Commit Graph
61 Commits
Author SHA1 Message Date
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00
Wanne 12f0ed5554 Externalized new messages for the Real-Time Mode
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-02 13:19:33 +00:00
Wanne afaba958c5 Added "Real Time Mode" (by borys762 and The_Bob)
- To look for code changes search for "The_Bob" comments
- There are 2 new entries in the ja2_options.ini in the [JA2 Tactical Settings] section: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-02 10:25:42 +00:00
Wanne 2e99cbe784 Improved Game Settings (by Arynn)
- fixed corruption of ja2.set
- ja2.set will no be saved to ja2_settings.ini
- a few more minor game setting fixes and error tracings


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-05-12 11:52:35 +00:00
Wanne 335747c3ff Added Headrock's HAM 2.8
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2650 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-04-01 12:20:30 +00:00
Wanne 8fa1c2a4e6 Merged Multiplayer UI patch from Zathras:
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-19 15:31:55 +00:00
Wanne 8afd965a5e Chinese Fixes (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-02 07:22:05 +00:00
inshy 74bd6ca4b3 Fix from Heinz:
1) Fixed error creating new soldiers in DoReinforcementAsPendingEnemy
2) Fixed some bugs in Shopkeeper interface.
3) Fixed CTD when pressing Alt-Y not in cheat mode
4) Save/load screen shouldn't appear during quickload

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2612 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-01 18:22:56 +00:00
Wanne c4e483539f Updates / Fixes by Arynn
- Fixed: Mercs randomly drop aimed weapons automatically under some weird circumstances 
- Fixed: Merc are now a little more "talkactive"
- Update: New option screen with "Next" and "Prev" button. This allows "unlimited" of options in the option screen
- New: New "Forced turn base mode" option in the option screen and also available via keyboard shortcut (CTRL+ALT+SHIFT+T) in tactical.
This forces the game to go in turn based mode when there are enemies in the sector.

INFO: There is a new STI Graphic (OPTIONSCREENADDONS2.sti) which is needed for the updated option screen.
You can download the file from http://ja2.h758491.serverkompetenz.net/Wanne/NewOptionScreen/OPTIONSCREENADDONS2.sti
Put this file in your Data\Interface folder. If I build a new release I will upload the file to SVN GameDir and then remove it from my private download folder.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-02-28 09:16:25 +00:00
SpaceViking f26095d86f Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-01-15 01:26:13 +00:00
ChrisL 7e7c27b61d Bugfix: Removed the ability to manually jump fences while wearing a backpack.
Bugfix: Force shopkeepers to drop LBENODE items to the ground instead of trying to return them to the soldier during a sale.  This keeps items in the LBENODE from being lost.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-01-06 17:14:43 +00:00
ChrisL 92219f3e5a Altered the RemoveRegion failsafe so use the REGION_EXISTS flag. This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory.
Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-12-02 22:57:32 +00:00
ChrisL 3cd3ef39cb 100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-11-06 00:46:54 +00:00
lalien 3e22dce318 Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-12 08:20:47 +00:00
ChrisL 82aec44382 Fixed bug #82: SHIFT+N allowed both sun goggles and NVGs to be worn at the same time.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-06 17:32:34 +00:00
ChrisL 07549fdc68 Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.
Adjusted the ALT+W function so it runs a bit better.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-02 16:39:16 +00:00
ChrisL bdcc920c63 Build1936
Minor adjustments to some of the rendering functions to grant a bit more control to the code.
Adjusted the mouse areas for key and item popup windows.
Added the pocket capacity indicator to sector inventory when using NewInv mode.
Added the right click option to sector inventory so you can view/manipulate stacks and view item descriptions without first equiping an item.
Updated sector inventory so that capacity values appear in all pockets.  Not just currently filled one.
Updated sector inventory so that newly placed items could be right-clicked on for details.
Increased the mouse region for the various stack popups so there is always room to close the popup without activating the description box.
Fixed a bug in the sector inventory description panel that caused a crash when trying to remove an attachment.
Fixed sector inventory so you can add attachments to weapons.
Fixed some weight issues.
Fixed a crash resulting from right-clicking in sector inventory while Item Desc window was already open.
Fixed the "Active Squad" message so it displays the squad that is actually activated.
Fixed a bug that allowed you to start a new game in NewInv mode while in 640x480 resolution.
Updated the Item Description windows so you can load a gun as well as unload.
Added new CTRL+SHIFT+D hotkey to delete all items in sector.
Added new CTRL+SHIFT+S hotkey to sell all items in sector, assuming you have the ALT+LMB option turned on in your INI file.
Fixed a problem with sector inventory item description where the status did not appear for items that couldn't stack.
Fixed a problem with Nails so he always starts with his leather jacket, even if you don't buy his gear.
Incorporated a failsafe so that NewInv mode can't be selected, nor NIV saves loaded, when no custom data path is set.
Add new IC_BELTCLIP item class.
Update pocket definition restrictions to use bitwise compare.
Add failsafe so that you can't merge LBENODEs.
Reset VC2005 so it doesn't point to a specific drive.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-29 20:35:03 +00:00
ChrisL 6d31772abd Altered the pName field from Pockets.xml to a CHAR16 value so it will support multilingual code.
Updated the Pockets.xml reader function so that we can include a german.pockets.xml and russian.pockets.xml (and any other language we eventually choose to support) just like we have with Items.xml.
I moved the "Sold Item" and "Delete Item" phrases to the language specific cpp files.
I updated the SHIFT+N hotkey so that it will now work from the strategic screen.  On tactical it handles the entire team.  On strategic, it handles only the one merc who is currently active.
I fixed a problem with the ALT+W cheat key so that it cycles properly.
I fixed a problem with the backpack buttons where the button key wasn't being properly deleted.  This could sometimes cause an "overload" which would result in a crash.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-09 17:26:55 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
Overhaul 11c4d9648e Added memory leak detection to "new" operator
Prevent merc in slot 0 from disappearing due to errant schedule.  Still need to find and fix schedule though
Prevent attempts to turn or climb roof when soldier collapsed
Fix problems when mortar or RPG randomly assigned to a soldier but cannot be added for whatever reason
Pathing favors beginning path on orthogonal and using as few turns as possible (mostly old behavior).
Prevent interruptions when soldier climbs up, which can cause fall into building just below the target roof position
Fix pauses due to soldiers hurt in previous turn
Fix soldier path not reaching destination when thrown by explosion damage or heavy gunfire
Restore pathing to cave and underground exits
Fix too many AI ending up on the roofs


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-11-09 09:10:40 +00:00
Overhaul b0b9d14154 Fix AI soldiers losing ready stance while deciding next move
Fix LUA crashing when game shuts down (caused by incomplete merge)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-10-21 05:43:45 +00:00
Overhaul dd0d6ea66d Fixed appearance of save game corruption when a game with different inventory set is loaded. Note that such games can still cause odd behavior and CTD's
Fixed old-style behavior when creating a soldier struct (caused memory corruption and leaks)
Fixed soldiers unable to fire if an error happened while firing the off-hand weapon
Fix animation system problems with soldiers interrupted while changing stance, such as twitching and not being able to navigate around obstacles
Prevent splitting money while an item is in the hand, which would result in losing the original item
Fix reverse of X,Y when checking visibility through a roof, which could make soldiers falsely visible/invisible
Prevent militia from simply waiting on the border when enemies are known to be in the sector
Fix stack overflow for soldier inventory debug display
Optimized A* pathing and cleaned up VS2K5 specific code
AI can now use all climb points for climbable buildings, not just a random few
Fix to not allow flat roof butted against slanted roof to be identified as a climb point
Prevent soldiers who cause an interrupt from a special action from continuing on their path after being interrupted
Prevent soldiers who enter or leave deep water from moving a space too far and turning back
Prevent soldiers from trying to crouch while in shallow water
Make soldier turn in the closest direction when he must get up from prone and turn then fall back to prone
Allow a soldier to swat for a tile before returning to prone if unable to return to prone immediately after a turn
Fix civilians that should show up in a sector, missing because of others that aren't
Fix a memset on a C++ class
Place Skyrider in a sector near his helecopter once available and the helicopter is present
Fix soldier corruption if too many shots burst-spread into too few tiles
Include both first and last tile in spread when some locations must be skipped
Fix to shoot at last location in burst
Fix to remove other previous spread locations when calculating a new spread
Fix to reload or rechamber off-hand when necessary, such as having a pistol shotgun in that hand


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1532 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-10-20 08:09:03 +00:00
Overhaul ffc70e9723 Fixed buffer overrun for LUA strings
Made direction variables more consistent as unsigned chars.  Several function prototypes updated for this.
Many memory leaks plugged:  External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
File catalog ignores .SVN directories (game load speedup)
Fix CTD in mouse regions
JA2 window now refuses to move to negative coords
Checks to prevent DirectX-related infinite loops due to minimizing and task switching
Invading enemies should now appear on the borders even when reinforcements disabled in .ini
Suppression should no longer work on mercs in medium water
Infant/Young creatures use restored spit instead of Molotov
Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
Further fix to AXP and AlaarDB's weapon ready check:  Now 'firing' is always counted as 'ready'.
Prevent mercs from falling and flying back through obstacles
Check whether battle group is even set before testing its location for battle setup
Burst spread locations now limited to 6, the limit within the soldier struct
Extra burst spread locations zeroed out so that they aren't used unless necessary
Spread code now only shoots at locations in the spread, and will shoot at all 6
Only mercs in the sector where autobandage happens will be made to stand up after it's done
Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
Reset attack busy count when loading a new sector


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-11 11:19:03 +00:00
lalien 85152e7a05 - replaced NO_SOLDIER with NOBODY
- replaced NO_MAP_POS with NOWHERE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 14:54:41 +00:00
AalaarDB 3f6ff281a3 Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-21 10:21:56 +00:00
Overhaul c01ba3f6f1 Fix for militia transported to NOWHERE during autoresolve in a different than current sector
INS for overhead map is back!
Weapon CTH at extreme range now calculated with soldier's real sight max


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-21 07:51:09 +00:00
Overhaul fccef1faea Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-18 19:03:20 +00:00
Wanne ce31084ae7 Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 21:39:23 +00:00
Overhaul b07d18f9f4 Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
Editor:  Fix for use of uninitialized variable in undo
Editor:  Fix for clipping bounds that are offscreen (causes crash)
Fix for AP bonus reading from INI
Fix mine indexes when looking for creature infestation of mines
Final (?) fix for militia reinforcements.  Also a change:  If you refuse reinforcements, none will come for the entirety of the battle
Increase size of cover and LOS grids to fit max radius
Fix for uninitialized light level in DistanceVisible
Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
Change the way Alt-L handles reloading


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 08:58:34 +00:00
lalien 9e92cefbfa - fixed some variables not being initialized
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-20 18:16:54 +00:00
lalien 429ca31658 - fixed Ctrl+M not moving items from/to the roof
- fixed Ctrl+S, Ctrl+F, Ctrl+M, Ctrl+R affect not visible items

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-19 14:29:05 +00:00
lalien 0c6b247cf5 - new shortcut: Shift+M moves all items in sector to location of selected merc
- fix for array initialization


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-13 23:32:44 +00:00
Overhaul d8145755c3 Added window around windowed JA2
Replaced Windows console with freeware console implementation.  Activate in windowed mode with \
Added error and quit if JA2 started in window mode in >16bpp color depth
Fix to enemy sector investigation:  Was deducting from redshirts when elites investigated
Fix AWOL militia (need additional fix to prevent them from being redistributed during after reinforcements)
Fix to tanks to add them in their original spot when a new one cannot be found.  Should modify to remove old wreckage in this case.
AI no longer tries to fire mortar when no room for it
Tanks no longer try to throw knives


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-08 07:02:56 +00:00
lalien 45b0868ace - fixed: shift-R (autoreload) doesnt check if the ammo is accesible/visible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-04 22:04:12 +00:00
SpaceViking 2b59950880 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@971 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 03:00:15 +00:00
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00
lalien 76d67f37e9 - removed beta version build define
- allowed helicopter to land in enemy controlled sector
- SHIFT+N now can use goggles attached to the helmet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-29 11:57:10 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
lalien a17a3f7cc8 - New feature: Remove attachments and unload all weapons in sector (Shift+F)
- Fix for grenade launchers (allow reloading with valid ammunition only)
- Fix for stacking items in sector



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-04-19 09:28:28 +00:00
lalien 3f37673034 - added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-03-10 18:46:57 +00:00
lalien 1d00e73866 - fixed "end move & LOS bug" ('END' button has two different actions)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-03-04 18:04:07 +00:00
MaddMugsy 0fedfb8c7d -madlab no longer allowed to set fingerprintid on rocket rifles
-ctrl+enter deadlock abort keys no longer require cheat mode to be active

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-05 00:05:24 +00:00
lalien 1a689e3cbd - soldier tool tips added
- game options changed


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-24 00:21:08 +00:00
lalien 840f73eb1c - re enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN and increased amount of troops
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 20:34:23 +00:00
lalien 5259bdeee2 - bug fix 'j' key was not working properly
- check for invalid sector in GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-04 17:52:58 +00:00
lalien fc503fc9ab - new setting in game options: Space selects next squad, when turned on there is no need to press Shift+Space to select next squad
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@165 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-04 15:36:34 +00:00
MaddMugsy 2d005563a2 -continuation of last update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 06:23:46 +00:00
lalien b9bd4cda26 - extended item info on tool tip
- new strings for item info in English/German/Russian
- German translation updated
- screen shots are not overwritten anymore
- bug fix: climbing on roof with 'j' caused CTD
- reinforcements in Omerta allowed on insane difficulty



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-27 23:19:57 +00:00
lalien 2134a20d9d Little Alien
Automatic reload
- Bug fix: reload from sector inventory only when no enemy in sector
- When in turn based mode make fast reload for the weapon in hands
- When in real time mode reload all weapons with magazines from soldier inventory

Rearrange sector inventory
- Bug fix: rearrange sector inventory only when no enemy in sector



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@76 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-21 12:25:22 +00:00
lalien cc7bae40a3 Little Alien
New key: Climb/Jump
- Press "j" in tactical to climb the roof / jump over the fence



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@74 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-20 19:50:41 +00:00