Commit Graph
875 Commits
Author SHA1 Message Date
Flugente 3e70a9d6dc mercs entering combat via air who do not have the 'airdrop' background receive a penalty on their interrupt level
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-25 19:43:07 +00:00
Wanne ead725563f - Fixed Samsites & Helisites xml gridno tags resetting to 0 for big maps (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6649 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-25 08:53:31 +00:00
Wanne 08236ee9f4 Added VS2013 solution and project files (by JMich)
- You can also open them with VS 2012
- I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-21 07:57:52 +00:00
Wanne 79a62c1750 Fixes (by Buggler)
- Fixed CTD when displaying militia assignment box that has regions beyond sector P16
- Corrected variable for heli tile gridno calculation 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-18 08:26:42 +00:00
silversurfer f986cc1292 Externalizations and fixes (by Buggler)
- Externalized heli tile index for helisites.xml
- More checks and fixes for hidden towns and sam sites to be hidden in infobox

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6611 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:45:00 +00:00
Wanne 23e02580bf - Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:21:43 +00:00
Wanne bb5b5e21d6 Externalized heli refuel sites (by Buggler)
- Map\HeliSites.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:33:10 +00:00
Wanne 4ad50accc6 - Fixed hidden towns and sam sites a dead giveaway when calling info box in strategic screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:28:27 +00:00
Wanne 010e967948 New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 09:58:18 +00:00
silversurfer d7fa19068f - New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo.
CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted.

CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
These two set the amount of camo that armor vest/pants can provide if LBE is worn over them.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902

- New Mine avoidance for civilians (by Sevenfm)
Civilians can now avoid player placed mines.
CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817

- Smoke effects and explosive attachments (by Sevenfm)
Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that:
ADD_SMOKE_AFTER_EXPLOSION = FALSE
ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE
ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 12:51:33 +00:00
Wanne c2549bf279 Fixes (by Buggler)
- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:56:10 +00:00
Flugente 7e5cbd126a - New Feature/exploit enhancement: enter hostile sector with helicopter and land mercs anywhere (see http://www.bears-pit.com/board/ubbthreads.php/topics/327879.html#Post327879)
- MP entry points are now much more and scale with mapsize

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 19:35:13 +00:00
Wanne 896c1e3e24 Reworked Briefing Room Feature (mission based JA2) (by Jazz)
- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button

- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:03:47 +00:00
Kriplo c9b913127c - Thanks to @Moa suggestions and links for iterators problem under VS2010 debug which throws exceptions after qsort is applied on objects with std::list members, decide to return std::sort for debug version of VS2010 and later although is much much slower. However qsort will remain under all release version and debug versions of older VS as they seems to work fine.
- Put more comments under my previous inventory changes and throw out altering contents of the array under qsort compare function MapScreenSectorInventoryCompare.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6567 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 20:52:02 +00:00
Wanne ee44781fbe Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 12:39:35 +00:00
Kriplo b91bc7b209 Brief: //dnl ch75
- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-03 16:26:30 +00:00
Wanne e7bd32dad9 Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos:  http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
Wanne 5872d264f7 Additional Mobile Militia improvements from Rev: 6544 (by Moa)
- popup for training mobiles allowed training when above maximum

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 09:04:11 +00:00
Flugente f17829fac9 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
Wanne 923327ca14 Mobile Miltia improvements (by Moa)
- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:48:45 +00:00
Wanne 08e6bc4aca More buddies/foes (by anv)
- Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-28 20:02:19 +00:00
Flugente c5e72c4265 Fix: pows received wrong poison values. Those values were inconsistent and caused odd displays.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-24 19:52:15 +00:00
Wanne f1f2985dc0 Fixes (by Moa)
- Hitting CTRL + V in Debug Build now writes all the data into file SGPVideoDump.txt (This can show instances of not removed objects ...)
- Fixed guiMAPINV was not disposed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-23 06:50:02 +00:00
Wanne 8007db56dc Fixed (by Buggler)
- Externalized victory sector and gridno
- Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector
- Fixed no time delay for interrogation meanwhile scene
- Added space to 'moveitem' string 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-21 12:24:45 +00:00
Wanne e58ce236b5 Externalizations (by Buggler)
- Externalized airport sectors
- Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location 
- Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-17 14:49:52 +00:00
Wanne 7ccdd5f7ab - Missing changes for revision 6500 (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-16 10:53:15 +00:00
Wanne 772e99924a Improvements (by Buggler)
- Externalized BR shipping destination
- Externalized Drassen item dropoff grid no
- Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector
- Hid names on message prompt when attempt to talk to out of LOS hidden NPC

Mapeditor (by Buggler)
- Show index no within usItemClass on item selection screen for another easy reference
- Lighten quantity and selected tiles color in tile selection screen 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-15 19:51:53 +00:00
Wanne 7f489a1b53 Externalized (by Buggler)
- AWOL scientist location
- Brothel sector
- Call Kingpin over for boxing match
- fact Tony in building
- meet Carmen for reward
- moved John & Mary unescort sector from Mod_Settings.ini to LUA

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6495 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-14 11:57:08 +00:00
Flugente ab501386d5 Fix: negative poison values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6492 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-13 19:51:29 +00:00
silversurfer 90dabd20ad Bugfix for JaggZilla bug #515
When we fly to a sector with enemies and assign at least one of our passengers in the heli to a squad the game will remove everyone from the heli and start combat. This prevents the exploits that existed before where we could assign our men to anything in hostile sectors.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6486 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-13 18:10:51 +00:00
silversurfer c5873e956d - changed MAX_PERCENT_NOISE_VOLUME_FOR_SILENCED_SOUND from 35 to 50 so that all shots with silencers use the silenced sound instead of the normal weapons sound
- New item tag <SleepModifier>:
This is a percentage bonus to breath regain while resting.
It could be applied to sleeping bags for example.
Reasonable values are from 0 (no bonus) to 100 (twice the regeneration).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6483 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-12 15:02:10 +00:00
Wanne f72e4424eb Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-11 06:55:31 +00:00
Wanne 3ab6da635f Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-09 19:44:15 +00:00
silversurfer fa56d63ce4 Bugfix for JaggZilla Bug #623
The crash was caused by Mike or Iggy because they are created from an Elite but don't have ubSoldierClass set to SOLDIER_CLASS_ELITE. Therefore ubNumElites and num remained at 1 when the for loop was done.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-08 17:55:45 +00:00
Wanne c14e76622a - Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-08 16:08:50 +00:00
silversurfer 48ceea04ee Fix for JaggZilla Bug #591
Mercs that were set to student with a trainer that was not good enough could practice without breath loss. They will still practice with this fix but they will lose breath as normal.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-06 14:53:43 +00:00
silversurfer c16971b9f2 New weapon type modifiers for:
- damage
- single shot AP
- burst AP
- auto fire AP

Fixed some parts where the raw item property was used instead of the Get... function that should be used.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-05 15:15:50 +00:00
silversurfer bc7b3e2d62 Bugfix for superheated weapons in loaded sector inventory after saving the game (by Moa)
In revision 6434 a bug was introduced where all weapons in a loaded sector would be set to 45000 temperature after the game was saved. This is a temporary fix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-01 17:31:18 +00:00
Wanne 7b1124a596 Reduces render calls when mouse over compatible item in stash and soldier inventory (highlighting) (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 19:46:59 +00:00
silversurfer 2169fbd6a9 New trait modifier for Ranger
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS was added to adjust the number of aim clicks for shotguns. The default is 1.

Also fixed the broken aim click modifiers for Gunslinger and Sniper.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 16:03:35 +00:00
Wanne ebef9b6df3 Bugfix: Repair assignment sub-menu goes out of rendering range (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-27 06:41:49 +00:00
silversurfer 09ea0d8ec2 Changed code for sex in brothel to use the externalized grid numbers.
This change only helps if you use the fixed LUA script in GameDir 1792.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6445 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-26 18:23:29 +00:00
silversurfer 393790f817 Bugfix for game clock mouse region in map screen (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-25 06:47:17 +00:00
silversurfer a389081a9a Bugfix for crash with empty sector inventory (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-24 20:34:43 +00:00
Wanne 5df38d5042 Improve loading speed of stash (by Moa)
- improved processing of sector stash (opening/closing)
- improved loading speed of save games
- improved processing of items droped by militia (most noteable after autoresolve)
- and some other code related changes
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332

Notes:
removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary."

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-23 06:59:29 +00:00
silversurfer 9094283046 Bugfix for advanced repair system
The pSoldier that was passed to the ability check was the owner of the item and not the person that does the repairs.
So no Technician trait on the owner -> no repair...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6426 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-20 19:10:56 +00:00
Wanne 8221472bc2 - Externalized Kingpin money sector and Hospital sector (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-20 08:19:56 +00:00
Wanne b268d330ed - externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)
- minor ENG language tweaks to traits popup help text (by Buggler)
- translated a few missing German Texts in _Ja25GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6410 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-17 14:44:55 +00:00
Wanne c3d88744b9 - Fixed mouse boundary to game window for multi-monitor setup in full screen mode (vanilla bug) (by Buggler)
- Freed 'Ctrl+y' hotkey in tactical & laptop screen for other uses (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-16 06:22:00 +00:00
silversurfer 2cc6233913 Bugfix for item repair
When ADVANCED_REPAIR was active it wasn't even possible for technicians to repair weapons and armor beyond repair threshold when MERCS_CAN_DO_ADVANCED_REPAIRS was set to TRUE.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6405 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-15 22:43:00 +00:00