Commit Graph
945 Commits
Author SHA1 Message Date
Flugente ee8d4f6eb9 Assassins use and loose uniforms if uncovered
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6326 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-27 22:48:02 +00:00
Flugente 18a55c89cc Fix: gear icons and assignment icons no longer overlap
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-27 20:04:36 +00:00
Flugente 6ad228e91e soldier tooltips now display energy and morale
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-26 21:19:31 +00:00
Kriplo 571a2940e6 Brief: //dnl ch63
- Fixing AI problems when they use launchers.
Details:
- Seems from implementation of 100AP system and new attachment system and new kind of GL launchers, AI use them improperly or not used at all. Bugs was:
- Bursting grenades from non burst launcher.
- Not use GL if grenade is already in it
- Not firing from rocket launcher if couldn't find hand grenade.
- Refusing to launch grenade from attached GL if couldn't find grenade in other pockets.
- Never fire from single rocket launchers like LAW.
- Incorrect chance to throw calculation for GLs which lead into no decision to throw.
- Whole cylinder of grenades was permanently remove from pocket after reloading launcher.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6321 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 20:30:46 +00:00
Flugente 3612cb1279 Fix: face gear items were wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 15:12:47 +00:00
Flugente 3375414e51 Game clock improvements (by Moa)
Before Patch:
Render region for the Game Time and Tooltip region for this region had different x/y coordinate formulas which resulted in missplaced ToolTip on screen resolutions higher then 3.

There where 4 different definitions of Clock position: INTERFACE_CLOCK_X, INTERFACE_CLOCK_TM_X, CLOCK_X, CLOCK_REGION_START_X. Also there where 2 different definitions of the region: CLOCK_STRING_WIDTH, CLOCK_REGION_WIDTH.

Pause Box had a fixed position on screen regardless of resolution mode or screen size.

Two different kinds of defines for the Font where used: CLOCKFONT and CLOCK_FONT

After Patch:
Only 2 different coords are existant for rendering the clock, of which 1 is currently redundant as it is off screen for NIV. The later can be used once the Teampanel in tactical screen can handle the clock while showing the inventory (currently the clock is not rendered when NIV is used), this however requires new graphics for 6/8/10 squatsizes. Once a new location for this case is determined simply update the RenderTEAMPanel(BOOLEAN) accordingly with new if clause for NIV (Offset of LOCATION_NAME_TM_X can be used, or what everis convinient).

Also 2 boundary boxes of the region are present, one for the actual area 66*14 (CLOCK_AREA_WIDTH) and one for a little gap of currently 1 pixel for the mouse region (CLOCK_REGION_OFFSET_X) the later one is kindof not neccessary since the String gets now centered in the Area. But maybe someone will make a mod with small render area but large mouseregion for the clock, who knows :)

Pause Box is now rendered in the center of the screen as intended.

Only one font for the clock! There was no need for a different define, also the CLOCKFONT.sti is not in GameFolder so I changed that and use the COMP font.

All globals are now located in Game Clock.cpp but still get initialized in Interface Panels.cpp since the init function in Game Clock.cpp is called too early and no globals for screen size and resolution are known at this point.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6316 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 13:38:21 +00:00
Flugente 127dbc2f90 moved face icons for assignments and various states to a separate library to be independent of face gear icons.
GameDir >= 1738 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 11:58:22 +00:00
Kriplo f06df7741f Brief: //dnl ch61
- Basic support for reducing AI friendly fire.
Details:
- Friendly fire grids are defined during best shot calculation then AI decide depending of soldier character to fire or take other action. Still in autofire accidentally friendly hits could be higher depending of bullets spreading.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 07:36:03 +00:00
Kriplo 123b46f2c8 59. Brief: //dnl ch59
- Fix problem AI cannot fire when mercs are on roof, AI calculate chance to hit from all stances.
Details:
- Sometimes AI not fire when target is on roof, happens in situation when previous target was on ground because bLevel was not update.
- Instead to calculate ChanceToHit only from STANDING from now AI calculate chance for all stances, so AI should be more eager to attack.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6311 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-24 20:17:16 +00:00
Kriplo 1adc9c542c Brief: //dnl ch58
- Fix several problems which lead into bad or no AI decisions, add optional decision of short autofire.

Details:
- Avoid use of last two locations per turn 
- Fix problems with improper APs calculations for burst and autofire which lead into AI to forcably cancel and end turn for those actions.
- Add option for decide to use short autofire instead of one long to enchance chance to hit.
- After taking cover change facing toward closest enemy to avoid going in status red and rather take proper black decisions.
- Fix bad public noise processing after AI investigate closest disturbance and find nothing, also erase all same noise points in team members if one of them already investigated.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6310 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-23 16:27:36 +00:00
Wanne 09dbe4c96f - Fixed loading of vehicle faces (by silversurfer)
o Vehicle faces after index 163 (heli) were not loaded

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6302 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-21 22:27:34 +00:00
Flugente 62aa8acd3e Fix: previous fix was very bad
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-21 19:14:43 +00:00
Flugente aa82e0010c possible division by 0 for blind soldiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 22:53:01 +00:00
Wanne 643612540d - Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 08:33:32 +00:00
Wanne ab02106512 - New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz)
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below

--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)

MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector  (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle  (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory  (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc  (DEATH_xxx.wav or DEATH_xxx.ogg)

xxx - number file

MusicID - id of music

Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc

Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.

for x = 1,16 do
        for y = 1,16 do
		AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
	end
end

]]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 07:15:30 +00:00
Flugente 74f52b3982 Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-19 23:27:50 +00:00
Flugente 4b0094902a Forbid ammo with tracer effects to be used by AI on singleshot-only guns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-18 22:40:33 +00:00
Flugente 3fc50d46a3 - Fixed EDB modifier weirdness(by Moa)
- Fix: overheating modifiers on attachments weren't shown correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-18 16:17:43 +00:00
Wanne 4266ba809d - Bugfix: Prevent merc swapping in tactical while they are talking (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 19:02:00 +00:00
Flugente 8171fdbe7e new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
Warning: GameDir >= r1723 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 15:22:29 +00:00
Flugente fd8b146296 added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers

These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-08 21:08:04 +00:00
Flugente ea478960dd - Fix: when disguised mercs with suspicious gear were spotted, messages were print out, but no uncovering occured
- Disguised mercs no longer 'stop' when they see a new enemy, as otherwise movement becomes tedious.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-06 20:43:44 +00:00
Wanne 44b9bf41d8 - Bugfix: <PercentReloadTimeAPReduction> and <PercentBurstFireAPReduction> from "Items.xml" was not working (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 20:08:16 +00:00
Flugente 71274fdf55 - new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.
- if militia stand in water and are ordered to drop their equipment, they will drop it on land.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 18:59:32 +00:00
Flugente 64f7d6e616 new item tag <ItemChoiceTimeSetting> forbids AI from picking an item at night if set to 1 and at day if set to 2
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-30 19:32:49 +00:00
Flugente 8f5ac3a935 Fix: NCTH throws error if not firing at soldier
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-30 18:17:54 +00:00
Flugente b53fe0cd72 Militia equipped from sector inventory take along NVGs/sunglasses to use them later
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 20:04:45 +00:00
Wanne c74e13fb5c - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html

- Improvement: MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 11:48:53 +00:00
Wanne 0e3865a4ef - Fixed a few compilation warnings (uninitialized variables, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 09:15:21 +00:00
Wanne 76d517be0c - Fixed compilation errors when trying to compile a UB-Version (#define JA2UB & define JA2UBMAPS)
o The compilation was broken when enabling Speck as a playable mercs in JA2 113 (revision 6215)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 09:05:08 +00:00
Wanne 4982281ddb NCTH: Minor Adjustments (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 07:39:13 +00:00
Flugente 828b7758d4 - more reasonable food poisoning values
- Settings were never read

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-28 18:32:55 +00:00
Flugente 8c2df1803a If COVERT_ELITES_DETECT_NEXTTILE is set to TRUE, elite soldiers will uncover spies disguised as soldiers next to them if more experienced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-28 14:05:45 +00:00
Flugente cfe8ea5ea5 - Feature improvement: enemy soldiers can now free captured comrades
- Fix: when jumping through windows, AI soldiers no longer need to end their turn to avoid a deadlock

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-26 21:50:08 +00:00
Flugente 6a1b923abc Fix: wrong item name displayed when uncovered
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6245 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 22:05:45 +00:00
Flugente bc49864000 Fix: crash when transforming attached items on guns with magsize modifiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6244 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 21:43:04 +00:00
Flugente 1860fee5b8 increased possible number of soldier/militia profiles to 300 for each category
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6243 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 18:11:16 +00:00
Flugente 7964e90c0a Fix: preplaced items with incompatible attachments causes entire sector inventories to vanish if entering the sector a second time
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6242 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 17:32:15 +00:00
Flugente f835b04598 spies lose cover if they try to handcuff but fail
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 17:30:48 +00:00
Wanne a5bbc40756 - Bugfix: Mike & Iggy: Fixed wrong ";" (thx to silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-22 08:00:50 +00:00
Wanne 4dcdd17a91 - Bugfix: After Mike has been recruited, he could still show up as an enemy later in the game (a Mike clone) (by anv and silversurfer)
o Similar fix is also applied for Iggy

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 21:23:53 +00:00
Wanne b967890d45 Added possibility to show rank and name on enemies (by silversurfer)
- If a name is available for the enemy, the name will be shown and if INDIVIDUAL_ENEMY_RANK = TRUE also the rank will be shown
- The name will be shown if INDIVIDUAL_ENEMY_NAMES = TRUE or SOLDIER_PROFILES_ENEMY = TRUE. If both are true, then the name will be taken from the enemies profiles


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 17:41:25 +00:00
Wanne 1b7c69dd0e NCTH CalcNewChanceToHitGun refactoring / cleanup (by silversurfer)
o Externalized ja2_options.ini value if you want to use / or not the cleaned up version of CalcNewChanceToHitGun: USE_NEW_CTH_CALCULATION
o The cleanup only effects the game if you play with NCTH system
o The refactoring makes the code much easier to read and also shrinks the locs
o Fixed some old bugs in calculation
o In the future the switch USE_NEW_CTH_CALCULATION can be removed completely
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322986/Re_Potential_NCTH_Code_Change_.html#Post322986


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 17:08:42 +00:00
Wanne e25d7482b1 Bugfix: Money-amount was not shown anymore in UDB if you click on "Deposit/Withdraw Money" (by silversurfer)
Bugfix: If we open the UDB for money, the "Description Page" is now shown automatically (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-15 13:18:30 +00:00
Flugente d5fcc6b65f Fix: faulty lua call broke NPC escort quests
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-13 00:46:28 +00:00
Flugente a1f49b3ca3 Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join yor militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-12 23:54:50 +00:00
Wanne 957e8cc76c Added Speck as a playable merc (by anv)
o Speck can be hired by M.E.R.C
o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea
o GameDir data revision >= 1701

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-11 19:54:50 +00:00
Wanne 0650b2b3ed - Bugfix: Santos Barkeeper (!= HERVE) misses speech and edt files
o This bug was introduced when making the possibility to have different EDT / NPC / speech files for the 4 Santos barkeepers (see revision: 6183)
o Now the fallback to HERVE (id = 151) if a file is missing seems to work correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-08 06:58:12 +00:00
Wanne 2b23cbad54 - Bugfix: When "Enemy drop all" is selected, sometimes default attachments were not dropped (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6201 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-07 09:01:45 +00:00
Flugente 09b56d534c - print interrogation progress as float number
- spy selftest in pointless without disguise
- inventory explosion creates a sound

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-04 19:37:27 +00:00