- increased background-based chance to steal to 50%, money/gold/solver will be preferred targets
- lowered exp stat gain for handling tripwire
- new background ability: disarm_trap alters effectivity at defusing bombs
- Fix: incorrectly deleted soldiers could still be counted as jamming/scanning
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- If a merc repairs up to a threshold below 100, display a slightly different message
- Due to radio operator jamming, AI red alert can fail (intentional part of the trait). In that case, forbid the soldier from using radio again this turn, as this would be a fruitless waste of APs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix: reloading while mercs are exiting the helicopter could lock the gamescreen.cpp
- Fix: helicopter airdrop could lock up if mercs were in a bad animation
- Fix: wrong battle report texts used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix: snitches report mercenaries and vehicles complain about pay even if they receive none
- Fix: if NO_ENEMY_DETECTION_WITHOUT_RECON is FALSE, every sector is reported to contain enemies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Campaign stats take spy actions and SAM sabotages into account
- spy encounters are not reproted if nothing of interest happened
- Fix: error in food system automatic canteen refill
- Fix: if min enemy group size is too high, the AI never replensishes garrisons, thereby severely dumbing down the game.
- Fix: enemy groups do not receive minimum size
- Fix: enemy groups sizes are cut down needlessly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Some fixing and adding position in overhead map to be in center of big map.
Details:
- Calculate overhead map cords from your current position on big maps.
- Fix incorrect placing room numbers in maps with cliffs.
- Fix CTD during deletion of sector items using CTRL+D or CTRL+Del.
- Remove light, door and item cursor and item tiles after coping building.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- close item description box when autoplace item from sector inventory (by Buggler)
- allow toggling of item restriction only when move item button is activated (by Buggler)
- sector inventory item filter buttons now shows in 640x480 too (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- creature xml to use other insertion directions if per-determined direction is invalid
- swapped East and South Insertion_Code enum to be align with Strategic_Move enum
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).
List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- You can also open them with VS 2012
- I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521