StructureHit: check water level.
Only normal, stun and flashbang explosives create water explosion.
Increase max force when throwing items into water (to compensate for no bouncing).
Increased splash volume from LOWVOLUME to MIDVOLUME.
InternalIgniteExplosion: no fragments in water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
ENABLE_SSA (default FALSE)
VOLUME_SSA (default 50)
DEBUG_SSA (default FALSE)
Increased number of sound channels to 64.
SoundPlay(): show more information when failed to play sound.
PlayVoiceTaunt(): limit max number of voices to 99.
vfs::String::as_utf16(): show original string if failed to convert.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New option TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt.
Restored JA2TESTVERSION for SpreadPatternLog.txt
Allow taunts from militia when using voice taunts.
Don't show noise text messages from militia (if on our side).
Fixed incorrect OKLIFE check in CheckStatusNearbyFriendlies().
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI
Added missing actions to gzActionStr[].
Fixed OKLIFE checks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added experimental path tweak: AI tanks prefer moving in straight directions to avoid sliding effect.
Set default value for options AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER, AI_MOVEMENT_MODE to TRUE.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8737 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Help AI associate noise with enemy presence:
- melee attack noise type changed to NOISE_BULLET_IMPACT
- HTH attack noise type changed to NOISE_BULLET_IMPACT
- grenade pin noise type changed to NOISE_GRENADE_IMPACT
- launcher attack noise type changed to NOISE_GUNFIRE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fix for stopping snitches from preventing misbehavior
- fix for stopping snitches reports
- improved code for refused handcuffing
- fixed item bug with items dropping from backpack after using transformation in turnbased mode
- improved code for dart ammotype effect
- removed assert in AddCharacterToAnySquad to prevent crash when selecting merc in vehicle and plotting travel route
- added EXPLOSV_CREATUREGAS effect in UpdateAniTiles()
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
CalcPreRecoilOffset(), CalcRecoilOffset(): fix counterforce calculation for weapon resting feature.
SOLDIERTYPE::GetAPBonus(): use THROUGH_STRATEGIC_MOVE instead of soldier's facing direction to determine sector type.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
SOLDIERTYPE::initialize: initialize additional data.
EVENT_FireSoldierWeapon: if shooting soldier is invisible, locate screen to target spot.
CancelAIAction: reset next AI action.
FindBestPath: improved gas avoiding code.
InGas: improved code, also check the spot itself.
LegalNPCDestination: disabled additional checks to prevent AI deadlock.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8695 3b4a5df2-a311-0410-b5c6-a8a6f20db521
0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8675 3b4a5df2-a311-0410-b5c6-a8a6f20db521