- I just added placeholders "???" for the 2 new explosion names. Feel free to change them to the correct names :)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2184 4f8fa57e-7814-0410-bad4-adc449f26b7c
Change: Set IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT to TRUE as the new default in CTHConstants.ini. This should reduce problems with NCTH at game start when there are no scopes available. It also helps enemy soldiers so it will make the game more difficult.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2176 4f8fa57e-7814-0410-bad4-adc449f26b7c
Externalized (by Buggler):
- Kingpin's faction sector and roaming gridno around tony shop if they become hostile
- Queen's alternate grid no if basement sector is cleared
- Hotkey corrections in LoadScreenHints.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2170 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Altered IMPItemChoices.xml: more reasonable weapon choices, items teasing food and other new features.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2167 4f8fa57e-7814-0410-bad4-adc449f26b7c
wrong aim levels and handling for Sphinx pistol
wrong Need for sleep values for Lance Fisher and Turtle
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2158 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed 7rd Shotgun Pocket to hold 3x 2 Shells and 1x 4 Shells (by Off_Topic)
- A slight change to Rifle Sling Pocket also (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2148 4f8fa57e-7814-0410-bad4-adc449f26b7c
1. Added a hydration system, the ArmorBak can be worn as a backpack, which allows you to place a "bladder" inside it. This carries twice as much water as a canteen.
The US ILBE Rucksack has an integral carrier but needs the bladder, it can be attached to certain MOLLE items also.
Created a new attachment point: 4 for the carrier and 7 to include all MOLLE and the hydration carrier. There is also a new food item.
2. There is a Tactical sling now that acts like a backpack pocket which allows you to carry ONE Rifle etc... on your back. (Need to get a different image, will upload soon.)
3. Added a better image for the MOLLE single pistol mag and Sniper Ammo.
4. Added 3 new MOLLE pouches: Speed Loader, Ammo Drum, and Single Rifle.
5 Added silhouettes for above and also for Throwing Knives.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2128 4f8fa57e-7814-0410-bad4-adc449f26b7c
1. Fixed Gen Misc. Pocket.
2. Removed excess pockets from newly added LBE.
3. Added silhouette of small revolver. (Just Aesthetic for R:Holster.
4. Added silhouette for rifle molle.
5. Minor changes to weight of newly added LBE.
6. Adjusted some pocket values to better suit their purpose.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2109 4f8fa57e-7814-0410-bad4-adc449f26b7c
Externalized History Log texts (by Jazz)
- see TableData\History.xml
- added support for language specific history (German.History.xml, French.History.xml, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2102 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Bugfix: Each CampaignStatsEvents entry in CampaignStatsEvents.xml should have exactly 9 szText entries, so it works in multi language
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2003 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added grenade throwing range modifier to item_settings.ini:
RANGE_GRENADE_MODIFIER = 1.0
This modifier is applied to grenades and regular thrown items.
- Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points.
Also lookup table for merges is updated for xml editor to work correctly.
- Added several new loadscreenhints.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2000 4f8fa57e-7814-0410-bad4-adc449f26b7c