- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1813 4f8fa57e-7814-0410-bad4-adc449f26b7c
- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations
- Resort Mod_Settings.ini according to town order in cities.xml for easy referencing
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1812 4f8fa57e-7814-0410-bad4-adc449f26b7c
new modifiers for item properties:
- APs to reload
- APs to reload manually
- max distance for messy death
- gun handling
- best laser range
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
The new Item_Settings.ini is there to host modifiers for item properties in the different XML files. For now it is only used for the Weapon Overheating feature to adjust parameters based on gun class.
The ini can hold any modifiers, for example modifiers for range, armor rating, damage, weight, AP to load/fire etc. Of course somebody has to add that to the game code first. ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1800 4f8fa57e-7814-0410-bad4-adc449f26b7c
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS was added to adjust the number of aim clicks for shotguns. The default is 1.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1795 4f8fa57e-7814-0410-bad4-adc449f26b7c
There are now 3 icons for the wrench:
- green for items that can be repaired by anyone
- yellow for items that need a technician of NPC to repair them beyond repair threshold
- red for items that have <Repairable> tag set to 0 in items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1777 4f8fa57e-7814-0410-bad4-adc449f26b7c
o There was a wrong condition in LUA script (In the ja2 source code this condition works, but not in LUA!!!)
-> WRONG: if ( giLairID ) -> this is always triggered as TRUE and therefore never starts the cutscene
-> CORRECT: if ( giLairID ~= 0 ) -> if the quest has not started ( value != 0), start the cutscene
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1763 4f8fa57e-7814-0410-bad4-adc449f26b7c
IRON_SIGHT_PERFORMANCE_BONUS
This makes the base aperture in NCTH smaller by x percent when using Iron Sights or other 1x sights.
LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE
These also make the base aperture in NCTH smaller by x percent when a laser is used with the respective sight. This replaces the old Projection Factor if one of the values is != 0. To continue using Projection Factor leave these three parameters at 0.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1759 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added new backgrounds to mercs
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1754 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed crash on startup of "Vanilla" mod
o Missing Backgrounds.xml
o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it
- Updated Ja2_Settings.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1747 4f8fa57e-7814-0410-bad4-adc449f26b7c
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml".
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml.
o The instruction Morrisa will be generated after destruction of Morrisa automatically.
o All scripts lua were modified for UB
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers
These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1722 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Entering Kinpgin room through the window. Demon (bodyguard) has to let in the player and Kingpin has to expect the player
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1720 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
-> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
- If a name is available for the enemy, the name will be shown and if INDIVIDUAL_ENEMY_RANK = TRUE also the rank will be shown
- The name will be shown if INDIVIDUAL_ENEMY_NAMES = TRUE or SOLDIER_PROFILES_ENEMY = TRUE. If both are true, then the name will be taken from the enemies profiles
- Added missing entries to Data/Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1711 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New File "Quests.lua"
- Modders can now define new events relating to tasks (from 0 to 254)
- Fixed missing laptop history quest text when escorted S. to Estoni
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1679 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added random starting salaries in Ja2_options.ini
- Added more options for random stats & tweaked existing formula
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1671 4f8fa57e-7814-0410-bad4-adc449f26b7c
o This is needed, so we can read the new loadscreen hints text
o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1665 4f8fa57e-7814-0410-bad4-adc449f26b7c