silversurfer
f986cc1292
Externalizations and fixes (by Buggler)
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- Externalized heli tile index for helisites.xml
- More checks and fixes for hidden towns and sam sites to be hidden in infobox
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6611 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:45:00 +00:00
Wanne
dad39391ce
- Updated _ChineseText.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:23:38 +00:00
Wanne
23e02580bf
- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
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o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:21:43 +00:00
Wanne
57dd52a839
Small changes and fixes for grenades and explosives (by Sevenfm)
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1) Fixed small bug when MAPELEMENT_PLAYER_MINE_PRESENT was set after planting explosives with remote detonator.
2) Arming bomb with only remote defuse attached is not allowed.
3) Showing item locator before "add blueflag" messagebox is disabled for our mines as it was annoying and you anyway know that it is here.
4) Total weight for throwing range is calculated for all items (previously it was calculated only for grenades).
5) Grenade-throwing formula and demolitions bonus applied only for hand-thrown grenades (check for TOSSCURS). Previously it was applied for launched grenades too.
6) Changed grenade throwing range formula from
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:51:12 +00:00
Wanne
bb5b5e21d6
Externalized heli refuel sites (by Buggler)
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- Map\HeliSites.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:33:10 +00:00
Wanne
4ad50accc6
- Fixed hidden towns and sam sites a dead giveaway when calling info box in strategic screen (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:28:27 +00:00
Wanne
ba31e849e4
- Translated Chinese Texts (by zwwooooo)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-14 22:24:55 +00:00
Flugente
cbbcbf48c0
Various fixes (by Buggler):
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- Fixed IMP Background hardcoded text: Prev, Next & None.
- Fixed unable to proceed to IMP Attribute screen when Merc Background feature is off
- Changed 'Ore Type' text to 'Resource'
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6599 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-14 18:35:16 +00:00
Wanne
6ec2a96173
- Used externalized hardcoded texts for "Prev" and "Next" on the IMP background pages
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-14 07:36:40 +00:00
silversurfer
7a5fda48d4
Bugfix JaggZilla #532
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Robot was limited to 6 bullets per autofire and wasted additional AP.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-13 21:14:51 +00:00
Wanne
4a49630c75
- Fixed compilation error with disabled zombies (// #define ENABLE_ZOMBIES)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-13 18:15:07 +00:00
silversurfer
d41ea7f6c2
Bugfix for JaggZilla Bug #587
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Objects thrown at civilians don't hurt them anymore. Anybody else will still suffer -1 health.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-13 11:09:39 +00:00
Flugente
f60a8b2120
Fix: first gamestart helidrop after starting exe had wrong dropoff gridno
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6590 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 18:08:45 +00:00
Wanne
7081976f16
- Translated Chinese texts (by zwwooooo)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 14:19:30 +00:00
silversurfer
8257d11276
-Fix for throwing explosives with attachments (by Sevenfm)
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Weight is now considered correctly.
-Civilians now take care not to step on player placed tripwire. (by Sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 11:46:45 +00:00
Wanne
010e967948
New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
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- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)
- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 09:58:18 +00:00
Flugente
c85471ecd6
If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, we now use [o] intead of [Alt] + [t] to toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
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This is necessary as [ALT] switches the mousewheel function between increasing aiming levels and adding more bullets.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 22:11:45 +00:00
silversurfer
d7fa19068f
- New camo handling:
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Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo.
CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted.
CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
These two set the amount of camo that armor vest/pants can provide if LBE is worn over them.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902
- New Mine avoidance for civilians (by Sevenfm)
Civilians can now avoid player placed mines.
CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817
- Smoke effects and explosive attachments (by Sevenfm)
Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that:
ADD_SMOKE_AFTER_EXPLOSION = FALSE
ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE
ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 12:51:33 +00:00
Wanne
c2549bf279
Fixes (by Buggler)
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- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:56:10 +00:00
Wanne
294b67ce22
Enemy Taunts
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- Added support for localized version of the EnemyTaunts.xml file
- Added <uiIndex> tag
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:46:50 +00:00
Flugente
6ac2d94e5f
Fix: included <cmath> in case std::sqrt is unknown
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6577 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 20:17:16 +00:00
Flugente
7e5cbd126a
- New Feature/exploit enhancement: enter hostile sector with helicopter and land mercs anywhere (see http://www.bears-pit.com/board/ubbthreads.php/topics/327879.html#Post327879 )
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- MP entry points are now much more and scale with mapsize
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 19:35:13 +00:00
Wanne
899d0f15a0
New Feature: Externalized Enemy taunts (by anv)
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- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:26:05 +00:00
Wanne
896c1e3e24
Reworked Briefing Room Feature (mission based JA2) (by Jazz)
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- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:03:47 +00:00
Kriplo
b997811a5d
-in previous version committed wrong files :-}
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6571 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-09 20:55:11 +00:00
Kriplo
4104fbb248
Brief: //dnl ch76
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- Debug performance improvement when working with inventory and UDB.
Details:
- Open UDB was quite slow and then clicking at some attachment slots halted game for few seconds.
- Moving mouse over opened inventory slots with hundreds of items jerking and halting mouse for moment.
- Fix CTD in rare occasions after attach and then remove GL and try attach some improper attachment.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-09 20:49:40 +00:00
Wanne
12d65e8eba
Deleted empty unused 7z folder (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-08 17:00:07 +00:00
Wanne
b44716d8af
7z-Library Update to version 7z 9.22 (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-08 16:59:09 +00:00
Kriplo
c9b913127c
- Thanks to @Moa suggestions and links for iterators problem under VS2010 debug which throws exceptions after qsort is applied on objects with std::list members, decide to return std::sort for debug version of VS2010 and later although is much much slower. However qsort will remain under all release version and debug versions of older VS as they seems to work fine.
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- Put more comments under my previous inventory changes and throw out altering contents of the array under qsort compare function MapScreenSectorInventoryCompare.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6567 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 20:52:02 +00:00
Flugente
1122203771
Fix: radio listening did not work
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 20:43:55 +00:00
silversurfer
6c9d6cec68
- fixed bug with CAMO_REMOVING = TRUE
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Too much of a camo kit was used when the character was wearing an outfit with different camo bonus.
- fixed bug with DYNAMIC_IMP_PROFILE_COST = TRUE
The game was always one step behind in cost display but charged the correct price. Now charged price and display match.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6565 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 19:11:35 +00:00
silversurfer
d054395b59
some fixes for NCTH recoil handling
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- first bullet will now always return 0 recoil
- following bullets should now count correctly depending on single or dual wielding shots
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 15:13:05 +00:00
Wanne
a05bb3ad5b
I.M.P. Screen Adjustments
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- Fixed wrong X/Y coordinates of some title positions
- Externalized hardcoded "I.M.P. Prejudices" and "I.M.P. Background" texts to the language cpp files
- A few more minor cosmetics
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 14:34:20 +00:00
Wanne
f7f07d4897
- Fixed wrong x-location of IMP title texts
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 13:42:05 +00:00
Flugente
c55cb02a6a
Backgrounds.xml can now be localized.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 19:06:29 +00:00
Flugente
26dfbe9b55
Skill Menu target marker did not refresh correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 18:18:36 +00:00
Wanne
ee44781fbe
Externalizations (by Buggler)
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- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 12:39:35 +00:00
Flugente
86a2967508
new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-04 22:32:44 +00:00
Flugente
d3f5d3d9b0
If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-04 18:25:31 +00:00
Kriplo
b91bc7b209
Brief: //dnl ch75
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- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-03 16:26:30 +00:00
silversurfer
0c82c1845f
Fixed overlapping camo values for armor and LBE vests
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New item property modifier for armor:
CAMO_LBE_OVER_ARMOR_MODIFIER sets the amount of camouflage from armor vests that is used when we wear LBE over them. Default is 0.2. That's basically the arms sticking out of the LBE.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6553 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-02 10:49:29 +00:00
Wanne
7440dd5745
Enhancements (by Buggler)
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- Allows all mercs cover display view by using hotkey '='; multi-selected mercs view only possible in realtime mode
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-01 13:00:44 +00:00
Wanne
e7bd32dad9
Reworked Encyclopedia (by Moa)
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- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
Wanne
5872d264f7
Additional Mobile Militia improvements from Rev: 6544 (by Moa)
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- popup for training mobiles allowed training when above maximum
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 09:04:11 +00:00
Flugente
f17829fac9
New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
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Also includes mechansim for easy implementation of new skills.
For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348
Requires GameDir >= r1848.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
Flugente
bef4e7b52b
Fix: DropDown tooltip text was copied
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6545 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:50:00 +00:00
Wanne
923327ca14
Mobile Miltia improvements (by Moa)
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- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:48:45 +00:00
Wanne
cf06aed52a
Bugfix: AP deduct is different then shown (by Moa)
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- no more jump with backpack (keys 'j' and 'J'). This is more consistent. Sometimes the soldier got stuck in the fence as some functions did not allow jumping and others did.
- Pickup items from ground will now cost AP.
- Backpack, Scubba fins and swimming background AP modificattion is now shown in path and is considered when calculating new path. No pathing through fences when wearing backpack. More likely to create path through water when wearing scubba fins.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:36:15 +00:00
Flugente
cb53f7bb91
Fix: text outside of laptop boundary on first use of IMP Prejudice webpage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 18:55:20 +00:00
silversurfer
27faf8d763
Bugfix: Enemy/Militia Profiles will not overwrite tanks anymore
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 11:25:54 +00:00