Commit Graph

  • 45b492c94a - replaced Russian characters lalien 2007-12-14 11:24:32 +00:00
  • c33b00d6ff - additional text moved to _*Text.cpp for localisation purposes - refined Russian text bugmonster 2007-12-12 18:21:35 +00:00
  • 2ab1e53459 - fixed bug, appearing as overlapping text in insurance web-site on high screen resolutions bugmonster 2007-12-12 18:18:43 +00:00
  • 345bfec3cf added mssing SCAR barrel merge (WP-version) changed Russian caliber of UDAR-Revolver changed/corrected a lot of other Russian stuff (names, weights, descriptions) increased coolnes of HK G11-PDW and Mauser M-03 added data for a new NewInv LBE-item Starwalker 2007-12-11 08:57:17 +00:00
  • 2819990fc3 replaced pic of NADA items (Marlboro Man) replaced pic of Retractable Baton (Marlboro Man) replaced pic of Flash Suppressor (Tbird) added pics for later use in NewInv (Marlboro Man) Starwalker 2007-12-11 08:50:11 +00:00
  • d1d3d64785 dropped weight of RPG-27 from 8.0kg to 7.5kg made Kevlar&Leather Jacket a unique item again (Angel quest) renamed built-in grenade launcher of Groza rifle to GP-25 added ability to attach Reflex Sight to Steyr ACR halved reload time of HK G11 (because of magazine rails on gun) made SAW-pouch ammo-exclusive and gave ammobelt silhouette to it gave medium general silhouette to former TNT-pocket. Starwalker 2007-11-27 14:25:43 +00:00
  • 91a7400b96 changed all Automag pics (new ones by Tbird) Starwalker 2007-11-27 14:20:50 +00:00
  • 9b3ed4dd4c changed graphics pointer of M224 in items.xml to 343 instead of 0 (got a new pic, but old pic still needed for NADA items) changed some attachments on some machineguns deleted cave vision bonus on NVG-I replaced description of CAWS (Kensuke), but had to shorten BR-description renamed Frag Grenade to Mk2 Defensive Grenade and changed description (Kensuke) new German.Items.xml (Farmer Toby) Starwalker 2007-11-15 07:58:32 +00:00
  • c8e1776901 replaced pics of HiCap Colt pistol, FR-F2, and M224 Mortar (Tbird) NADA items will keep the old mortar pic. Starwalker 2007-11-15 07:52:50 +00:00
  • 9d716dcaae - fixed bug when merc cannot automaticly leave the ring after boxing. This happens when SOLDIER_ENGAGEDINACTION flag is set. bugmonster 2007-11-14 16:55:07 +00:00
  • 574b8e3218 - Improved compatibility with different russian JA2 distribs' resources - International/russian *.npc file format unified, performed conversion on-the-fly - New 1.13 messages' text moved to Text.h/_*Text.cpp - Russian translation fixed/refined bugmonster 2007-11-12 18:40:15 +00:00
  • ed5fb7dec8 Fix infinite recursion for tank sighting. This could have a side effect of causing sight glitches, but that's much better than a stack overflow/CTD. Added SNIPER orders to soldier debug info screen Overhaul 2007-11-09 09:14:41 +00:00
  • 11c4d9648e Added memory leak detection to "new" operator Prevent merc in slot 0 from disappearing due to errant schedule. Still need to find and fix schedule though Prevent attempts to turn or climb roof when soldier collapsed Fix problems when mortar or RPG randomly assigned to a soldier but cannot be added for whatever reason Pathing favors beginning path on orthogonal and using as few turns as possible (mostly old behavior). Prevent interruptions when soldier climbs up, which can cause fall into building just below the target roof position Fix pauses due to soldiers hurt in previous turn Fix soldier path not reaching destination when thrown by explosion damage or heavy gunfire Restore pathing to cave and underground exits Fix too many AI ending up on the roofs Overhaul 2007-11-09 09:10:40 +00:00
  • db3ce86a53 added Colt Python and FR Ordnance MC51 (pics by Tbird) added a Flare (pic by Kaerar), which has shorter duration than the breaklight breaklights have smaller radius now Starwalker 2007-11-05 07:20:09 +00:00
  • 423d4b82b0 replaced pics of Remington, Ithaca, and Street Sweeper shotguns (Coolberg) added pic of another LBE-vest Starwalker 2007-11-05 07:16:24 +00:00
  • 1aaa00ba9b new German designations/descriptions (Farmer Toby) repaired M1 sound entry Starwalker 2007-11-01 08:42:13 +00:00
  • 3135f70e0e added MC51 pic for later use (Tbird) added Flare pic for later use (Kaerar) replaced Sungoggles pic (Marlboro Man) replaced M79 and Blaser pics (Marlboro Man) replaced Franchi and Benelli Shotgun pics (Coolberg) replaced PPsh41 pic (Coolberg) replaced BigItem pics of G36 family (Coolberg) Starwalker 2007-11-01 08:29:48 +00:00
  • 51539605f5 ADB's fix for wandering shopkeepers and other civs Fix for medics in autobandage trying to open locked or trapped doors and causing UI lockup due to door open menu popup Overhaul 2007-10-25 09:20:28 +00:00
  • a1ac43ee58 Fix for clock problem when dual wield or auto-fire causes a soldier to turn on the first shot but knocks him down on a successive shot Overhaul 2007-10-23 08:06:02 +00:00
  • 2f8563c97c added Automag V, M1 Carbine, KAC PDW, and Magpul PDR added 30 round AP and HP mags for the new PDW-type guns (6x35mm caliber) added P-08 Parabellum pistol and M1 Carbine to EnemyGunChoices Starwalker 2007-10-22 06:39:37 +00:00
  • b0b9d14154 Fix AI soldiers losing ready stance while deciding next move Fix LUA crashing when game shuts down (caused by incomplete merge) Overhaul 2007-10-21 05:43:45 +00:00
  • 13288fd750 Fix memory leaks in strategic pathing Overhaul 2007-10-20 08:40:25 +00:00
  • b170dbb1e5 Fixes to reduce the number of compile warnings. Still many more to fix Overhaul 2007-10-20 08:32:53 +00:00
  • 4bb41616eb Fix to prevent rain and storm from happening at once Overhaul 2007-10-20 08:28:50 +00:00
  • 035359edf0 Fix AI units to reload/rechamber off-hand when necessary Fix to prevent soldiers from climbing the wrong building while moving toward a disturbance Fix to prevent soldiers from doing nothing when a climb point is not nearby Fix improper indexing of directions Overhaul 2007-10-20 08:19:17 +00:00
  • dd0d6ea66d Fixed appearance of save game corruption when a game with different inventory set is loaded. Note that such games can still cause odd behavior and CTD's Fixed old-style behavior when creating a soldier struct (caused memory corruption and leaks) Fixed soldiers unable to fire if an error happened while firing the off-hand weapon Fix animation system problems with soldiers interrupted while changing stance, such as twitching and not being able to navigate around obstacles Prevent splitting money while an item is in the hand, which would result in losing the original item Fix reverse of X,Y when checking visibility through a roof, which could make soldiers falsely visible/invisible Prevent militia from simply waiting on the border when enemies are known to be in the sector Fix stack overflow for soldier inventory debug display Optimized A* pathing and cleaned up VS2K5 specific code AI can now use all climb points for climbable buildings, not just a random few Fix to not allow flat roof butted against slanted roof to be identified as a climb point Prevent soldiers who cause an interrupt from a special action from continuing on their path after being interrupted Prevent soldiers who enter or leave deep water from moving a space too far and turning back Prevent soldiers from trying to crouch while in shallow water Make soldier turn in the closest direction when he must get up from prone and turn then fall back to prone Allow a soldier to swat for a tile before returning to prone if unable to return to prone immediately after a turn Fix civilians that should show up in a sector, missing because of others that aren't Fix a memset on a C++ class Place Skyrider in a sector near his helecopter once available and the helicopter is present Fix soldier corruption if too many shots burst-spread into too few tiles Include both first and last tile in spread when some locations must be skipped Fix to shoot at last location in burst Fix to remove other previous spread locations when calculating a new spread Fix to reload or rechamber off-hand when necessary, such as having a pistol shotgun in that hand Overhaul 2007-10-20 08:09:03 +00:00
  • eeb82168b5 Fixed update of items for which auto/burst does not apply when swapped into the hand Moved helicopter in Estoni so that it is unblocked by a weed and can therefore appear completely Fixed conditions where the game should remain paused but doesn't, and where it should unpause but doesn't Overhaul 2007-10-20 07:13:44 +00:00
  • e879d3103c Removed some unnecessary anonymous structures Fixed print-screen for full-screen mode Overhaul 2007-10-20 07:05:06 +00:00
  • b25087e3e8 Added LUA support: Control over rain and ambient light, as well as light fixtures Ability to change number of static enemies in a sector Ability to create enemy groups and set their waypoints Ability to set soldier APs, change stance, and change level Overhaul 2007-10-20 07:01:16 +00:00
  • ea68cd14ff Added profiler support Fixed memory leak and CTD with editor summary info Added extra VS2K5 property pages for debug support Overhaul 2007-10-20 06:56:34 +00:00
  • 6d62f584f1 changed Rifle LAM/Flashlight Combo to new pic Starwalker 2007-10-18 07:11:13 +00:00
  • ee830d5b52 replaced HK SL8 pic (Coolberg) added several gun pics for later use (Tbird) added a new pic for Rifle LAM/Flashlight combo (but old pic stays as well, if needed for UC) Starwalker 2007-10-18 07:07:07 +00:00
  • 39391c3990 added CETME Ameli Changed HK MG36E to HK MG36 RAS added HK MG36 added mergability of various G36 rifles with rail-kit or optics-grip to obtain other versions disallowed Rifle LAM and Rifle LAM/Flashlight combo on Bundeswehr G36 versions as these have no forward rails. added grippod attachability to G36 RAS versions corrected price of Match Sights ($1 was much too cheap ;-) changed vision bonus of attachable scopes to reflect effect of ambient light (or lack thereof) Starwalker 2007-10-12 06:57:28 +00:00
  • 5824af525a replaced pics of Ruger Mini 14, Winchester 94, M1 Garand, Mosin-Nagant, Kar 98k, and Mauser M03 (Coolberg) replaced pics of M72 LAW and HK SL9SD (Tbird) replaced several LBE-item pics (Marlboro Man) Starwalker 2007-10-12 06:52:15 +00:00
  • b43ec593fe - bugfix: for expert difficulty level, that leads to adding INSANE_ELITE_BONUS after applying of EXPERT_ELITE_BONUS (thx to Scorpion) Wanne 2007-10-11 18:05:50 +00:00
  • 1d7b92dc20 missing pics for new items :-( Starwalker 2007-10-01 12:02:25 +00:00
  • 5b9ae6454c changed more attachment weights Starwalker 2007-10-01 09:55:25 +00:00
  • 764523c045 more sound changes by Farmer Toby description change of SIG MP41 by Farmer Toby added three WW-II era scopes (M1 Garand, Mosin Nagant, and Kar 98k lose the ability to mount ACOG but get their respective original scopes instead), pics by Tbird added Match Sights (pic by Tbird) added Underarmor Shirt (pic by Marlboro Man) Starwalker 2007-10-01 07:06:53 +00:00
  • aafd39c201 sound allocation (Farmer Toby) German designations (Farmer Toby) Starwalker 2007-09-30 15:31:21 +00:00
  • feec1fdc3a sound file allocation xmls (Farmer Toby) Starwalker 2007-09-30 15:30:13 +00:00
  • 329abacbe7 shifted one sound file Starwalker 2007-09-30 14:40:30 +00:00
  • 6a89976bbd new gun sounds added (Farmer Toby) some gun sound-files renamed for easier work with the XML-Editor Starwalker 2007-09-30 14:37:27 +00:00
  • ece5d551c1 Fixed bug where if a merc with an extended ear, and out of normal talking range, tried to interact with a shopkeeper the game would crash. Now the merc will run up to the shopkeeper and then interact. AalaarDB 2007-09-28 00:38:47 +00:00
  • 5df2c69d10 Readded AStar code, see email for more details. Fixed bug in AStar code. Fixed night combat chance to hit Optimized worst case scenario pathing to be faster. AalaarDB 2007-09-25 21:37:01 +00:00
  • e55ae97228 new gun sounds added to sound-xmls and weapons.xml (Farmer Toby) some attachment weights corrected to have more realistic values Starwalker 2007-09-25 11:37:05 +00:00
  • e684da67ed added several new gun sounds and replaced Stechkin sounds (Farmer Toby) Starwalker 2007-09-25 11:34:34 +00:00
  • 0d820f3c43 Fix problem where nothing can be picked up from the strategic screen. SpaceViking 2007-09-25 05:19:36 +00:00
  • 79333dbf84 Initialize variables to code that adds soldiers onto tactical field SpaceViking 2007-09-24 05:37:53 +00:00
  • ebd1e97d37 - removed variables that are not used - some fixes on soldier direction calculations lalien 2007-09-20 14:35:33 +00:00
  • 5a0abb4a14 - Removed non backward compatible code due to violation of §20 of JA2 1.13 Development Rules lalien 2007-09-20 13:43:27 +00:00
  • c4e2b896b4 corrected wrong index for Warden Starwalker 2007-09-19 08:49:35 +00:00
  • 247eb99d3a replaced G36 family pics (Coolberg) added MG36 and MG36-RAS pics in addition to replacement mentioned above (Coolberg) added pics of G36 kits for later use changed name of G36/G36K Tactical to G36/G36K RAS added pics of LBE-items increased damage of .357M and 10mmAuto guns by 1, decreased damage of .45ACP guns by 1 updated New Inventory definition XML-files (same as on FTP-site) Starwalker 2007-09-18 06:55:30 +00:00
  • 937ef7f998 added Sounds for 7.92x57mm and 7.92x33mm ammo Starwalker 2007-09-18 06:48:25 +00:00
  • ce385421f1 - bugfix: Sam sites with index >=5 lacks ability to train militia (fixed by Lesh) Wanne 2007-09-16 11:11:09 +00:00
  • 5035e83261 Fixed CTD in editor when changing detailed civ placement from wheelchair to jeep Fixed memory corruption in detailed placement due to old-inventory behavior Added Editor.slf to files JA2/Editor will load from Fixed FindBestPath to not search for a path to NOWHERE Overhaul 2007-09-14 07:27:14 +00:00
  • 3bb01780b8 added the new explosive internal item at #270, so Overhaul's fix should be workin with vanilla JA2 as well. Also made a new explosive entry for this item in explosives.xml. Starwalker 2007-09-13 08:31:45 +00:00
  • 1044142484 changed the new explosive internal item from #995 to #270, so I can use the same in the Data-folder for vanilla JA2 (a hardcoded pointer uses this item). changed description of Beowulf Rifle increased range of Mosin Nagant to 600m replaced pics of SKS and AKMSU (Tbird) and of MG3 (Buren) added several gun pics (Tbird) and LBE-item pics (Marlboro Man) for later use Starwalker 2007-09-13 08:28:29 +00:00
  • 2a4e963983 Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index Overhaul 2007-09-13 06:01:33 +00:00
  • ffc70e9723 Fixed buffer overrun for LUA strings Made direction variables more consistent as unsigned chars. Several function prototypes updated for this. Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights) File catalog ignores .SVN directories (game load speedup) Fix CTD in mouse regions JA2 window now refuses to move to negative coords Checks to prevent DirectX-related infinite loops due to minimizing and task switching Invading enemies should now appear on the borders even when reinforcements disabled in .ini Suppression should no longer work on mercs in medium water Infant/Young creatures use restored spit instead of Molotov Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber) Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'. Prevent mercs from falling and flying back through obstacles Check whether battle group is even set before testing its location for battle setup Burst spread locations now limited to 6, the limit within the soldier struct Extra burst spread locations zeroed out so that they aren't used unless necessary Spread code now only shoots at locations in the spread, and will shoot at all 6 Only mercs in the sector where autobandage happens will be made to stand up after it's done Throwing a grenade at the tail of the plane in Drassen should not result in a CTD Reset attack busy count when loading a new sector Overhaul 2007-09-11 11:19:03 +00:00
  • 20df3ca6cf Corrected spelling errors and typos in SectorLoadScreens.xml Overhaul 2007-09-11 09:54:56 +00:00
  • aaac85eb1f added a new explosive internal item (#995) to help Overhaul with a creature problem changed silenced sound of ranged creature attacks to standard creature attack sound Starwalker 2007-09-11 06:23:55 +00:00
  • 63a7b27b29 Added BinaryHeap.cpp for AStar pathfinding, somehow it got missed. AalaarDB 2007-09-10 22:37:25 +00:00
  • dbf267dbcf added three new SMGs (MAT-49, SIG MP41, Spectre M4), also to Tony's inventory changed description of FN BDA changed SMGs usable in one hand to machinepistol class, so they appear in that section in BR's now. Additionally, these are guns that will fit into the New Inventory 'MP-Holster'. added six new thigh-packs and a single vest, but they are deactivated and still have stand-in graphics. Starwalker 2007-09-09 12:16:25 +00:00
  • b82949d4e5 Added three new SMG pics (MAT-49, SIG MP41, Spectre M4) by Tbird changed BigItem pics of Luger and Alaskan Starwalker 2007-09-09 12:10:22 +00:00
  • c099151b37 Added AStar pathfinding. It can be removed easily by undefing USE_ASTAR_PATHS. See AStar thread in mod discussion forum for changes. AalaarDB 2007-09-08 03:18:32 +00:00
  • 10208ca5af Bug fix for militia movement on strategic screen not setting group ID for battles. SpaceViking 2007-09-04 04:06:23 +00:00
  • 3e294ee92f - To get a full working version of classic ja2/ub (Data folder) I had to move the sound files from Data-1.13/Sounds to Data\Sounds. This was needed, because otherwise the weapons which have autofire wouldn't have a matching sound, because no autofire sound exists in vanilla ja2. Data-1.13 works like before, because it has a fallback to the Data folder!! Wanne 2007-08-28 18:59:48 +00:00
  • fc297a992a - Reworked Data\TableData folder so it reflects the classic/ub items and weapons (uiIndex <= 335) - Corrected xml files and added needed STIs to get the xml editor working with the "Data" folder Wanne 2007-08-28 17:56:51 +00:00
  • 40dcef0399 Corrected AttachmentInfo.xml, so it works with the xml editor Wanne 2007-08-26 12:44:35 +00:00
  • 0c27cc47d4 Added some missing tags to the xml files, so they can load in the xml editor Wanne 2007-08-26 11:24:36 +00:00
  • ef04b0790d Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix. AalaarDB 2007-08-26 06:09:34 +00:00
  • 7cf994b19d Added missing files to the Data folder, so the xml editor will work when selecting the Data folder in the XMLEditorInit.xml. The xml editor can only read from STI files and not from SLF-Archiv. Some xml files in the Data\TableData folder are invalid for the xml editor, so they needs to be corrected first to use the xml editor. Wanne 2007-08-25 16:40:27 +00:00
  • 146230752e - Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set. Wanne 2007-08-25 15:46:05 +00:00
  • a671931ceb Corrected EnemyMiscDrops.xml, because the xml editor did not work with this version. Wanne 2007-08-25 15:36:16 +00:00
  • c656cffed5 - replaced NOBODY with TOTAL_SOLDIERS in range checks (NOBODY definition will be changed from 156 to -1 later) lalien 2007-08-22 18:29:35 +00:00
  • cd8ad6e8b8 - Added missing #include "Map Information.h" to Points.cpp Wanne 2007-08-22 17:44:52 +00:00
  • 2db6ab8ade Added missing entry (uiIndex = 8) to EnemyMiscDrops.xml Wanne 2007-08-22 17:01:28 +00:00
  • 85152e7a05 - replaced NO_SOLDIER with NOBODY - replaced NO_MAP_POS with NOWHERE lalien 2007-08-22 14:54:41 +00:00
  • f035858e3f - removed breath reduction for soldiers that are not in loaded sector - added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg)) lalien 2007-08-22 14:29:14 +00:00
  • ca0f5ce870 made ISM-sight and Kobra incompatible to avoid an exploit on AK-1xx rifles changed some pocket definitions Starwalker 2007-08-22 08:57:12 +00:00
  • 3f6ff281a3 Fix for 1% chance to hit target when distance is > 52 Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number AalaarDB 2007-08-21 10:21:56 +00:00
  • c01ba3f6f1 Fix for militia transported to NOWHERE during autoresolve in a different than current sector INS for overhead map is back! Weapon CTH at extreme range now calculated with soldier's real sight max Overhaul 2007-08-21 07:51:09 +00:00
  • ea0ebaaf8f changed the name of the 'Large Cylinder Pocket' to 'Lg.Mag.Pocket' to avoid a CTD while browsing BR's inventory. changed restriction on Knife Slot Starwalker 2007-08-21 06:12:13 +00:00
  • bac6effc98 Wallets are no longer stackable Overhaul 2007-08-21 00:10:53 +00:00
  • f4bbb51e07 - reverted the "Fix for chance to hit being 1% at distances > 52" because it removes visibility limit lalien 2007-08-20 11:40:28 +00:00
  • dd6c4f56a1 Fix for chance to hit being 1% at distances > 52 AalaarDB 2007-08-19 21:25:35 +00:00
  • fccef1faea Fix for AI seeking climb point in toxic gas Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE Overhaul 2007-08-18 19:03:20 +00:00
  • d86864269e changed a pocket definition to allow a SMG-magazine in the large mag pocket (Inventory Project) Starwalker 2007-08-17 06:47:04 +00:00
  • 1f2141f000 changed pics for 20mm and 25mm grenade magazines to new pics made by Briareos Starwalker 2007-08-17 06:45:12 +00:00
  • 29b883f59d new exe build (1202) Wanne 2007-08-14 18:23:58 +00:00
  • 19e81dbf7b changed MercStartingGear.xml and Pockets.xml to correct some mistakes, which is only useful to New Inventory testers at the moment. Starwalker 2007-08-14 11:10:04 +00:00
  • c9fb501033 Fix for the "CONT" that won't go away Fix points calculation in BaseAPsToShootOrStab Tweaks to inventory, soldier, and merc profile structs Fix for divide by 0 in CalcBestShot Overhaul 2007-08-14 07:48:45 +00:00
  • d181698b76 Corrected a lot of spelling and grammar. No content changed, nothing added. Sergeant_Kolja 2007-08-13 19:38:09 +00:00
  • 6b6700ce96 - bugfix: HE Ammo Bug (thx to Callahan) Wanne 2007-08-13 18:08:41 +00:00
  • bd40fa3bcb Fixed sector load screens. E4 was described twice, C6 was overwritten by C7, and A10 was set to allow an alternate random but had no alternate random defined. Overhaul 2007-08-13 06:21:23 +00:00
  • 6ec2c5da7d Initialized many variables Fix for enemy invasions and reinforcements Overhaul 2007-08-13 03:39:54 +00:00
  • fccb585aba Changed: I noticed from Data\sound.log, that the filename "DOORCR_B.wav" in TableData\Sounds\Sounds.xml is used, but does not exist in the JA2 folder. So I replaced "DOORCR_B.wav" with the existing filename "DOORCR.wav". Wanne 2007-08-11 19:07:15 +00:00
  • 9705655675 made NVGs incompatible to each other, so that they cannot be put on a helmet together added/changed Sniper Suppressor on M21, M24, and M40A1 lowered stacking of Shuriken to 4 lowered Burst Penalty of HK G11 to 3 added three new XML-files for the inventory project. They are not needed yet, but do not do any harm either, they are here for the alpha and beta testers (and they'd later end up here anyway). They are also considered work-in-progress and will change. For example, Doreen is loaded down with LBE items just for testing purposes (item drops), some RPCs do not have the LBE items they'd need. Starwalker 2007-08-08 07:10:53 +00:00
  • ca8cb7b89a - bugfix: Sometimes if you press with the right mouse button on the radarmap, the overhead map view was not displayed Wanne 2007-08-07 22:20:15 +00:00
  • ce31084ae7 Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others. Wanne 2007-08-07 21:39:23 +00:00