2386bc3
Changed variables to UINT16, in case a dropdown has a lot of entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-01 19:04:50 +00:00
Flugente
bd59b2fcba
- Fix: UB cannot be compiled
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- Fixed a few compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-24 19:59:25 +00:00
Wanne
c266523f71
Update - 2016-04-23: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
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- added Buzz (Snitch-files)
- Updates to Spike
- Updates to Moses
- Updates to Turtle
- Updates to Kaboom
- Updates to Beth
- Updates to Boss
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 18:21:12 +00:00
Flugente
38814f5ee3
Fix: counter is not increased, potentially resulting in endless loop
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 14:42:58 +00:00
Flugente
f0b9bb4304
Fix: if an enemy jeep is destroyed, sector jeep count is not properly updated
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 14:36:38 +00:00
Flugente
1b8a368108
Fix: UB cannot be compiled
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-22 20:03:32 +00:00
Flugente
92314bfbfb
Fix: if a jeep is fought in autoresolve, it's entry remains in the vehicle list
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8166 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-22 19:46:41 +00:00
silversurfer
14ccc1193b
Fix: The invisible troops fix from r8131 caused defending troops to be handled as reinforcements and appear at the map border instead of the pre-defined positions across the map. This was caused by unpausing the game before the troops had been placed. This revision fixes that and hopefully doesn't break anything else.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-18 21:21:53 +00:00
Wanne
cc765fbd3f
Added enhanced version (version #2 ) from Speck (by firebat)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-17 11:48:28 +00:00
Wanne
0553b62571
Update - 2016-04-16: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
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- added Speck
- updates to Hurl
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-17 11:40:34 +00:00
Flugente
630889c561
Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
silversurfer
7aaeaad5ea
some documentation updates in files (by CVB)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2314 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-13 14:32:16 +00:00
Flugente
26db62bd19
Fix: when merc starting gear is distributed into inventory, it is possible that too many items are spawned if an item stack is ahared over several slots
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-12 21:36:07 +00:00
Flugente
59b7026acc
Fix: missing civ group names
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2313 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-11 18:48:18 +00:00
Flugente
d913cf5ad8
Fix: crash in autoresolve
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-10 15:39:41 +00:00
Flugente
7124df2354
- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
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- Fix: When dropping an item in strategic inventory, height values are not set
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-09 16:11:43 +00:00
Flugente
b4e9f13935
Reworked armour values to be more balanced.
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For mor info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=344851&#msg_344851
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2312 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-08 21:36:09 +00:00
Wanne
3e7c9a2eb8
Update - 2016-04-02: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
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- added Eli
- updates to Kelly
- updates to Bob
- updates to Screw
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-04 17:08:29 +00:00
Flugente
d0dc6c3230
- Tweaked tunnel vision penalty calculation
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- If both body items and weapon have tunnel vision penalties, use their maximum, not their sum
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 16:53:17 +00:00
Flugente
6089e9a3b8
Fix: CTD when tring to check for panic triggers if no enemy is present
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 14:41:52 +00:00
Flugente
01ffd3eaf2
New feature: spawn extra civilians via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 14:40:17 +00:00
Flugente
45dd9465f4
New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2311 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-03 14:38:13 +00:00
silversurfer
fcad428a12
Fix: When MIN_DELAY_ENEMY_REINFORCEMENTS was set in Ja2_Options.ini incoming enemy troops were not placed on the map because their reinforcement timer was not met yet. Also the game was paused so the timer could never run at all.
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The game is now unpaused whenever we enter the tactical screen. Also if there are no enemies on the map yet the minimum reinforcement delay is ignored.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-29 14:08:26 +00:00
Flugente
186093923c
Fix: reinforcements do not arrive when no other enemies are present and reinforcements are ordered to be delayed.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8130 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-28 21:31:21 +00:00
Flugente
328d484b20
Fix: missing buildfile entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-27 16:30:38 +00:00
Flugente
a4cfe642ef
Fix: missing files
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-27 16:23:29 +00:00
Flugente
7bf2943849
If a tank just took a heavy hit, but cannot see an enemy to fire upon, it can detonate a smoke grenade on itself to hide.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 23:16:41 +00:00
Flugente
33ab9c5e82
There are now separate functions for armed vehicles.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 21:52:49 +00:00
Flugente
dba9e3eb88
AI update (by sevenfm):
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- removed AI_EXTRA_FLANKING option
- LocationToLocationLineOfSightTest allows to check sight with specified height
- IsActionAffordable allows to specify action to check without faking it
- ClosestReachableDisturbance: correctly calculate path to each disturbance, added safety checks, update for noise checks
- CalcMoraleNew: update
- CalcBestShot: allow shooting at empty vehicles, but they have low priority
- allow AI to fire at dying opponents to avoid AI decision problems
- CheckIfShotPossible: allow any soldier with long range weapon to shoot in RED state (if he can hit)
- Flanking update
- WATCH decision update
- removed distance check for HELP decision to allow vanilla behavior, don't help if seen enemy recently or under fire
- suppression fire update
- pick up item decision: check that location is safe
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 13:41:54 +00:00
Flugente
b6cc0b1d74
As the xml editor crashes when no sound file exists in ExplosionData, an empty soundfile is used as a workaround.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2310 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-25 23:00:12 +00:00
Flugente
285a7841c2
The flak jacket bonus now also applies to fragments.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 22:58:37 +00:00
Flugente
3a0d52e882
Built in safety check so that global offensives cannot be called more than once.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 14:30:04 +00:00
Flugente
ad95d97bf7
If the number of prisoners in a prison exceeds that prison's <usPrisonBaseLimit> (from Map\FacilityTypes.xml), interrogation performance is lowered by up to 33%.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8122 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 12:10:38 +00:00
Flugente
0ddb33576a
- When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
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- Improved roof collapsing for small roofs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 11:30:18 +00:00
Flugente
1e3aeb216f
When a roof collapses, 'debris smoke' can briefly cloud the debris.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2309 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-25 11:27:42 +00:00
Flugente
7e3d9e368c
externalised maximum number of mortars per AI team to DifficultySettings.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-24 23:16:52 +00:00
Flugente
9d629b1ae7
externalised maximum number of mortars per AI team to DifficultySettings.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2308 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-24 23:15:39 +00:00
Wanne
ae5318e9af
Added German speech files for Stogie, Gaston and UB-Imp (169) (by firebat)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8119 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-24 20:09:38 +00:00
Wanne
78d139deb3
Update - 2016-03-24: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
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- added Tex
- added Ears
- updates to Jimmy
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8118 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-24 20:04:49 +00:00
Wanne
2b437f3c53
Fixed missing lastname for Kermit 'Frog' (by 3iff)
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-> Kermit 'Frog' Fraser
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2307 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-24 08:46:15 +00:00