silversurfer
3723ebfa43
Fix (by Sevenfm) - noise volume was capped so less important noises could be stored in the AI noise memory
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New feature - mercs can now also open doors from the side instead of the front
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8630 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-30 14:16:51 +00:00
silversurfer
54d5bb0317
fix (by Sevenfm): some functions ignored the last member of a team
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-16 11:59:54 +00:00
Flugente
0447130826
Fix: only check for rate of fire for weapons
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-07 20:59:43 +00:00
Flugente
7a49e4921a
Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
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For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8627 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-06 17:51:25 +00:00
Flugente
50d7b679c1
Added safety checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8626 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-30 19:40:55 +00:00
Flugente
8c6f69fbb8
The following options has been moved from the campaign start screen to JA2_Options.ini:
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- New Chance to Hit System (now NCTH (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-29 21:14:00 +00:00
Flugente
2517351acc
Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8624 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-29 16:26:20 +00:00
Flugente
487c21ffdf
Removed Sounds/SoundsProfiles.xml and relevant code. If you don't want soundfiles to play for a character, remove or rename those soundfiles, no need for an extra xml.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-29 15:06:37 +00:00
Flugente
0905d5aa47
IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-29 13:18:40 +00:00
Flugente
614d0c6c09
Fix: hourly drug addiction did not cause proper consumption of drugs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8621 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:39:24 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Wanne
8ae2eacfcd
Chinese Translation updates (by TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8619 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 07:44:27 +00:00
silversurfer
d341f290f6
fixed incorrect handling of army compositions
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8617 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-23 15:46:39 +00:00
silversurfer
2aab4aff5d
- added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445)
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- re-enabled the extra elites for counter attacks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-20 17:42:34 +00:00
Wanne
ada2d374c4
Updated Chinese Text files (by TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8611 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-11 11:37:10 +00:00
Flugente
2dbacd32de
The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
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- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-02 15:14:01 +00:00
Flugente
83e00b0480
Maximum number of IMPs is no longer a gamestart option. Instead the JA2_Options.ini setting MAX_IMP_CHARACTERS is used.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-01 16:01:03 +00:00
Flugente
3cc7e65da8
Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-31 21:38:53 +00:00
Flugente
e205697804
Fix: possible underflow in UB code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-28 20:44:16 +00:00
Sevenfm
5d04583e13
- update "improved auto fast forward" feature
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- disable radio animation for invisible soldiers and soldiers in water
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-26 01:24:06 +00:00
Flugente
3ea52c8e45
Removed non-default output entries
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8601 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-25 20:05:58 +00:00
Flugente
372384005b
Fix: weather is not properly distributed over the day
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-24 22:49:12 +00:00
Flugente
c320bd98d0
Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8599 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-24 22:26:37 +00:00
silversurfer
fed9ca298c
- new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck.
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- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1
- fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0
- fixed incorrect CtH calculation for mortar
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-22 17:54:24 +00:00
Flugente
6058911c34
Fix: riot shield graphic is off if soldier is not on the ground
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-18 14:57:13 +00:00
Flugente
79c41c3dbe
Fix: throwing knives disappear when hitting corpses
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-18 14:12:54 +00:00
Flugente
2e86f6c0ef
'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 19:20:08 +00:00
Flugente
7246b671f8
- If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.
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- Fix: dropped items are clones when dropping from autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:47:43 +00:00
Flugente
cb2002af2a
Cleaned up code.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:37:15 +00:00
Flugente
ce80ab68e6
Fix: death in autoresolve should have always resulted in corpses, but this only rarely happened
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8592 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-14 23:11:58 +00:00
Flugente
a59b75b0be
New feature: we have to bury corpses, or their rot causes diseases in sectors
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Requires GameDir >= r2436.
Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente
b7c74ee398
Removed 'necessary' from surgery prompts, as that implies an urgency that does not exist.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8590 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-01 19:21:09 +00:00
TheBob
5b9f339f7a
Fix invalid edgepoint selection
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8589 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-28 00:28:31 +00:00
Flugente
887170dda5
New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149
Requires GameDir >= r2430.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-25 20:14:33 +00:00
Flugente
b70fcbe5e6
Fix: compile error
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8587 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-24 21:04:29 +00:00
Flugente
51c21c625a
Fix: release exes could crash when hovering in the save screen
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-24 20:45:46 +00:00
Flugente
cd5441d875
Added additional dialogue call for death of a character (ADE_NPC_DEATH = 16)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 19:06:48 +00:00
Flugente
a59d799e03
Change: Suppression now works in realtime outside of combat
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:40:35 +00:00
Flugente
9f940cd5a5
- Fix: when Larry changes profiles, several stats are not properly copied
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- Fix: when Larry changes profiles, Goodguy is always copied over
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:35:14 +00:00
Flugente
29772b45de
- Fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number
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- Fix: missing credits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:23:45 +00:00
Flugente
a1763f9169
Fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 21:49:22 +00:00
Flugente
d66bdad9e3
- Added a wrapper that takes care of determining the file type of audio files.
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- Fix: 'hit' sounds of non-profile NPCs were not played correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 15:02:44 +00:00
Flugente
69aeea0679
New Feature: mp3 audio format is now supported in addition to .wav and .ogg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-19 21:42:07 +00:00
Flugente
c96bed1110
Changed version number display (so that we don't have to alter 8 lines to change the revision number)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8578 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-14 22:03:43 +00:00
Flugente
b6d6e4f627
Fix: using a riot shield in a box fight disqualifies the boxer.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8577 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-14 20:05:51 +00:00
Flugente
0762a04501
When setting up autobandage, use first aid kits before using medkits.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-14 19:41:51 +00:00
Flugente
8a82dae027
Minor code simplification
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-20 20:08:42 +00:00
Flugente
8469d4398a
Fix: IMP creation with HP < OKLIFE possible
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8574 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-19 18:04:37 +00:00
Flugente
a3caed7178
Fix: As redisguise happens instantly and not timed as advertised, COVERT_STRIPIFUNCOVERED is now set to TRUE until further notice, the ini value is ignored.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-13 18:14:25 +00:00
Flugente
374d6aa3fc
Fix: it was possible to set a merc on an intel assignment even though condition should have forbidden it
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-13 18:10:00 +00:00