Commit Graph

  • 26438d9a00 - updated russian specific files (added slay files, ...) Wanne 2008-04-13 12:42:35 +00:00
  • 4d4536a8ee Fixed an item duplication bug related to the item description window and unloading a weapon. ChrisL 2008-04-11 18:04:29 +00:00
  • 4bacd1e6a2 added M14 EBR (pic by Kaerar) added M21 EBR (pic by Kaerar) added EBR stock added .44 Magnum AET ammo added 7.62x25mm AET ammo changed 7.62x25mm coldloaded standard ammo to coldloaded AP/FMJ, to fit the ammo pics Starwalker 2008-04-09 06:57:15 +00:00
  • 000d140401 added M14 EBR (pic by Kaerar) added M21 EBR (pic by Kaerar) added EBR stock added .44 Magnum AET ammo added 7.62x25mm AET ammo changed 7.62x25mm coldloaded standard ammo to coldloaded AP/FMJ, to fit the ammo pics Starwalker 2008-04-09 06:56:36 +00:00
  • df9adc32dd replaced SAW Pouch pic (Marlboro Man) replaced Triggergroup pic (Tbird) added S&W M29 SATAN pic (Tbird) Starwalker 2008-04-09 06:51:05 +00:00
  • 1da55c793d replaced M14, M21 and Desert Eagle pics (Kaerar) added gun pics for later use (Kaerar) added item pics for later use added red stripe to some 7.62x25mm ammo pics to better show their type Starwalker 2008-04-04 11:13:47 +00:00
  • 104f964760 fixed an exploit where no enemies are present in starting sector: Go to tactical before you hire any merc. Then hire a merc and compress time until merc arrives. Then you arrive in Omerta and no enemies are present. Also the chopper animation was not played. I simply disabled the "Go to tactical button" if the user has not hired any merc. This eliminates all the "bad" side effects. Wanne 2008-04-03 17:49:56 +00:00
  • bbc4447ab6 Fixed a bug that would cause a freeze while in OldInv mode at the very start of the game if you didn't open the tactical inventory panel before trying to open the strategic inventory panel. ChrisL 2008-04-02 21:34:11 +00:00
  • fbf63c8af0 Setup failsafe to block NIV Mode if "Data" is specified as the CUSTOM_DATA_LOCATION. Setup language specific files to be optional. Setup code to accept all language specific files for items.xml, pockets.xml and ammostrings.xml. ChrisL 2008-03-31 19:02:34 +00:00
  • 52d7cbc6bb added (empty) other Polish language xml-files for later Polish-language support code to find. Translation needed! Starwalker 2008-03-31 13:46:56 +00:00
  • 2619f8d70f added (empty) other Polish language xml-files for later Polish-language support code to find. Translation needed! Starwalker 2008-03-31 13:46:48 +00:00
  • c048a2a1a2 added (empty) Polish language xml-file for later Polish-language support code to find. Translation needed! Starwalker 2008-03-31 13:43:25 +00:00
  • 6184962d96 added (empty) Polish language xml-files for later Polish-language support code to find. Translations needed! Starwalker 2008-03-31 13:39:23 +00:00
  • 7297c24368 updated German.Items.xml (thx to Farmer Toby) Wanne 2008-03-30 12:16:06 +00:00
  • a7e6b96bbe Build1937 This build includes the "Professional Sniper" skill and changes made to aiming and scopes in the CTH calculation functions. Modified Sniper skill and "per click" aim bonus functionality. Added some adjustments to how Scopes effect the CTH calculations. This should drastically reduce the effectiveness of sniper weapons and scopes, while still leaving them effective at closer ranges. Adjusted the scope vision bonus so that it plays on range with a minimum attainable reduction equal to the scopes minrange value. ChrisL 2008-03-29 20:40:40 +00:00
  • bdcc920c63 Build1936 Minor adjustments to some of the rendering functions to grant a bit more control to the code. Adjusted the mouse areas for key and item popup windows. Added the pocket capacity indicator to sector inventory when using NewInv mode. Added the right click option to sector inventory so you can view/manipulate stacks and view item descriptions without first equiping an item. Updated sector inventory so that capacity values appear in all pockets. Not just currently filled one. Updated sector inventory so that newly placed items could be right-clicked on for details. Increased the mouse region for the various stack popups so there is always room to close the popup without activating the description box. Fixed a bug in the sector inventory description panel that caused a crash when trying to remove an attachment. Fixed sector inventory so you can add attachments to weapons. Fixed some weight issues. Fixed a crash resulting from right-clicking in sector inventory while Item Desc window was already open. Fixed the "Active Squad" message so it displays the squad that is actually activated. Fixed a bug that allowed you to start a new game in NewInv mode while in 640x480 resolution. Updated the Item Description windows so you can load a gun as well as unload. Added new CTRL+SHIFT+D hotkey to delete all items in sector. Added new CTRL+SHIFT+S hotkey to sell all items in sector, assuming you have the ALT+LMB option turned on in your INI file. Fixed a problem with sector inventory item description where the status did not appear for items that couldn't stack. Fixed a problem with Nails so he always starts with his leather jacket, even if you don't buy his gear. Incorporated a failsafe so that NewInv mode can't be selected, nor NIV saves loaded, when no custom data path is set. Add new IC_BELTCLIP item class. Update pocket definition restrictions to use bitwise compare. Add failsafe so that you can't merge LBENODEs. Reset VC2005 so it doesn't point to a specific drive. ChrisL 2008-03-29 20:35:03 +00:00
  • 2ff5aabf24 - fixed some compilation errors in VS 2003 (but not all) Wanne 2008-03-27 13:50:06 +00:00
  • 198b9c423c - updated German.Items.xml (thx to Toby) Wanne 2008-03-25 20:31:02 +00:00
  • 20cc315369 - added empty LBEClass.xml, PocketSize.xml, Silhouette.xml to the Data\TableData folder, so the XML Editor can start without any error, if the "Data" folder is selected in the XMLEditorInit.xml file. Wanne 2008-03-25 16:02:20 +00:00
  • f42ad5a186 - added empty NIV xml files for "Data" folder, so we can start an old inventory game without getting a runtime error Wanne 2008-03-24 10:47:23 +00:00
  • 358ab665a9 added three new LBE items added two new shotguns (pics by Coolberg) added several new ammo crates changed the itemsize of the Heads to 23 to make them no longer fit into the canteen pocket (belt clip) Starwalker 2008-03-17 09:14:14 +00:00
  • d09534a66c added three new LBE item graphics (re-assembled some of Marlboro Man's work) removed some of the upper background of the Barrett M82A2, so that it is displayed higher at BR's Starwalker 2008-03-17 09:12:12 +00:00
  • d4fa673da1 I forgot the add the updated INIEditorInit.xml Wanne 2008-03-14 19:24:49 +00:00
  • 3ed5e90357 New version of the INI Editor. Now it can handle floating point values for properties Wanne 2008-03-14 19:23:07 +00:00
  • 50377c2bae - updated _Ja25RussianText.cpp (thx to Inshy) Wanne 2008-03-13 19:18:09 +00:00
  • e8fcff1299 - added further files for SLAY Wanne 2008-03-13 19:17:37 +00:00
  • 028dc35cf6 - Added further files for SLAY Wanne 2008-03-13 19:17:16 +00:00
  • 8d0ae3e537 - Added some german specific files Wanne 2008-03-13 19:09:12 +00:00
  • b865933318 - added missing entries for Data/Ja2_Options.INI (SLAY, ...) Wanne 2008-03-12 18:38:50 +00:00
  • fab0aae9da Updated _RussianText.cpp (thx to Inshy) Wanne 2008-03-12 18:33:11 +00:00
  • 7635566a7a - Added needed german speech and data files for SLAY Wanne 2008-03-12 18:27:38 +00:00
  • 1fcd47b1e9 - Moved the NIV interface files to the "Data" folder, so all further mods can use this files. Wanne 2008-03-12 18:21:29 +00:00
  • 111c11d536 Moved Slay speech to "Data" folder so all mods can use this feature Wanne 2008-03-12 18:13:47 +00:00
  • b5a760b2a0 added Russian language version of Pockets.xml (thanks to Inshy) Starwalker 2008-03-12 14:49:35 +00:00
  • 3ba6574d9c upload of the options-ini I forgot to upload yesterday it contains the Slay_forever switch, some additional tooltip data, and some reload data I switched ENEMY_INVESTIGATE_SECTOR to FALSE, because that feature annoys most players Starwalker 2008-03-12 07:48:22 +00:00
  • 844c3445aa - translated some missing german texts, added one missing german text string for militia command Wanne 2008-03-11 21:02:22 +00:00
  • f51fb510db update of XML-files for the New Inventory added 7.62x39mm Drum adapter added 5.56x45mm ammo crates added 7.62x51mm ammo crates added some 9x19mm ammo crates (coldloaded are still missing at this time) added 30rnd magazine for the SR-2 Veresk changed a few pockets on the MALICE3 backpack added a Canteen pocket to two combat packs Changed attachability of Sungoggles to SWAT-armor Starwalker 2008-03-11 12:35:58 +00:00
  • 6ae41576b8 added necessary interface-files for New Inventory Starwalker 2008-03-11 12:31:13 +00:00
  • a4f218d955 added speech-files for "Slay forever"-feature Starwalker 2008-03-11 12:30:05 +00:00
  • bf368a0013 - suppressed all the deprecated insecure functions warnings for VS 2005 if you build a Release or MapEditor Version For Debug version it is already set. Project -> Properties -> Linker -> Command Line -> Additional options: /D "_CRT_SECURE_NO_DEPRECATE" Wanne 2008-03-10 19:58:45 +00:00
  • 88619fb555 1877 Release ChrisL 2008-03-10 17:39:30 +00:00
  • 6d31772abd Altered the pName field from Pockets.xml to a CHAR16 value so it will support multilingual code. Updated the Pockets.xml reader function so that we can include a german.pockets.xml and russian.pockets.xml (and any other language we eventually choose to support) just like we have with Items.xml. I moved the "Sold Item" and "Delete Item" phrases to the language specific cpp files. I updated the SHIFT+N hotkey so that it will now work from the strategic screen. On tactical it handles the entire team. On strategic, it handles only the one merc who is currently active. I fixed a problem with the ALT+W cheat key so that it cycles properly. I fixed a problem with the backpack buttons where the button key wasn't being properly deleted. This could sometimes cause an "overload" which would result in a crash. ChrisL 2008-03-09 17:26:55 +00:00
  • 43ca24dda8 Merged New Inventory Project into main branch lalien 2008-03-08 15:15:25 +00:00
  • 47dd4d1aba Changed SVN properties lalien 2008-03-08 14:40:47 +00:00
  • e16d166277 Changed SVN properties lalien 2008-03-08 14:40:47 +00:00
  • 8146daa390 replaced MP-133 pic (Coolberg) added two Fabarm Shotgun pics for later use (Coolberg) added 7.62x39mm Drum Adapter pic (KenNoOni) added several ammo crate pics as stand-ins for testing purposes (not final pics) Starwalker 2008-03-03 14:04:18 +00:00
  • 2def26f779 - Moved TODOs to my private folder "Wanne", because this is the wrong place Wanne 2008-03-01 15:39:20 +00:00
  • 9a6e667de7 - deleted redundant data, because this is already stored in GameDir folder Wanne 2008-03-01 15:22:56 +00:00
  • 5e5035458a - Improved previous bugfix: If the merc arrives with the helicopter at night (defined in the ja2_options.ini) it was daytime in tactical Wanne 2008-02-26 20:28:06 +00:00
  • 9649811083 - bugfix: If the merc arrives with the helicopter at night (defined in the ja2_options.ini) it was daytime in tactical Wanne 2008-02-26 19:41:45 +00:00
  • cb36b3db6d -updated game version -suppressed soldier action data messages in cheat mode -enabled enemy / militia ammo choosing to be limited by coolness MaddMugsy 2008-02-26 02:37:23 +00:00
  • c49af95ec6 - suppressed all the deprecated insecure functions warnings for VS 2005 if you build a Release veersion Project -> Properties -> Linker -> Command Line -> Additional options: /D "_CRT_SECURE_NO_DEPRECATE" Wanne 2008-02-25 19:32:42 +00:00
  • a3f4dd9ff7 updated info.txt Wanne 2008-02-24 20:12:12 +00:00
  • 737c731ed5 - added new "_TODOs" folder which contains features and animations that are not implemented in 1.13 source code Wanne 2008-02-24 19:17:42 +00:00
  • f641ba3e32 - new property (ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT) for the enemy ambushes which are in the game since the beginning of 1.13 development Wanne 2008-02-24 19:06:52 +00:00
  • eda1439f5b - Externalized property (ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT) for the 1.13 exclusive enemy ambush chance which exists from the development beginning of 1.13 Wanne 2008-02-24 19:05:23 +00:00
  • 41e2bd433c - bugfix: item duplication bug: You need two mercenaries. You place required item to first mercenary's inventory, then you take the item and point cursor with the item at the second mercenary. Then you click right mouse button and then left one. During the process of giving the item from the first mercenary to the second quickly move the item to the another slot of the inventory. As a result of it the item will be given to the second mercenary and the first mercenary will still have it. Wanne 2008-02-24 18:04:50 +00:00
  • 72b9a847dd - suppressed all the deprecated insecure functions warnings for VS 2005: Project -> Properties -> Linker -> Command Line -> Additional options: /D "_CRT_SECURE_NO_DEPRECATE" - Enabled PLAY_INTRO (defined in ja2.ini) property in source code Wanne 2008-02-24 17:55:49 +00:00
  • f90ac9c70c - added "PLAY_INTRO" Property to the ja2.ini. But this is not used yet in svn release exe version Wanne 2008-02-24 17:30:13 +00:00
  • cd1ae01a11 added needed files for russian, german and polish version Wanne 2008-02-18 19:17:08 +00:00
  • 1eca022c15 Removed file/folder Wanne 2008-02-18 18:33:53 +00:00
  • 66148b45e6 Moved remotely Wanne 2008-02-18 18:33:25 +00:00
  • 7b0f8cb9fc Removed file/folder Wanne 2008-02-18 18:33:03 +00:00
  • 7d1cdf285d Moved remotely Wanne 2008-02-18 18:31:31 +00:00
  • d6e420729d added English_Version folder Wanne 2008-02-18 18:30:24 +00:00
  • 62cbef299a Removed file/folder Wanne 2008-02-18 18:23:06 +00:00
  • f68e1b5ca6 Moved remotely Wanne 2008-02-18 18:22:31 +00:00
  • a8e21bb4bd Moved remotely Wanne 2008-02-18 18:17:05 +00:00
  • 77d8d4d8c6 Moved remotely Wanne 2008-02-18 18:12:20 +00:00
  • 61e2732ab1 Moved remotely Wanne 2008-02-18 18:10:58 +00:00
  • 24e5905826 Moved remotely Wanne 2008-02-18 18:09:56 +00:00
  • 0bb3fca850 Moved remotely Wanne 2008-02-18 18:09:47 +00:00
  • 736ef7799b Moved remotely Wanne 2008-02-18 18:09:22 +00:00
  • 7ffe926e98 - Added folder structure Wanne 2008-02-18 18:03:52 +00:00
  • a7c0969dee Moved remotely Wanne 2008-02-18 17:53:42 +00:00
  • 53d6505f09 Moved remotely Wanne 2008-02-18 17:53:22 +00:00
  • fe4545df35 added language specific game dir folders Wanne 2008-02-18 17:53:04 +00:00
  • 2ed23927f2 - fixes for VS2003 lalien 2008-02-16 16:34:47 +00:00
  • 387714edac uploaded 'real' Russian.Items.xml (Inshy) Starwalker 2008-02-14 15:13:02 +00:00
  • 411fdd1584 - bugfix: Bug #79: Creatures are gone if you compress time in strategic and select auto battle - bugfix: Bug #51: Speck sends wrong mail if any of the 4 new guys (Text, Stogie, Biggens, Gaston) level up. - added missing description texts for IMP skill rooftop sniping and camouflage (also translated in german and russian) Wanne 2008-02-12 18:56:38 +00:00
  • f91a630e23 added SR-2 Veresk, but only with Gyurza mag available at the moment, 30rnd mag will come later. (pic by Coolberg) changed several Burst Penalties (lowered them, where they were the same as Autofire Penalties) changed attachment data on several guns (thanks to Hairysteed) changed definition of vehicle slots a little bit Starwalker 2008-02-12 08:27:16 +00:00
  • 7593674a4c replaced Baikal MP-233 pic (Coolberg) added 30rnd Veresk mag pic (Coolberg) added Veresk pic (Coolberg) replace Ceramic and Titanium Plate pics (KenNoOni) Starwalker 2008-02-12 08:16:18 +00:00
  • 31ba967436 - Intro is always played now (iPlayIntro = 1), until I can update (have write access) the ja2.ini in the GameDir Wanne 2008-02-10 07:42:59 +00:00
  • e41a905c51 - added a new option in ja2.ini (PLAY_INTRO) + source code where the user can enable or disable the intro. Wanne 2008-02-10 07:36:22 +00:00
  • c55b927f8b - bugfix: Bobby Rays filter buttons (again). Now it should work - bugfix: Hand to hand combat (knifes, claws, ...) was disabled in auto battle. This was done in revision 51 because of CTDs that always occured there. I enabled hand to hand combat and tested ~50 auto battles. No single CTD. It seems that the CTD has been fixed since revision 51. Wanne 2008-02-09 09:41:24 +00:00
  • df8b135b52 - bugfix (workaround): Most of the Sir-tech credits name were displayed in dark blue color. Now all credits name are set in "dark-white" color regardless of the font color code. Wanne 2008-02-07 17:14:52 +00:00
  • 9ea8cae190 replaced Russian.AmmoStrings.xml with one made by inshy Starwalker 2008-02-07 15:22:12 +00:00
  • e7910114f7 added Russian.cities.xml Starwalker 2008-02-07 15:19:34 +00:00
  • 8232957994 - Enabled music in windowed mode (was missing in windowed mode) Wanne 2008-02-07 09:37:12 +00:00
  • bb1b1eaf7e - bugfix: Filter buttons under used category Wanne 2008-02-07 07:58:03 +00:00
  • 56e3a24535 - changed Russian descriptions - bug fix for bug #50 'Monsters win auto battle' lalien 2008-01-24 12:39:50 +00:00
  • 762dc2ab14 forgot another needed change in pockets.xml :-( Starwalker 2008-01-24 08:59:38 +00:00
  • 509c497e5c added a Burst Penalty to the Calicos that did not have one, because they can have the triggergoup as an attachment corrected the price of the Colt Python used pType-tags in pockets.xml as preliminary work for ChrisL's NIV Beta10 changed filled size of backpacks (to avoid exploits) Starwalker 2008-01-24 08:34:44 +00:00
  • 0d050203b5 added Pipe Wrench as a close combat weapon, but it is nowhere sold at the moment! added another SL8-version as the result of a merge changed Shovel to close combat weapon changed Barret to use new pic changed standard 7.62x25mm (Tokarev) ammo to AP/FMJ because of its reputation moved the four NIV default items to lower itemnumbers due to XML-constraints changed revolvers to have SwapClips=1 to avoid strange results from ChrisL's new reloading code. Starwalker 2008-01-21 09:43:51 +00:00
  • d174aad3d3 added Pipe Wrench pic (Kaerar) added camoed Barret pic (Kaerar) added another SL8-version (Kaerar) replaced HK G11 PDW pic (Kaerar) Starwalker 2008-01-21 09:34:05 +00:00
  • d129e4c939 corrected a few weights corrected a few descriptions corrected a few accuracy values introduced four new items that are useless for gameplay but are needed for the compatibility of the 1.13 XML-Editor with the New Inventory Starwalker 2008-01-15 12:21:56 +00:00
  • 77e2b4e176 - changed Russian descriptions lalien 2008-01-15 11:12:06 +00:00
  • 6049e8da5a Added property pages to make it easy to change build language (at least with VS2K5) Added support for Russian city names and Items Fixed contract length exploit (hire merc for 2 weeks for the price of 1 day) Fixed insurance emails repeating when you choose "delete" but then say no Corrected UTF-8 to wide char translation on Windows platforms (Windows doesn't handle mbstowcs correctly) Moved UTF-8 to Wide Char translation for item descriptions and names so it happens at XML load time (fix bug that Russian has half the description space) Fix overflow when combining two items with high counts (such as 200-round boxes of ammo) Path AI fixes Fixed issues with non-interruptable animations causing infinite clock Fixed some issues with soldiers not reaching their plotted destination Fixed escorted players who were cowering, being unable to move after joining party Only allow militia to climb roofs if their orders allow them to move Fix bug where AI might climb the wrong roof on the way to the destination roof Allow AI who have gone outside their patrol grid, to return to the Grid Overhaul 2008-01-09 02:08:39 +00:00
  • 144426e896 - fixed Russian text lalien 2007-12-17 18:18:21 +00:00
  • b0657b6d65 corrected some item descriptions (thanks to inshy) added a few attachment data for some NewInv-only items (should not hurt standard JA2, stand-ins are in place [items 1197, 1198, and 1199; should not be deleted]) Starwalker 2007-12-17 14:46:16 +00:00