Asdow
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30e6b9008c
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SetUIBusy() & UnSetUIBusy() to SoldierID
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2024-11-17 11:15:39 +02:00 |
|
Asdow
|
ab94d33bec
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PlaySoldierJA2Sample() to SoldierID
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2024-11-17 10:36:10 +02:00 |
|
Asdow
|
3fe6e4f3d8
|
GetSoldier() to SoldierID
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2024-11-17 10:33:29 +02:00 |
|
Asdow
|
3e1c87f53c
|
Remove unused global gusOldSelectedSoldier
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2024-11-17 10:27:42 +02:00 |
|
Asdow
|
cbf53f8848
|
TacticalStatusType::ubLastRequesterSurgeryTargetID to SoldierID
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2024-11-17 10:26:01 +02:00 |
|
Asdow
|
f0be44bb42
|
Convert to SoldierID
TacticalStatusType::ubEnemySightingOnTheirTurnEnemyID
TacticalStatusType::ubEnemySightingOnTheirTurnPlayerID
TacticalTeamType::ubLastMercToRadio
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2024-11-17 10:23:01 +02:00 |
|
Asdow
|
61c5a41bea
|
LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()
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2024-11-17 01:35:49 +02:00 |
|
Asdow
|
c475f9e4e6
|
Convert MapScreenCharacterSt::usSolID to SoldierID
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2024-11-17 01:25:00 +02:00 |
|
Asdow
|
2918801f75
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AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
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2024-11-16 20:55:08 +02:00 |
|
Asdow
|
42d5ecb923
|
HandleLeavingOfEquipmentInCurrentSector() to SoldierID
|
2024-11-16 20:09:14 +02:00 |
|
Asdow
|
cd720a639a
|
Fix Dismiss Merc not working after selecting several soldiers
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2024-11-16 19:25:44 +02:00 |
|
Asdow
|
d28d46d974
|
SOLDIERTYPE::bOverrideMoveSpeed to SoldierID
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2024-11-16 16:28:48 +02:00 |
|
Asdow
|
edb26a68fe
|
Guard against array out of bounds access
|
2024-11-16 16:25:28 +02:00 |
|
Asdow
|
e7fe1d1cda
|
Update LaptopSave.h
|
2024-11-16 11:55:57 +02:00 |
|
Asdow
|
3ff4cc0c19
|
GENERAL_SAVE_INFO members to SoldierID
|
2024-11-16 01:22:20 +02:00 |
|
Asdow
|
98c18495c6
|
Update GENERAL_SAVE_INFO::sContractRehireSoldierID to SoldierID
|
2024-11-16 00:58:16 +02:00 |
|
Asdow
|
41fc407de6
|
Convert TacticalRemoveSoldier to SoldierID
|
2024-11-16 00:55:51 +02:00 |
|
Asdow
|
23af6b6f3f
|
SoldierTakeDamage & SoldierTakeDelayedDamage to SoldierID
|
2024-11-16 00:47:14 +02:00 |
|
Asdow
|
b112d39fe2
|
Convert SOLDIERTYPE::EVENT_SoldierGotHit to SoldierID
|
2024-11-16 00:34:19 +02:00 |
|
Asdow
|
419b0c794d
|
SOLDIERTYPE::CreateSoldierCommon to SoldierID
|
2024-11-16 00:18:02 +02:00 |
|
Asdow
|
8ef7fb5ae4
|
Convert SOLDIERTYPE::usDragPersonID to SoldierID
|
2024-11-16 00:09:48 +02:00 |
|
Asdow
|
153d402065
|
Update Soldier Control.h
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2024-11-15 23:58:28 +02:00 |
|
Asdow
|
75deccbc44
|
Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID
|
2024-11-15 23:56:26 +02:00 |
|
Asdow
|
566ead5815
|
Convert SOLDIERTYPE::ubTargetID to SoldierID
|
2024-11-15 23:46:15 +02:00 |
|
Asdow
|
f823cb9718
|
Update Soldier Control.h
|
2024-11-15 23:32:13 +02:00 |
|
Asdow
|
5de6f77f2e
|
Convert SOLDIERTYPE::ubOppNum to SoldierID
|
2024-11-15 23:26:22 +02:00 |
|
Asdow
|
1a172427ef
|
Update Soldier Create.cpp
|
2024-11-15 23:01:52 +02:00 |
|
Asdow
|
8346d5bfa1
|
Convert SOLDIERTYPE->ubNextToPreviousAttackerID to SoldierID
|
2024-11-15 22:58:25 +02:00 |
|
Asdow
|
131172e41a
|
Convert SOLDIERTYPE->ubPreviousAttackerID to SoldierID
|
2024-11-15 22:54:44 +02:00 |
|
Asdow
|
ee429fd1f4
|
Convert SOLDIERTYPE->ubAttackerID to SoldierID
|
2024-11-15 22:51:48 +02:00 |
|
Asdow
|
9079f2e0c1
|
Whitespace changes to SOLDIERTYPE
|
2024-11-15 21:20:49 +02:00 |
|
Asdow
|
ecb29ae9bc
|
Convert SOLDIERTYPE->usChatPartnerID to SoldierID
|
2024-11-15 21:09:17 +02:00 |
|
Asdow
|
83b3485e58
|
Convert prisonerdialoguetargetID to SoldierID
|
2024-11-15 21:04:05 +02:00 |
|
Asdow
|
b98732daa7
|
Convert gusSelectedSoldier to SoldierID
|
2024-11-15 19:06:34 +02:00 |
|
Asdow
|
e9c8124dc2
|
Fix UB compilation
|
2024-11-15 19:05:19 +02:00 |
|
Asdow
|
cba88ab2bc
|
Update LuaInitNPCs.cpp
convert l_ACTION_ITEM_SEX (lua_State *L) to use SoldierID properly
|
2024-11-15 01:34:10 +02:00 |
|
Asdow
|
337cf1804f
|
Update Overhead Types.h
|
2024-11-15 01:32:35 +02:00 |
|
Asdow
|
1c631cb85f
|
REAL_OBJECT.ubLastTargetTakenDamage -> SoldierID
|
2024-11-15 01:32:25 +02:00 |
|
Asdow
|
b9deb3cc19
|
PossiblyStartEnemyTaunt( uiTargetId ) to SoldierID
|
2024-11-15 01:31:22 +02:00 |
|
Asdow
|
d07dcf477a
|
Update Scheduling.h
|
2024-11-15 01:30:28 +02:00 |
|
Asdow
|
0def972901
|
Convert SetInfoChar & DrawFace to use SoldierID
|
2024-11-15 01:28:06 +02:00 |
|
Asdow
|
735075869c
|
Fix incorrect variables
ubImprintID uses SOLDIERTYPE->ubProfile, not SOLDIERTYPE->ubID in every other instance of the code. This one's clearly a mistake.
|
2024-11-15 01:14:30 +02:00 |
|
Asdow
|
6a0d02e9b9
|
Change type from BOOLEAN(!) to SoldierID
|
2024-11-15 01:03:21 +02:00 |
|
Asdow
|
568aa0a0b8
|
Update Item Types.cpp
|
2024-11-15 00:04:39 +02:00 |
|
Asdow
|
1327d186ed
|
Use usSolID directly
usSolID *is* ubID from Menptr!
|
2024-11-14 01:08:38 +02:00 |
|
Asdow
|
c04cc4cfcc
|
Update Map Screen Interface.h
|
2024-11-14 01:00:05 +02:00 |
|
Asdow
|
1345d92521
|
Convert Soldier Find.cpp to SoldierID
|
2024-11-14 00:45:50 +02:00 |
|
Asdow
|
0103a871cc
|
Operator overloads for accessing SOLDIERTYPE* through SoldierID
|
2024-11-14 00:43:48 +02:00 |
|
Asdow
|
f5b1447646
|
Move MercSlots zeroing to same loop where MercPtrs are set
One less for loop that way
|
2024-11-13 22:12:37 +02:00 |
|
Asdow
|
4d740055da
|
Provide access function to MenPtrs, MercPtrs & MercSlots
All raw array accesses should be done with these instead.
|
2024-11-13 01:33:32 +02:00 |
|