o Disabled a few ingame options, that does not work correctly with multiplayer. The user cannot enable those options.
-> TOPTION_ALLOW_REAL_TIME_SNEAK
-> TOPTION_ALLOW_CROWS
-> TOPTION_ALLOW_SOLDIER_TOOLTIPS
-> TOPTION_USE_AUTO_SAVE
-> TOPTION_TOGGLE_TURN_MODE
-> TOPTION_USE_NCTH
o When the server enters the strategy map, the airspace view is shown together with an info message how to switch sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The Patch fix was basically put there as a coder did not catch a scenario where Player can move into enemy SAM (& possibly other impt sectors) 'uncontested' aka player entered sector w no enemies but flagged as enemy controlled.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4729 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Now a more controversial change and perhaps unrelated now since its not in NCTH code. In line with my comment above I tried to make soldiers more likely to make a partial move toward the target if the chance to hit is really, really low and out of effective gun range but still reserving enough AP to make a partial shot. I also allowed this on Cunning soldiers instead of just aggressives figuring that target is in sight they are more likely to fight.
This with the other change has at least made them more aggressive and less likely to run in circles when armed with pistols and has actually made them quite a threat again. Not crazy about the implementation since I'd like a more accurate range check and AP calculation since AP to fire will change after movement. I figure the increased CTH by getting closer will counteract the cost to move.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o AICalcChanceToHitGun the change to hit is reduced to zero if the AI exceeds the gun range by 10% and is only 50% when in that range.
o I've changed that code to use externalize the parameters to the CTHConstants.ini file.
o The result is no change in how actual code runs but now those hard coded parameters should be modifiable.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o How you can get the 2nd robot
--> Do NOT dismiss the dead robot from the merc list, otherwise you will not get a 2nd robot
--> Give Madlab another video camera and another rifle
--> Wait one day and Madlab gives you another remote control
--> Go back to the sector where first robot was destroyed and now the robot is back. It will be placed on map edge, fully functional :)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Now we can also build FUNCTIONAL Polish version with VS 2005 instead of only building with VS 2008/VS 2010
- Multiplayer fixes and improvements
o Increased MP version to v1.9
o Added and info output text when the AI interrupts the pure client, that the game could hang and the server should press ALT + E
o Disabled the possibility, that the server could always give himself the turn with ALT + E. Now when pressing '1' on the dialog instead of giving the server the turn, the dialog closes without any action
o Disabled the possibility, that the server could kick himself from the game when pressing ALT + K and then selecting '1'. The '1' button now cancels the dialog without doing any action.
o Disabled the possibility, that the server could kick a client in the strategy screen
o When client gets kicked from tactical, the game automatically switches to spectator mode for the kicked client
o Disabled Encyclopedia and Briefing room links from the laptop
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4692 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Fixed enabling/disabling filter buttons
o Rearranged BR's Guns sorting buttons to have same layout as Ammo's, e.g. 'Heavy W.' becoming last button
o Shifted 'Subtotal' to accomodate 7 figures in browsing screen
o Reassigned weird cheatmode financing key. New key: '=' +10k; '+' +100k; '-' -10k; '_' -100k. Formerly: '=' +100k; '-' -10k
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Map Screen Interface Map Inventory.cpp was not updated in 4647 revision resulting in no popup
- Heli ETA Box (by Buggler)
o Partial Graphical Fix on the Heli ETA Box for 1024x768 by correcting e coordinates due to larger font used
o Updated ETA_POP_UP.STI and POS2.sti for 1024x768 resolution (by Wanne)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4668 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o After some investigation I determined that the one of the files in the temp folder was being written to repeatedly and on top of that opening and closing over a 1500 times
o Instead of writing to in memory arrays before writing to disk its opening many temporary files and appending data to them repeatedly
o I rewrote part of the code so that it only opened the files once and wrote to them and would create them fresh when it did.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- New big mercs with either Throwing trait or Show-Off personality use a slightly more fancy animation for throwing knives. (by Sandro & PasHancock)
o New animation files: M_K_THRO2.sti
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- New "remote detonator animation" when using remote detonator (by Sandro & PasHancock)
o It replaces the "open door" animation when using remote detonator
o New animation files: M_USEREMOTE.sti, S_USEREMOTE.sti, F_USEREMOTE.sti
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New Hotkeys
o Strategic Screen:
Hotkey 'r': Mobile Milita Restrictions
o Sector Inventory (with popup text):
Hotkey ',': Previous Page
Hotkey '.': Next Page
Hotkey 'Esc': Exit Sector Inventory
o Addtional Changes:
Bobby Ray's button text 'Punch. W.' changed to 'Blunt W.' - more appropriate & consistent with XML Item Class name
o Cosmetic Corrections in Sector Inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4647 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixed a NCTH bug where a negative PercentTargetTrackingSpeed would not calculate properly because the uiTilesForMaxPenalty variable it applies to could not support signed results.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4637 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The popup will list attachments available for the given slot on the current weapon. Ones not in sector inventory will be greyed out.
o It should show up after clicking on an empty attachment slot, provided these criteria are met:
--> we are on the mapscreen
--> the sector inventory is open
--> the selected merc is in this sector
--> there is no combat in this sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4620 3b4a5df2-a311-0410-b5c6-a8a6f20db521