Asdow
591a1a63c8
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
e60dcbc3e9
Remove unused function
2025-12-03 23:52:05 +02:00
Asdow
d73d56d85a
Formatting
2025-12-03 23:52:05 +02:00
Asdow
d21293d4ad
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
297d052670
Formatting
2025-12-03 23:52:05 +02:00
Asdow
f21508ad15
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
4c53bb70f3
Formatting
2025-12-03 23:52:05 +02:00
Asdow
6c5f94c0cc
Combine JA2UB ifdefs
2025-12-03 23:52:05 +02:00
Asdow
65e5c1768a
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
04f03fb2cc
formatting
2025-12-03 23:52:05 +02:00
Asdow
a8218462e1
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
00c8bd0aa7
Remove duplicate include
2025-12-03 23:52:05 +02:00
Asdow
d3cd51e7eb
Formatting
2025-12-03 23:52:05 +02:00
Asdow
37795bb73c
Remove unused and transitive includes
2025-12-03 23:52:05 +02:00
Asdow
5b4099a828
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
977b7a5b2d
Remove unused includes
2025-12-03 23:52:05 +02:00
Asdow
e6824bf15d
set function static
2025-12-03 23:52:05 +02:00
Asdow
63a58502d1
Remove duplicate includes
2025-12-03 23:52:05 +02:00
Asdow
173f786f55
Remove unused includes
2025-12-03 23:52:05 +02:00
Asdow
ea1a3a9e9e
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
b562b45c00
Externalize tunnel sectors for adding enemies to
2025-11-27 22:38:29 +02:00
Asdow
20ee284e42
Remove transitive include
2025-11-23 18:28:17 +02:00
Asdow
ec6401ee5d
Initialize variables
2025-11-23 18:28:17 +02:00
Asdow
d8d3db89d2
Make functions static
2025-11-23 18:28:17 +02:00
Asdow
af1ad3885f
Fix typo
2025-11-23 18:28:17 +02:00
Asdow
0199084f05
Remove commented out extern
2025-11-23 18:28:17 +02:00
Asdow
1db9af545c
Remove commented out function
2025-11-23 18:28:17 +02:00
Asdow
951a88e947
Combine JA2UB includes with its function declaration ifdef
2025-11-23 18:28:17 +02:00
Asdow
b6e276ac34
Formatting & whitespace
2025-11-23 18:28:17 +02:00
Asdow
3a3b415cc5
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
d0b86e69d8
Combine JA2UB ifdef includes
2025-11-23 18:28:17 +02:00
Asdow
10f6a48f50
Remove duplicate includes
2025-11-23 18:28:17 +02:00
Asdow
18dfda46f2
Remove unused function declarations and commented out functions
2025-11-23 18:28:17 +02:00
Asdow
5f6114fed9
Remove unused files
2025-11-19 21:11:19 +02:00
Asdow and GitHub
264105071a
Load old ObjectData correctly ( #553 )
...
* Load old ObjectData correctly
ITS changed ObjectDataStructs::OBJECT_BOMBS_AND_OTHER::ubBombOwner data size from 1 byte to 2 bytes, and it was not taken into account when loading ObjectData
2025-11-11 20:14:46 +02:00
Marco Antonio J. Costa and majcosta
219cc6f88d
missed one
2025-10-10 17:54:58 -03:00
Marco Antonio J. Costa and majcosta
8257f2c9df
edit remaining default settings
...
TODO make this have a single source of truth instead of three or four
2025-10-10 17:51:08 -03:00
Marco Antonio J. Costa and majcosta
c6fd81d289
Fix discrepant TOPTION values in GameSettings.cpp
...
Ja2_Settings was supposed to be automatically generated but over time we
started to edit defaults either there or in GameSettings.cpp inconsistently
2025-10-09 21:53:55 -03:00
Marco Antonio J. Costa and majcosta
3d29eff4d8
use FormatMoney everywhere
2025-10-08 05:36:37 -03:00
steph and majcosta
f6ae1a96cd
Some BP, and snitch settings were using wrong mapping
2025-10-07 20:41:24 -03:00
Marco Antonio J. Costa and majcosta
e14a337e03
Prevent AllowReinforcements from reverting to TRUE regardless of setting whenever you save
2025-09-25 15:27:30 -03:00
Asdow
d21b487884
Fix include filenames
2025-09-25 13:06:18 +03:00
Asdow
f47908e033
Fix debug mode defines
...
JA2BETAVERSION gets defined in cmake depending on selected config
2025-09-24 19:21:58 +03:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
Marco Antonio J. Costa and majcosta
216cd78b18
Let players make an IMP with 3 major and 0 minor traits
2025-09-02 20:02:15 -03:00
Marco Antonio J. Costa and majcosta
7d9cd87da8
fully externalize bQueenLosingControlOfSector
2025-09-02 20:01:47 -03:00
BeatAroundTheBuscher and GitHub
ed00830202
Fixes Upper/Lower Casing for include paths ( #487 )
...
* Fixing upper/lower case for includes
types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
BeatAroundTheBuscher and GitHub
e8399bb7c8
Make backpack AP stance costs depend on actual weight instead of a bool checking if a backpack is equipped or not ( #486 )
...
* Externalize the Divisor for usBackPackWeight
A new ini value BACKPACK_WEIGHT_FACTOR is introduced to replace the hard coded 50.
The value goes from 1 to 250 and its default value is 50 as before.
* Refactor usBPPenalty into its own function GetBackbackAPPenaltyFromBackpack
The same code is also used in GetAPsCrouch as well as GetAPsProne
The intent of the change is to make sure that backpacks including their content
do not add an additional AP cost of +1. Now it checks if
the backpack weight is > ubBackPackWeightFactorForAPPenalty (default value 50).
The min exists to make sure that the AP cost does not become higher than previously.
Previously the bool fBackpackCheck was used to add +1 if there is any backpack.
But this also includes an empty tactical sling (backpack with 0.2 kg) and
therefore makes the item much less interesting to use.
2025-08-15 22:52:43 +02:00
Asdow
f3194718e4
Remove useless check for savegame version
...
ITS breaks save games.
2025-08-08 21:21:48 +03:00
Asdow
c62d767622
Update to Master
2025-08-08 18:00:31 +03:00