Wanne
2169585abb
- bugfix: Removed the serious bug that was added in exe build 568
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- feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-28 15:23:45 +00:00
AcyForsythe
c816092c05
Added INI option to stop thunderstorms and still alow rain
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-27 22:59:34 +00:00
Wanne
b3e4aa8305
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop
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- bugfix: Added Pulmu's weight calculation fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 19:17:09 +00:00
Lesh
236e26fe8a
- debug logging was removed, I forgot about this
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-24 08:02:26 +00:00
AcyForsythe
050ae16d3b
Adding VC6 compatibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 19:42:41 +00:00
Wanne
bea62be616
- bugfix: The content of all the IMP analyze emails only show the statistics of last created character
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- removed some of my old unused comments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 13:51:20 +00:00
Lesh
e449942dc2
- second code patch from Brent Johnson (Nonomori), aimed at source compatibility with VS.NET 2005
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@520 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-10 10:26:43 +00:00
Lesh
6df124efd7
- code cleanup mostly from Brent Johnson (Nonomori), a very few from me
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-06 19:10:08 +00:00
Lesh
944df34a9e
- main flashbang code added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@462 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-23 15:28:55 +00:00
Lesh
eef9f7309d
- lighting fix: instant on/off of the light sprite is working now
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-23 15:25:47 +00:00
MaddMugsy
b2355272b8
-fixed breaklights not working in Drassen Mine sector
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-18 01:14:49 +00:00
Lesh
4afc299b60
- this patch allow proper loading map versions of 5.0, 5.25 and 6.0. existing mods friendly.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-16 13:40:20 +00:00
lalien
86c2197665
- added menu option to allow/disallow crows
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-04 18:44:46 +00:00
MaddMugsy
13a8319fbb
-ammo weights affected by # bullets remaining
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-added code to support urban, desert and snow camo
2 issues:
1. Need to test this to make sure it works, since I'm at work. I'll test it all out tonight.
2. There is no Snow terrain type. Anyone have any great ideas on how to test for it?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-03 23:55:44 +00:00
lalien
bba67c2082
- bug fix: Win 98 CTD
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-29 22:27:48 +00:00
lalien
404b1ff4da
- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-22 20:10:55 +00:00
lalien
822f29ad76
- bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-21 23:33:57 +00:00
Wanne
b6df04a08a
Rain noise can be toggled ON/OFF in the Options Screen
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Added Brightness Level string to the German Version, when pressing "F" in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-21 21:09:50 +00:00
lalien
1700e00c06
- fix for HE ammo
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-16 18:30:37 +00:00
lalien
a351a03d0c
- fixed crash in InternalIgniteExplosion, will disable HE ammo
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-14 19:37:08 +00:00
lalien
5abf2dd62f
- bug fix for merc screen position in tactical on high resolution
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-10 19:09:02 +00:00
MaddMugsy
7731b74109
-added callahan's fix for HE ammo not exploding
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-10 02:51:15 +00:00
Lesh
645598f3d5
good news - i fixed nasty freeze with throwing items through window. make your tests again.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-02 20:02:39 +00:00
Wanne
37ef9ad38a
- Made some minor cosmetical changes to the Tactical Placement Screen
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-01 17:45:13 +00:00
Wanne
5ad73ef703
bugfix:
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- Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area.
- Removed the "flicker" that sometimes appeared on the Tactical Placement screen.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-30 21:25:37 +00:00
MaddMugsy
df50c0e606
-added explosive ammo code from Callahan
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-disabled tracer light effects on rooftops, since lights don't work on roofs yet
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-26 16:12:05 +00:00
lalien
e10a9b3558
- damage radius fixed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-20 21:17:51 +00:00
lalien
99a0c3db6f
- fixed explosion/stun damage multiplier
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- enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-20 16:42:32 +00:00
MaddMugsy
d9f049de49
-fixed stun grenade dmg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 23:11:10 +00:00
lalien
73e9e42dce
- increased max size of visible range and cover display
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-11 12:42:54 +00:00
MaddMugsy
ac420d7f24
-optimized the sight handling code for tracers so that it doesn't run for every tile crossed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 20:21:14 +00:00
MaddMugsy
008e216b17
-added underslung/attached GLs to AI inventory and enabled AI to use them :)
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-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 07:22:16 +00:00
MaddMugsy
df685592e0
-put back the INT8 bType
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@214 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 15:36:42 +00:00
MaddMugsy
6c9771eef0
-minor lighting fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 06:06:16 +00:00
MaddMugsy
0e649e7239
-changed bAge from INT8 to UINT8 in LightEffects.h and SmokeEffects.h so that the effects can have a longer duration.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:24:14 +00:00
lalien
7abe11ebc1
- light effect changes added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:07:40 +00:00
MaddMugsy
1cacedb6f0
-one more UINT16 -> UINT8
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:55:52 +00:00
MaddMugsy
cb4ba2fab9
-changed light and smoke effect durations back to UINT8s
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:48:25 +00:00
MaddMugsy
b0271bfc7d
- updated breaklight duration checks to allow us to have shorter duration breaklights
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 05:23:07 +00:00
MaddMugsy
a38002f606
- updated bullet tracer effect again to resolve a savegame compatibility issue and to fix the lighting effects
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 04:40:55 +00:00
MaddMugsy
454a0575d8
- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
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- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:54:14 +00:00
MaddMugsy
21bc685f8d
WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
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- updated breaklight effect to use the radius and duration values from Explosives.xml
- updated tracer bullet lighting effect (will probably require more tweaking)
- updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:14:23 +00:00
MaddMugsy
2d005563a2
-continuation of last update
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 06:23:46 +00:00
MaddMugsy
0070e55b0b
file not used
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@83 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-25 15:47:09 +00:00
lalien
b01ab97aaa
Little Alien
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- Game version string changed
Added changes from Madd Mugsy 2006.05.24
- Fixed tracer bullet firing during daytime bug
- Made camobonus not depend on gear status
- Items with coolness = 0 are "illegal"
- Made wirecutter cursor appear for utility knife when able to cut fences
- Made autofire-only guns not work if they're in the secondary hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-25 11:29:27 +00:00
lalien
7929d945f6
Little Alien
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- Added additional damage multiplier to explosives/melee/guns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@79 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-25 10:42:56 +00:00
lalien
92a538a1a0
Little Alien
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- XML_ExplosionData.cpp added
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@73 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-18 21:38:49 +00:00
lalien
ca45e66f44
Little Alien
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- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible
Added changes from 2006-05-14 2 by Madd Mugsy
- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-18 14:58:18 +00:00
lalien
44dea15c67
Little Alien
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- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature: Militia movement on strategic map v1.3
- New feature: Automatic reload
Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-10 22:31:33 +00:00
lalien
f4bf5fd1f7
*********************************************************
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* 2006/05/04 *
* Madd Mugsy *
* Developed in VS 2003 *
*********************************************************
- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-04 13:29:18 +00:00