Commit Graph
108 Commits
Author SHA1 Message Date
Wanne 2ca650e0e4 - Added a minimal version of "Food.xml" for the "Data" folder, so the game can start
o Later, we should disable the food system in the start new game screen for the "Data" folder, like it was done for New Inventory. Then we can delete this minimal Food.xml file
- Added missing INI food properties for the "Data\Ja2_Options.INI" file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1472 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 13:14:04 +00:00
Wanne 0a8c395c3e ja2_options.ini update (by Flugente)
- added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1462 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-16 22:58:52 +00:00
Wanne a2f598799c - Added missing ini properties to the Data/APBPConstants.ini and Data/Ja2_Options.INI file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1456 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:48:38 +00:00
Wanne 7f01c87db8 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
Wanne ad5791151f - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-01 12:04:50 +00:00
MaddMugsy a80e4000cd 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne 82b6cc2b9e - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne e23da51717 - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:27:25 +00:00
Wanne fb837c7b10 UB:
- Deleted unused "TableData/Text" folder
Updated ja2_options.ini
- Added missing properties
- Reworked wrong comment style
- Enabled the "USE_SCOPE_MODES" feature for Data-1.13


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1415 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-30 08:17:12 +00:00
Wanne a598fb3011 - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 08:47:13 +00:00
Wanne 452a247d14 - New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol)
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-01 15:38:40 +00:00
Wanne ac35024843 MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-23 20:30:23 +00:00
Wanne 431a7011a3 - Updated comments for the 3 new item size properties
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1358 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-01 16:31:21 +00:00
Wanne 467b91e355 - New Externalization: Item size and weapon limits (by JMich)
o 3 new ja2_options.ini properties: MAX_ITEM_SIZE, MAX_WEAPON_SIZE, OLD_INVENTORY_ITEM_NUMBER
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=276115&page=1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1357 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-01 16:16:55 +00:00
Wanne f647e94f49 MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne 1d83e4a9aa - New Externalization: Mute when item spotted in turn based mode
ja2_options.ini: ITEMS_SPOTTED_NO_TALK

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1348 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-12-11 20:28:39 +00:00
Wanne 931e98c9f9 - Added 3 INI-Properties (DISABLE_STRATEGIC_TRANSITION, DISABLE_LAPTOP_TRANSITION, FAST_WWW_SITES_LOADING) for fast loading and skipping transitions
o The source code changes are in revision: 4806

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1344 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-11-18 10:16:13 +00:00
Wanne ad90dcc884 - Fixed comment for STRENGTH_TO_LIFT_HALF_KILO
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1295 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:45:13 +00:00
Wanne f22df5f30d - Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-28 08:47:04 +00:00
Wanne 5c04b9b1e1 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Wanne 0a62ebd22b ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne 43c1e39f60 - Fixed data\TableData\Magazines.xml
- Fixed "MINIMUM_CTH_DIVISOR" default value in Data\ja2_options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-02 09:24:09 +00:00
Wanne 0db4b8c783 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 31c05993f1 New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00
Wanne aa07fab049 New EXE Release (Build: 3287)
Changes
-------

- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size. 

* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.

* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE); 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-23 09:42:38 +00:00
Wanne cd74141b52 New EXE Release (Build: 3274)
Bugfixes
--------

- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*

New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-21 13:30:13 +00:00
Wanne 74a4e80e09 - Added new ja2_options.ini property(BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS) from HAM 3: Not used in current SVN EXE.
- Updated INI Editor xml to use the new property


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-04 07:39:08 +00:00
Wanne e1f54c68ae - Bugfix: Fixed property "CHANCE_OF_SHIPMENT_LOST"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1171 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 11:51:42 +00:00
Wanne 634d2ba440 New EXE Release (Build: 3042)
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml

Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-28 18:05:27 +00:00
Wanne 63fdf42be1 - Updated property description text (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-26 13:39:28 +00:00
Wanne 7d52385f6e - Updated (added/deleted) a few HAM properties in the Ja2_Options.INI. These properties are still used by the game
- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-25 18:18:43 +00:00
Wanne 205e1ac7b2 - Removed old and added missing property in Data/Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1139 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-07 12:06:55 +00:00
Wanne ff5b63a12b New EXE Release (Build: 2949)
New Features
------------
Enhanced IMP Creation
o INFO: Customize your IMP more personally (hair, clothes, ...)
o Soldier Tooltips can now be toggled on/off in the option screen
o Removed "Random IMP personality" from option screen
o Removed CUSTOM_PERSONALITY, CUSTOM_ATTITUDE, ALLOW_SOLDIER_TOOL_TIPS, IMP_STARTING_LEVEL from ja2_option.ini
o Added IMP_STARTING_LEVEL_COST_MULTIPLIER, IMP_BONUS_POINTS_FOR_DISABILITY, IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN to ja2_options.ini
o New Files in the Data\Laptop folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1133 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-04 10:50:30 +00:00
Wanne 6fc62e2960 Added 2 new INI Entries for the "Real Time Mode" in the [JA2 Tactical Settings]: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK
Info: There is no new EXE yet, which supports the "Real Time Mode"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1130 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-02 10:30:06 +00:00
Wanne 915ea60c83 - Added new INI entries for Ultra Dynamic Tooltips (UTD): ALLOW_UDT_RANGE, ALLOW_UDT_DETAIL, UDT_MODIFIER. The current EXE in SVN does not support the UTD yet.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1129 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-27 12:41:12 +00:00
Wanne b6ad004e58 Updated Price Modifier in Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1109 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-08 18:26:45 +00:00
Wanne e951672c38 Adjusted a few HAM Settings to be more "1.13 like" in the Ja2_Options.INI and removed the ja2_options.ini connection inside the HAM comments (thx to Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1105 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-01 21:04:53 +00:00
Wanne bae9954cc2 New ja2.exe (build: 2651)
New Features:
- Headrock's HAM 2.8:
- Zathras' Multiplayer UI Patch

Bugfixes:
- New option "Force turn mode" is always disabled when playing a multiplayer game
- Max Merc limit in multiplayer was not evaluated when hiring merc
- Press "ESC" while green progress bar on laptop loads -> Buttons are still visible although Laptop is closes
- Fixed szSoundEffects definition
- Minor fix to allow the bullet graphic to render properly when the shopkeeper panel is open.
- Fixed a bug when creating the application, it was only possible to start ONE instance of the game. Now it is possible to start as many instances of the game you would like.
- Temporary fix for game freeze when a path contains duplicate tiles

Also non English Versions (German and Russian) of ja2.exe are available
How to update these Versions from SVN, take a look at the Bears Pit thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201700&page=1#Post201700 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1104 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-01 13:41:26 +00:00
Wanne 20a023e12c Added missing "ja2_options.ini" properties for last exe build (2567):
AUTO_SAVE_ON_ASSERTION_FAILURE
---------------------
GAME_PROGRESS_MINIMUM
GAME_PROGRESS_INCREMENT
IMP_STARTING_LEVEL
SMART_GOGGLE_SWITCH
AUTOMATICALLY_FLAG_MINES
--------------------
MAX_NUMBER_PLAYER_MERCS
MAX_NUMBER_PLAYER_VEHICLES
MAX_NUMBER_ENEMIES
MAX_NUMBER_CREATURES
MAX_NUMBER_REBELS
MAX_NUMBER_CIVS
---------------------
NEW_AGGRESSIVE_AI
---------------------
TONY_USES_BR_SETTING
DEVIN_USES_BR_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1083 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-02-02 17:37:34 +00:00
Wanne 5cad1dbe5f New property (ALWAYS_USE_PROF_DAT) for ja2_options.ini. Not used yet with current SVN EXE.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1061 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-12-09 18:57:07 +00:00
Wanne de76b0f5ae New Build (2445)
- An AP value was being recast to INT8 which caused some issues with more then 127APs.
- Altered the RemoveRegion failsafe so use the REGION_EXISTS flag.  This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory.
- Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages.
- Added maximum and minimum values for the AP_BONUS settings in the INI file.
- Merged the two parts of RenderItemDescriptionBox function (strategic and tactical) into a single function.  Now any change automatically effects both version of the box.
- Fixed some Polish and Russian translations
- Fixed description text in "ja2_options.ini" for property "USE_ENHANCED_DESCRIPTION_BOX"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1060 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-12-05 22:50:57 +00:00
Wanne 7ff17075c1 1.13 Power Update
*** New ja2.exe build (2415) ***
- Enhanced Description Box (by Headrock)
	- Can be toggled on/off in the game settings
	- Can be customized in the ja2_options.ini (USE_ENHANCED_DESCRIPTION_BOX)
	- Further infos: http://www.bookgallery.co.il/JA2PublicPosts/DescBox.asp
- 100 AP System
	- Now the default system
	- Can be changed back to 25 AP System in the Data-1.13\APBPConstants.ini
        - Just change the property AP_MAXIMUM = 25 and you have the 25 AP System back

German and Russian EXE can be found here:
http://ja2.h758491.serverkompetenz.net/Wanne/Build_2415/


*** New XML Editor ***
- Supports the 100 AP system
- Minor adjustments


*** New INI Editor ***
- Also works as a MOD Loader.
- New entry in the ja2.ini (DEFAULT_JA2_EXECUTABLE). Used for starting JA2 v1.13 from the INI Editor
- Supports 100 AP System (APBPConstants.ini)
- Configure and start JA2 v1.13 from the INI Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1049 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-11-13 15:07:24 +00:00
Wanne 5401332632 Externalization: Restrict female enemies from being in the queens army (except Female Elite enemies)? -> RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE
INFO: This feature will be available in the NEXT SVN EXE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-09-09 16:27:41 +00:00
Wanne 34bc85e344 new exe build (2147)
- added INI option for new tracer bullets (USE_BULLET_TRACERS)
- updated German.Items.xml
- fixed one spelling mistake in Items.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@999 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-05-12 11:00:59 +00:00
Wanne f505fc194f new ja2.exe (Build: 2063):
- Fixed a CTD that occurs when closing sector inventory while the item description window is open.
- Added a new ALLOW_SECTOR_DESCRIPTION_WINDOW flag to the ja2_options.ini that allows players to turn off the stack popup and item description functionality for the sector inventory panel.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@989 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-04-22 18:45:24 +00:00
Wanne b865933318 - added missing entries for Data/Ja2_Options.INI (SLAY, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@953 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-12 18:38:50 +00:00
Wanne eda1439f5b - Externalized property (ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT) for the 1.13 exclusive enemy ambush chance which exists from the development beginning of 1.13
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@937 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-02-24 19:05:23 +00:00
Wanne 38fd9e191a Made small "cosmetic" changes to the Data-1.13/Ja2_Options.INI
Updated Data/Ja2_Options.INI so it has the same new structure like Data-1.13/Ja2_Options.INI, but with JA2 vanilla settings

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@847 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-01 21:29:59 +00:00
Wanne 1f539a13d5 Added PLAYER_AP_BONUS to [JA2 Tactical Settings] which was missing from the INI. It is already implemented in the source code.
This option gives a flat AP Bonus to all player's mercenaries, it also pushes the AP 
Cap. Works almost exactly like the enemy AP bonus.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@845 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-26 17:34:34 +00:00
Wanne c53e587edf Updated Initial garrison percentages to values that Will from the Bears Pit suggested. The old values could lead to unexpected CTDs. So now we should be on the save side.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@843 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-19 09:22:16 +00:00