The hunter now only gets POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS / 2 (rounded down) as bonus which is a compromise that was necessary after the revamp of shotguns by Strohmann in GameDir 2173.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7612 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Multiplayer Bugfix:
- Improved (fixed) interrupt endless clock when enemy interrupts (CO-OP game) (tested by Woquit)
- Override turn (ALT + E): Now it is possible again for the server to give the turn back to itself
- Updated MP Version Number to 3.1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7587 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Externalized (by Buggler):
- Kingpin's faction sector and roaming gridno around tony shop if they become hostile
- Queen's alternate grid no if basement sector is cleared
- Hotkey corrections in LoadScreenHints.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2170 4f8fa57e-7814-0410-bad4-adc449f26b7c
Externalized (by Buggler):
- Kingpin's faction sector and roaming gridno around tony shop if they become hostile
- Queen's alternate grid no if basement sector is cleared
- Doreen's kids sector that is being freed
- Single sector towns does not give global loyalty bonus instead of previously hardcoded Tixa and Orta sector
- Enemy investigation town sectors if current loaded sector is player-controlled
- Associated town sectors to mine when mine runs out
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: when a strategic group attempts to move diagonally, it can decide to do an illegal move.
Note: The real error is that a diagonal move is ordered in the first place - this should not happen. This fix merely tries to stop subsequent illegal moves.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Altered IMPItemChoices.xml: more reasonable weapon choices, items teasing food and other new features.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2167 4f8fa57e-7814-0410-bad4-adc449f26b7c
Multiplayer Bugfix: Fixed endless clock on enemy interrupt on the server, by reverting the non working interrupt fix which was introduced in revision 5623
- INFO: The endless clock on the client still occurs on certain enemy interrupts, but this can be fixed by pressing ALT + E on the server and giving the turn back to the client.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed: FPS limit ignored after minimize\restore application
- Fixed: SuperEagle filter crashed application.
- Fixed: Related paths for $StartPEPath: don't work.
- Change startup initialization for more safety
- Change using instruction sets: MMX, SSE, SSE2, AVX
- Added: EPX upscale filter
- Added: info about selected filters and game mode in OSD
- Added: saving screenshots by PrntScr hotkey (Ctrl+PrntScr to save original image)
- Added: separating FPS limit for focused and unfocused application window
- Added: sending customise keyboard keys scancode at lose and get focus.
- Added: minor checks and validations
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2166 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added support for new resolution: 960x540 (see ja2.ini)
- Custom Resolution (25) can now set to any user specific resolution (X, Y) value, but must be at least 640x480 resolution
- Added new INI Editor (Version: 2.9) which supports the new 960x540 resolution
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2164 4f8fa57e-7814-0410-bad4-adc449f26b7c
- This tool can upscale and use different graphic filters to display JA2 1.13 with better graphics
- For more infos see "Tools\ExShell\read_me.txt"
- Additional infos and screenshot results (for different filters) on the Bears Pit:
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336350/1
- INFO: Using upscaling and filters improves the graphics, but on the other side slows down the game!!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2160 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
wrong aim levels and handling for Sphinx pistol
wrong Need for sleep values for Lance Fisher and Turtle
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2158 4f8fa57e-7814-0410-bad4-adc449f26b7c