Commit Graph
196 Commits
Author SHA1 Message Date
Flugente 9622fbeeb8 If the new JA2_Options.ini option GEARKITS_ALWAYS_AVAILABLE is TRUE (default: FALSE), a merc's gear kits are always available during the hiring process, even if they've been bought before.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=358411&#msg_358411

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2482 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-10-31 23:41:58 +00:00
silversurfer fb0149ac6b Feature enhancement: Drop All now allows to use the following settings:
0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2475 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-04-22 11:13:06 +00:00
Flugente bd3dafa4d7 If LOWER_VISION_WHILE_RUNNING in JA2_Options.ini is set to 1 (default 0), vision range is lowered by 25% while running (2: only for player team)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2473 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-17 19:47:17 +00:00
Flugente 8a9a920e5d If a gun has a magazine size < 5, the 'out of ammo' soundfile is only displayed with a chance of CHANCE_SAY_ANNOYING_PHRASE (JA2_Options.ini). This should make using guns with tiny magazine sizes less annoying.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2463 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-03 14:13:20 +00:00
Flugente a55057b2b2 The following options has been moved from the campaign start screen to JA2_Options.ini:
- New Chance to Hit System (now NCTh (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-29 21:15:28 +00:00
Flugente 20f3631870 The following options have been moved from the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-02 15:14:33 +00:00
Flugente 4e4db1ed03 Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-08-31 21:39:20 +00:00
Flugente 7724bfb926 Fix: game does not start in 'Data'-configuration due to missing xmls, scripts
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2433 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-08-09 19:07:44 +00:00
Flugente d83dba46ff Updated ini descriptions.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2413 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-10 15:49:44 +00:00
Flugente 6384b53924 Deleted no longer necessary data in Data and Data-UB.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2412 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-10 15:40:39 +00:00
silversurfer be24008f68 updated settings in Ja2_Options.INI and corresponding INI Editor XML
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2399 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-11-08 12:31:16 +00:00
Flugente e57c769720 Updated inis
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2387 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-09-20 19:04:37 +00:00
Flugente d8b62fa5d3 Updated /Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-06-08 19:23:33 +00:00
silversurfer cfc541f870 new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2341 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-09-11 11:46:10 +00:00
silversurfer d3df075665 - removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281
- added missing rain chance to some sectors and fixed typo for sand storm chance

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2335 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-06 10:47:38 +00:00
silversurfer 03c1ff2aea Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2303 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-12 09:35:42 +00:00
silversurfer 3f942b7f77 Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna
- added/corrected some comments
- removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml.
- some updates to Data\Ja2_Options.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 16:22:16 +00:00
Flugente dec6116a76 Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-21 21:51:30 +00:00
silversurfer 06433b7aad Fix: CAMO_KIT_USABLE_AREA was set to 5 by accident in data folder. Vanilla should have this at 100.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-01 16:34:22 +00:00
Wanne efb9e700da Merged from revision: 2187
Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-12-07 18:02:41 +00:00
Wanne 19f1b82c84 Driveable Vehicles Tanks Update (by Ocular)
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-03 09:51:35 +00:00
silversurfer 3574c42c65 cleanup of old data after move of difficulty settings to new DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-02 19:02:14 +00:00
Wanne 724f738a74 Merged from revision: 2141
- ja2_options.ini: Fixed wrong ";" after AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD (thx to LootFragg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2142 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-07 14:46:07 +00:00
Wanne 10356266b9 New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2123 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-28 10:51:26 +00:00
Wanne f9af947423 Merged from revision: 2118
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-27 07:37:00 +00:00
Wanne 3166ffed78 Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-26 13:01:58 +00:00
Wanne de2efce1cf Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler)

- Changed Ja2Options.ini settings (by Buggler & Sevenfm):
MAX_NUMBER_PLAYER_MERCS = 32
DIRT_SYSTEM = FALSE
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

- Removed unused Ja2Options.ini:
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY
STAMINA_HIT

- Updated ReadMe in Windows 8 Fix.zip (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-21 18:09:59 +00:00
silversurfer bde20308cd - changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2048 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-26 16:49:09 +00:00
Wanne 616b48acb9 - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 1ea5180c03 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Flugente d34243d1ff Drivable Cars update (by anv):
- Streamlined vehicle controls - no more selecting driver and vehicle separately, switching displayed APs and other esoteric activities. To move vehicle just select its driver and you're good to go. If you click on vehicle in tactical, also its driver will be selected automatically. Besides driving car, driver can perform other actions normally.
- Vehicle's APs, health and fuel are displayed on the steering wheel - thanks to Buggler for idea. Vehicle APs are treated as a resource (so if car changes driver mid-turn, it won't go any further than it would).
- Added option Tactical Interface Settings > ADD_PASSENGER_TO_ANY_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, he'll be added to new squad, so if you ordered six passengers to exit one by one, you'd end up with six new squads. With ADD_PASSENGER_TO_ANY_SQUAD = TRUE, passenger will be added to any existing squad with empty slot if possible.
- Added option Tactical Interface Settings > PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, by default you get switched to his new squad. With PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE you'll switch only if exiting passenger is the selected one.
- Cosmetic fix: changed display above vehicle from "*Merc's name* (VEHICLE)" to "*Merc's name* (*Vehicle's name*)" and colour from yellow to white (since mercs in vehicle are controllable and yellow is reserved for mercs on assignments).
- Fixed passengers rotation. Again.
- Fixed vehicles getting "tired" - lowered APs due to fuel below max. They can move the same as long as they have any fuel.
- Fixed unrelated bug: clicking on any empty slot in team panel would select merc with id 0.
- Fixed unrelated bug: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2033 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-13 20:40:38 +00:00
Wanne d547dc6e9b New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Wanne 024519cabd New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 4c4f471de1 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne b08a353c05 Allow different rules for climbing (and jumping) with backpacks (by JMich)
- ja2_options.ini: MAX_BACKPACK_WEIGHT_TO_CLIMB, USE_GLOBAL_BACKPACK_SETTINGS

MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. 
The sBackpackWeightModifier in items.xml can modify that number by either making it harder (positive number modifier) 
or easier (negative number modifier). If the sBackpackWeightToClimb is -1 (default) then the option is unused.
 
If USE_GLOBAL_BACKPACK_SETTINGS is TRUE (default), it uses the same rules for all backpacks, while if FALSE checks for 
the fAllowClimbing tag in Items.xml, and if that is true you can climb with the backpack.
 
Both options can be used at the same time, so you may climb with (for example) a malice backpack that weighs less than 5kg
(or 50 hg) but not climb with a radio set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2008 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-11 07:25:43 +00:00
Wanne 9c7693678e Merged from revision: 2004
Quick inventory items (by Sevenfm)
Press [ALT] + [1..0] for quick access to predefined items in tactical:

[ja2_options.ini] (Data-1.13)
;------------------------------------------------------------------------------------------------------------------------------
; Quick items: press ALT+[1..0]
; Possible Values:
; [0] - nothing
; [-1] - HTH (punch)
; [-2] - Melee (knives)
; [-3] - Taser (Stun gun)
; [-4] - Handcuffs
; [-5] - Sidearm (pistols, machine pistols, small SMGs)
; [-6] - First Aid kit
; [-7] - Binoculars
; [-8] - X-Ray detector
; [-9] - Metal Detector
; Positive values: item id from items.xml
;------------------------------------------------------------------------------------------------------------------------------

QUICK_ITEM_1 = -1
QUICK_ITEM_2 = -2
QUICK_ITEM_3 = -3
QUICK_ITEM_4 = -4
QUICK_ITEM_5 = -5
QUICK_ITEM_6 = -6
QUICK_ITEM_7 = -7
QUICK_ITEM_8 = -8
QUICK_ITEM_9 = -9
QUICK_ITEM_0 = 1636

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2005 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 09:34:56 +00:00
Wanne 768e7a7049 Merged from revision: 1996
Minor fixes/improvements for existing features (by Sevenfm)
- Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR.
- New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns.
With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1997 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-20 09:19:16 +00:00
silversurfer ff01234c8c put back ini options COVER_SYSTEM_ALTERNATE_MULTI_TERRAIN_CAMO_CALCULATION and COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES which somehow got lost during a merge
typo correction for ENEMY_MEDICS_SEARCHRADIUS

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1991 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-17 14:27:03 +00:00
Wanne 0ce71b2b95 Merged from revision: 1989
More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1990 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 19:35:48 +00:00
Flugente 0aabc7eec3 COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1988 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 18:52:02 +00:00
Wanne ca35c38b48 Merged from revision: 1976
Feature Improvement: Fast Forward Turn (by Sevenfm)
0 - default behaviour
1 - auto fast forward only invisible
2 - auto fast forward always

AUTO_FAST_FORWARD_CIVS = 0
AUTO_FAST_FORWARD_CREATURES = 0


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1977 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-10 19:20:02 +00:00
Wanne 0a84d7e7ab Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00
Wanne 9a84514beb Merged from revision: 1961
Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1962 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:57:10 +00:00
Wanne 581c1cc3c5 Merged from revision: 1922
- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-22 08:05:51 +00:00
Wanne b63b43f648 Merged from revision: 1920
Fixes (by Buggler)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1921 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-20 08:50:35 +00:00
Wanne 8503fc26c2 Visual tactical improvements (by Sevenfm)
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

Recommended settings for regular gameplay (from video example above):
INDIVIDUAL_ENEMY_NAMES = FALSE
INDIVIDUAL_ENEMY_RANK = FALSE
SHOW_ENEMY_RANK_ICON = 1
SHOW_ENEMY_HEALTH = 4
SHOW_COVER_INDICATOR = 2
SHOW_ENEMY_ADDITIONAL_INFO = 1
SHOW_ENEMY_WEAPON = TRUE

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1915 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-10 16:22:25 +00:00
Wanne 626c89e9ce Externalizations (by Buggler)
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1913 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-06 15:36:51 +00:00
Wanne f28b6686aa Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1912 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-03 17:15:57 +00:00
Wanne 2ea80d5ec4 Bugfix: Fixed crash when closing laptop and playing with vanilla settings ("Data" folder)
- The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder
- I moved the files in the "Data" folder


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1911 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 09:53:25 +00:00
Wanne c9cdc92121 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1905 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-30 17:34:53 +00:00