Commit Graph
1271 Commits
Author SHA1 Message Date
Wanne 4ad4f6c223 - New Animation: Prone bandaging (by Sandro & PasHancock)
o Also available in a multiplayer game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-06 15:14:05 +00:00
Wanne 3a479ccdc5 - Bugfix: The name-tag in Drugs.xml made the drug system not working (by Flugente)
- New drug effect: cyanide damages life as a sideeffect. Currently doesn't kill, but lets you lose consciousness. (by Flugente)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-05 21:12:15 +00:00
MaddMugsy 8f50018b59 Enabled hiding of NAS attachment slots by making their X or Y position >= 300
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-05 06:47:26 +00:00
MaddMugsy cc7afa2603 Enabled default attachments to have their own default attachments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-05 06:02:19 +00:00
MaddMugsy 021a8fc85f Made it so default attachments are added to items even if they are not present when the map is created in the map editor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-03 18:46:36 +00:00
Wanne b02e37d883 - Bugfix: Fixed a bug that would cause the game to crash when calculating reliability (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-03 17:23:10 +00:00
MaddMugsy 003ada4d4c Fixed soldier tooltips showing attachments when they shouldn't be
Cleaned up PxItems code to not be so messy, and be more flexible later once we can figure out a way to enable P4-P9items again

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-03 03:34:11 +00:00
MaddMugsy c237ca4dff Inseparable boolean field for items changed to UINT8
0 = removable (as before)
1 = inseparable (as before)
2+ = replaceable = inseparable, but can be replaced by a similar item

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-01 19:08:03 +00:00
MaddMugsy 83c47e0c6b Hide asterisk for attachments when hiddenAttachment tag = 1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5245 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-01 02:41:11 +00:00
MaddMugsy dbe87b94b1 Fixed San Mona mine crash when trying to leave the sector with Kingpin's money -- CheckForKingpinsMoneyMissing function wasn't defined in the lua call
Fixed threading crash when hovering mouse over stairs in rebel hideout (in WF maps at least) - removed unnecessary temporary SOLDIERTYPE variable

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5243 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-30 22:04:14 +00:00
MaddMugsy 145c437857 Bugfix from Flugente: enemies collapsing
-during the drug upkeep, the strength value of the soldiers was set to 1, which is why they were exhausted very fast by what little inventory they had

Also - Now we read in (and OR together) a variable number of AvailableAttachmentPoint tags from items.xml. 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-30 05:11:35 +00:00
MaddMugsy dafc7d8bec Added Common Attachment Framework
-- Known issue -- the BR gun tooltips will double up if an item is using both the old attachment method and the new CAF

& Working files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-28 10:17:59 +00:00
Wanne 11cc056601 - Bugfix: Now it is not possible anymore, that TANKS loose any stats (wisdom, agility, ...) when hit with an explosive weapon (LAW, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 20:43:31 +00:00
Wanne 6795455635 - Bugfix: Fixed bug, that items get lost in the sector when switching between tactical sectors
o This bug was a result of a "fix" from revision 4571 (2011-07-14)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 20:18:34 +00:00
Wanne fc88abaa5b New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 13:22:35 +00:00
Wanne 4f120f152f - Bugfix: Fixed crash when showing attachment slots in EDB (strategy) and left clicking on a attachment slot (for non weapons)
o This bug was introduced when merging HAM 5

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 14:42:59 +00:00
Wanne 24982ba1d1 - Fixed uninitialized variable
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 09:14:30 +00:00
Wanne aadd29b320 - Bugfix: One shot LAWs do not explode on a direct target hit
o This bug was introduced when merging HAM 5

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 09:05:23 +00:00
Wanne c32ccdfa74 - Bugfix: Fixed CTD, when trying to show "Adv" or "Gen" Tab on the EDB for non weapon items
o This bug was introduced in revision 5181 when HAM 5 was merged

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-23 21:02:31 +00:00
Wanne 20d677c519 New Feature: Layered hierarchical tripwire networks (by Flugente)
- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs
- added network-specific view methods (ALT + Shift + C)
- added new dialogues when planting tripwire

New feature: remote defusing of mines (by Flugente)
- the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency.

New feature: directional frag explosions (by Flugente)
- the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
- the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly.

New feature: makeshift mines (by Flugente)
- you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks.
- With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire.

Minor changes (by Flugente)
- metal detector now only works if used in hands
- wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs
- added new message boxes with 8 and 16 buttons
- increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions)
- the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.

WARNING! This will break savegame compatibility!

More infos on those features:
1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-20 10:40:16 +00:00
Wanne ee2196ebb4 - Bugfix: Cap total tunnelvision bonus at 100 to avoid too high values effectively canceling each other (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-19 07:46:23 +00:00
Wanne c6bc250632 - Make Gameloop exceptions behave more like previous code (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5213 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-15 23:46:44 +00:00
Wanne b150bd172c - Temporary disabled the Encyclopedia, because it seems it takes up a huge amount of virtual/committed memory (~ 2 GB) (by tazpn)
o A define ENABLE_ENCYCLOPEDIA defines, if the encyclopedia code should be compiled
o What is happening here is encyclopedia has a lot of really big structures (ENCYCLOPEDIA_LOCATION) and then a lot of arrays of size NUM_SECTOR, NUM_PROFILES, NUMITEMS which are fairly sizable themselves.
o What the problem with doing this is when you need to allocate memory it typically needs to go to virtual memory to get large blocks of memory (malloc and related routines all do this) but you only have 2GB worth of virtual space as a pointer is 32 bits and user mode gets half of that 00000000-7FFFFFFF for addressing. This statically allocated space is taking up 7/8ths of the virtual address space. When animations or maps need to be loaded there might not be enough virtual space left due to fragmentation.
o To see the amount of committed memory, open TaskManager and add the "Committed Memory" column to the view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-15 23:45:41 +00:00
MaddMugsy 6a24e04bbc Fixed a potential crash when a merc dies.
Finally fixed CalcMaxTossRange so that it pulls the correct grenade launcher item instead of just the first one, thereby allowing more than one range value per set of launcher items that launch the same grenades.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-14 21:11:25 +00:00
Wanne b0b1ad9ef0 - New Feature: Display - mines/bombs/tripwires (by Flugente)
- Display bombs/mines/tripwires planted by your team
  Red is for bomb/mine, yellow is for tripwire and orange is for both at the same tile.
o ALT + END:		only display as long as the hotkey is pressed
o ALT + SHIFT + V:	toggle permanent display on/off

- Display ALL (also enemy) planted BOMBS / MINES / TRIPWIRE when the selected merc has a metal detector in his hand
o ALT + DEL 		only display as long as the hotkey is pressed
o ALT + Shift + C 	toggle permanent display on/off


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-14 16:29:54 +00:00
Wanne 56090192a0 - Bugfix: Tripwires (by Flugente)
o Fixed a bug that would cause a freeze upon failing to plant tripwire

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-13 22:42:04 +00:00
Wanne 1267101467 - New Feature: Rifle Sling (by Flugente)
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.

- Tripwire Feature Update (by Flugente)
o proper pictures for tripwire (by smeagol)
o Tripwire no longer activates diagonally.
o When multiple bombs/tripwires are on a tile, only those activatable by tripwire get removed upon deflagged.

- Scope Mode Feature Update (by Flugente)
o Fixed a bug that would crash the game when displaying guns in inventory



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-13 08:19:26 +00:00
Wanne 5817dee775 - Reverted the usage of the externalized XML tileset structure (ja2Set.dat.xml) and also removed the additional P4-P9 items
o Disabled the usage, because it seems to cause some problems when loading the maps (reported by Smeagol)
o Now it is possible again to choose if we want the XML tileset structure or the binary one (ja2.ini -> USE_XML_TILESETS)
o If we later need the additional P4-P9 items we can enable it again and have to check carefully what causes the problems

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 20:53:38 +00:00
MaddMugsy 83c4ebc8c6 Fixed a bug in TeamTurns.cpp -- sometimes it would look for the LATEST_INTERRUPT_GUY, but he wouldn't actually exist and it would crash.
New TripWire tags pascal cased in xml file (only).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5201 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 18:42:41 +00:00
Wanne b59abfdc17 - Bugfix: Removed the static declaration of NV_AP_COST and BR_FAST_SHIP since they were not cleared (because of static) on a new game (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5198 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 11:35:12 +00:00
Wanne 756220941b - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5196 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 08:45:36 +00:00
MaddMugsy 0e64603c9a Fixed item_transformations.xml not loading in properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 22:51:23 +00:00
Wanne e8d8a1a468 - HAM 5: Bugfixes
o Fixed movement errors placement in all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 12:04:01 +00:00
Wanne 43b1fd46bd - HAM 5: Bugfixes
o Corretly positioned the strategy sector inventory and the zooming animation in all supported resolutions
o Reworked tooltip text (line-breaks) for the new sector inventory buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:58:09 +00:00
Wanne b81559ab22 - HAM 5: Bugfixes
o Corretly positioned the strategy sector inventory buttons (zoom, ...) for all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5188 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:24:06 +00:00
Wanne 864d9acb27 - HAM 5: Bugfixes
o Fixed a few positions for the sector inventory in widescreen resolution
o TODO: The file "Map Screen Interface Map Inventory.cpp" needs to be adjusted (The "xResOffset" needs to be added to the x-positions of the images) for widescreen resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:21:04 +00:00
Wanne af8c9bc391 - Added the new missing HAM 5 texts to the language specific files (only in English)
o Marked the English texts with "// TODO.Translate" comments

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5186 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:51:22 +00:00
Wanne 981e2a2f3c - Initialize windows timer to lowest possible value during timer initialization (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:15:30 +00:00
Wanne 14b533d124 - Fixed compilation errors in VS 2005 and VS 2008 after HAM 5 integration
o Added the new files (*.h, *.cpp) to the proper projects

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:11:01 +00:00
MaddMugsy b6b6e4e927 Fixed key input not always working on map screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 04:47:14 +00:00
MaddMugsy c845f9f117 HAM5.5b2 merged in!
Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 23:45:46 +00:00
MaddMugsy ab3412e5ed 1. Removed hardcoding of face items in the code for the face icons / graphics
2. Fixed potential infinite loop bug if no ammo crate or box is present and (ctrl+)shift+a is pressed.
3. Changed Ctrl click on mapscreen from Delete to auto-place item in selected merc or vehicle inventory.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 20:41:04 +00:00
Wanne 74c6e3c56c - Fixed error when playing / loading maps that have been saved with a new Map Editor after Revision 5064 (when the Overheated Weapon feature was included)
o The gMapInformation struct (Version, Edgepoints, ...) was not read correctly from the map file. Now it should work again!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 17:25:39 +00:00
Wanne d199d90c9f - Removed the "USE_XML_TILESETS" from ja2.ini and ALWAYS set it to enabled (1) in the game, so the game always uses the ja2set.dat.xml file, because with the old way (USE_XML_TILESETS = 0) it will not work anymore.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5175 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 13:34:33 +00:00
Wanne 1dc958c7f9 - Bugfix: Fix Inventory AP costs when soldier has negative APs (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5174 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 12:24:22 +00:00
Wanne 69b3a5bef1 - Bugfix: Fix for unable to leave overview map after pressing key (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5171 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-09 10:26:21 +00:00
Wanne d73074206a - Bobby Ray Fixes (by tazpn)
- Region button lingers after order screen is closed 
- Crash when closing order form

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-09 10:24:30 +00:00
Wanne 6c8a1905ca - Fixed Qarray variables aka MercQuote.xml data not fully externalized (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 08:41:48 +00:00
Wanne 3c1940a260 - Improved gameloop unhandled exception handler to retrieve the line and source file (if PDB is available) and display in the fault screen instead of the location of the fault handler (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5166 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 08:39:16 +00:00
Wanne bfe4a7b08e - Fixed issue with pointer arithmetic and wchar_t in method "PolulateSectionFromCommandLine()" (by tazpn)
o Now this working method is enabled again in the source

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 07:46:47 +00:00