Commit Graph
27 Commits
Author SHA1 Message Date
Wanne ba83608c40 - bugfix: Wrong chance to hit calculation on RPG rocket launchers
- bugfix: CTD in German version when using auto fire (-> missing German language strings)
- updated German and English language files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-22 21:10:48 +00:00
Wanne 67663339a3 - bugfix: Enemies do not wear NVGs at night
- add: Missing option screen text for "Random I.M.P personality"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-20 09:23:48 +00:00
Wanne 8ff617d08c bugfix: New drop item system (XML Drop system)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 13:51:19 +00:00
Wanne 32f6cb949e bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@511 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-07 17:54:20 +00:00
MaddMugsy 52eaaf4fcd -quick fix: enemies don't wear sun goggles at night anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-29 16:41:10 +00:00
MaddMugsy 891f687107 -quick fix: enemies don't use NVGs during the daytime
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-29 06:52:35 +00:00
Wanne fce528e1a4 - added a militia drop rate to the xml-drop files.obj
- added drop rates for knives, laws, mortars, launchers (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-26 12:28:27 +00:00
Wanne c4c355f4b6 - Added Kaiden's Vehicle Inventory code
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 08:06:11 +00:00
MaddMugsy a5a0dfd11a -fixed guns being chosen from too high a level in "Normal Guns" mode
-fixed AI not firing guns when able - this should reduce the amount of running back and forth and also the running up to your guys and crouching

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@332 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-07 05:40:20 +00:00
Wanne 36db236079 - Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-06 05:47:28 +00:00
MaddMugsy 367f70176d -fixed new ammo types not coming out of enemy guns properly
-minor AI fixes
-reduced minimum default status for bonus depreciation from 100 to 85

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 18:42:57 +00:00
MaddMugsy dae7f064d0 -pre-load enemy weapons with the ammo type that was selected for them instead of the default type
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 06:01:44 +00:00
MaddMugsy 0e3276e406 -minor fix to min. bullet calc
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 04:50:22 +00:00
MaddMugsy 245ea74d2f -ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@244 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 02:47:30 +00:00
MaddMugsy 008e216b17 -added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons.  Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 07:22:16 +00:00
MaddMugsy 7cf7d7db3c - In the vain hopes of finally killing that stupid "Battle Scope" bug, I have changed the inventory creation to do an extra check for attachment validity before creating the attachments w/out displaying any messages.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 22:25:54 +00:00
MaddMugsy 21d454688b -added grenade launchers to the pre-chambering of pre-selected items
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@186 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 15:16:09 +00:00
MaddMugsy b2a7d4e25a -pre-chambered cartridges for NPCs/enemies pre-placed on maps so we don't need to listen to them all manually load their guns ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 15:14:49 +00:00
MaddMugsy 07aee0e43f -added code for enemies to carry money items / wallets w/actual deposit-able cash
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@173 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 07:06:19 +00:00
MaddMugsy 26adc690ed -added a couple extra checks to Inventory Choosing.cpp for attachments. Doubt it will fix the battle/sniper scope conflict though.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@171 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 06:17:23 +00:00
MaddMugsy 573dbee6c2 -fixed battle scope / sniper scope conflict in Inventory Choosing.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 18:08:08 +00:00
MaddMugsy 0f7e3e1a95 - changed tons of guns setting back to "normal" and "tons of guns". This will increase compatibility with other mods based on 1.13.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@163 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 17:55:37 +00:00
lalien 30710d5228 Little Alien
- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain

Madd Mugsy

- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices 
- Enemy reinforcements restricted from appearing in Omerta




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-21 00:07:05 +00:00
lalien ca45e66f44 Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-18 14:58:18 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien 89b4d71bf3 Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 17:10:53 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00