Flugente
3dbdd4b2ad
added a global modifier to singleshot temperature (for those who feel the current values are too low or high).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-25 17:27:28 +00:00
Flugente
e83afa8aa0
added stealing, cutting fences (and with that building fortifications) to the list of suspicious actions for the covert trait
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5534 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-25 16:45:42 +00:00
Flugente
fd445fe5ed
New feature: Covert ops
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- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature
- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00
lalien
fa1586b22b
- loading screen stretching for all resolutions fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 14:45:25 +00:00
lalien
3a599c1e2f
- loading screen stretching for all resolutions fixed
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- warning in GameSettings.cpp fixed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 13:55:06 +00:00
Wanne
18f2420a2e
- Updated Version: 5520
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 13:31:48 +00:00
Wanne
7a8475fb45
- Bugfix: If loadscreen does not exist, the filename was not outputted
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 12:55:59 +00:00
Wanne
6671e0a8f8
- Bugfix: Fixed problem, that the correct loadscreen never was not found, although is exists
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- Cleaned up the Loading Screen.cpp file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 12:35:01 +00:00
Wanne
114f0064c4
- Removed the "JA113NODEMO" define
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 08:15:20 +00:00
Wanne
061ea16cea
- Removed the "ENABLE_DISPLAY_EXPLOSIVES" define
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5513 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 07:59:13 +00:00
Wanne
9fc9f09472
- Removed the "ENABLE_RIFLE_SLING" define
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 07:52:17 +00:00
Wanne
2b98099a34
- Now every executable (1.13, UB and Demo) uses the ja2.ini file to initialize the game
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-23 23:33:26 +00:00
Wanne
3961431e8d
- Bugfix: Skyrider stuck in sector (Bugzilla #562 )
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o I reverted the changes from revision 4724 and hopefully this fixes the "skyrider stuck in sector" bug
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5499 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-23 14:54:23 +00:00
lalien
56ae482ee2
- added full screen main menu image for all resolutions
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- added xml options mor main menu
- StretchImage if 1 the image is stretched to the screen size
- CenterImage if 1 the image is centered in X
- ImagePositionRelative if 0 the image is displayed on the same place on any resolution, ignored when StretchImage is active
- removed obsolete tags
- new buttons in main menu: "n" new game, "q" quit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-23 14:08:42 +00:00
Flugente
544314276c
- grenaded can now also be armed in the inventory like bombs
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- fix: underbarrel weapons no longer influence dirt generation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5492 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-22 19:54:35 +00:00
Flugente
30e13e1e26
New feature: The M.E.R.C. website now also has gearkits (by JMich)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-21 20:36:47 +00:00
lalien
3136327c5a
reapplied lost Russian letters fix from revision 4877
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-Fixed some problems with russian letters in IMP page (by ViSoR)
-Added 2 letters for French (Ligatures Æ, æ, Œ, œ). Now we have support for all French alphabet
-Converted French text to UTF-8 for simple use in ather OS Language
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-21 10:31:12 +00:00
lalien
82bfc8d9f4
added loading screen stretching for all resolutions
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-21 10:26:23 +00:00
Wanne
7e3b802ab6
- Fixed compilation error (in DecideAction.cpp), when ENABLE_ZOMBIES was enabled in builddefines.h
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-21 09:04:07 +00:00
Flugente
20b40ed761
- food system: auto consumption now starts at -10% instead of -25%
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- Moved key commands: 'Ctrl' + '.' now opens a message box. The commands to fill canteens and to clean weapons can be called from there. In the future, similar commands can be placed here
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-20 20:57:07 +00:00
Wanne
a64d8a9323
- Fixed compilation error in Chinese version
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- Translated a few texts for Chinese version (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5481 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 16:25:38 +00:00
Flugente
8275a1231b
New feature: advanced repair/dirt system
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- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100%
- guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576 ) to clean them by pressing 'Alt' + '.'
- more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926
- this requires GameDir revision 1496 or higher
WARING! THIS BREAKS SAVEGAME COMPATIBIITY!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 00:03:40 +00:00
Flugente
50b849997b
- savegames prior to r5471 (Sandro's new features) are now compatible with the current version
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- fix: incorrect group deletion caused crash when switching from assignment to truck
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-15 19:54:36 +00:00
Flugente
cddfbcb9f9
fix: vehicles no longer digest food, and no longer auto-consume food
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 23:36:34 +00:00
Wanne
cde4ce4229
4 new tags in Items.xml that modify skill checks. (by JMich)
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- LockPickModifier modifies the lockpick chance by a specific number. If the number is positive, it is proportional to the locksmith kit's status, if the number is negative, it will always be the same. Tag is ignored if the item isn't a LocksmithKit. FindLocksmithKit should return the one that gives the biggest bonus, but it may have trouble with stacked lockpicks. Hovering over the "Locksmith Kit" icon in UDB should tell you how much of a bonus (or penalty) that item gives you.
- CrowbarModifier increases your chances to force open by using a crowbar by the number indicated. Default vanilla crowbar has a bonus of 20, so an item with a bonus of 10 will be worse than a crowbar (but possibly smaller). FindUsableCrowbar should return the item with the biggest bonus. Tag is ignored if the item isn't a Crowbar. Hovering over the "Crowbar" Icon in UDB should tell you by how much your chances are improved, though if the item is also a weapon, the icon isn't visible.
- RepairModifier modifies a toolkit's effectiveness by that percentage. If you try to repair with a shoddy toolkit that has a RepairModifier of -20, you'll be 80% as effective, while repairing with an excellent toolkit that has a RepairModifier of 20 means you are 120% as effective. When checking if you have a toolkit at hand, it should select the one with the biggest bonus. Tag is ignored if item isn't also a Toolkit. Hovering over the "Toolkit" icon in UDB should tell you how effective the repair kit is.
- DisarmModifier increases your chances to disarm a trap by the indicated amount, modified by the Diffusal Kit's status. The FindDisarmKit should return the item with the biggest bonus, though it uses the top item in a stack. Currently using the "Wirecutters" icon in UDB, hovering over it should tell you by how much your trap disarm chance is improved.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 15:04:02 +00:00
Wanne
21dd880240
Sandro's feature pack (by Sandro)
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- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 12:19:57 +00:00
Flugente
a61d724335
- fix: combo food/drug items have to be eaten if drug effect was already attributed
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- new food situation level for the transition from food refusal to dangerous levels
- more useful stat damage warings for food
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-13 21:25:51 +00:00
Flugente
660d8d126f
- added new item flag for camo-removing items, to remove hard-coded value (CAMO_REMOVAL, #1024 )
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- fixed a bug that caused incorrect deduction of kit points
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5467 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-13 20:53:50 +00:00
Wanne
ef981b5342
- Bugfix: Finding and swapping shadow tiles when swapping a structure tile (by Realist)
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o example: When cutting a fence tile, the proper shadow tile was not swapped and correctly updated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5465 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-13 08:51:48 +00:00
Flugente
3cf0e5210c
fix: sector entering still behaved weird
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-11 17:52:12 +00:00
Flugente
333633b782
- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
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- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-11 17:07:28 +00:00
Flugente
7e8b51ad34
Fixes (by DepressivesBrot):
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- fixed some text errors
- enabled 'mark remaining hostiles' for all resolution and maps
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-08 20:46:36 +00:00
Flugente
e8a6d58175
fix: night vision bonus wasn#t given correctly when using scope modes
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5450 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-07 21:25:29 +00:00
Flugente
24708bcf2b
Fix (by DepressivesBrot): draw AP costs were not calculated correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-07 20:49:33 +00:00
Flugente
9a045be6ce
- fix: lines in UDB were displayed incorrectly
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- fix: food does not decay the first time a sector is entered (to prevent pre-placed items from rotting)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5448 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-07 20:38:29 +00:00
Flugente
771d7179bf
- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
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- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-04 17:51:12 +00:00
Flugente
cd6a07d4be
Fix: drug effects from facilities did not decay over time
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-03 19:08:28 +00:00
Flugente
3077e27d9f
New feature (by DepressivesBrot): Molle Items
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- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-02 22:30:15 +00:00
Flugente
832335d904
Improvement (by Tais): Weapons in the hands or gunsling position can also give a camo bonus. Can also be negative in regard to 'shiny' equipment
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-02 20:39:01 +00:00
Flugente
9e45af8347
change: penalties for food and water are now applied separately, thereby removing an exploit
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5437 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-31 20:54:26 +00:00
Flugente
96783bdc53
- when refilling canteens, mercs will instantly drink from them again when they are thirsty, provided that there is a source of unlimited water in the sector
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- fix: mercs no longer consume food from inventory when staffing the cantina
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5435 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-30 22:24:54 +00:00
Wanne
a618bd241c
- ActionItems Fix: Increased number of action items from 255 (0-254) to 501 (0-500) (by Jazz)
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o See file: ActionItems.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-29 11:47:36 +00:00
Flugente
1079ef1fa4
Fix: food items from enemies or in a map spawn as fresh
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5424 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-26 20:39:28 +00:00
Wanne
4caae3fc6e
- New EXE Build: 5423
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-25 08:21:23 +00:00
Flugente
36055d4e4f
- new icon for ammo belt and ammo vest
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- mercs can refuse to eat if they do not like the food (works only once)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5422 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-25 00:05:01 +00:00
Flugente
2cef09b50b
fixed bugs when handling items that are both food and drug
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-24 22:26:13 +00:00
Flugente
fe460b0325
New feature: guns can now be fed externally
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- a machinegun can be fed by another emc if he has an ammo blet in his hands
- a merc can also feed his gun with ammo belts in his inventory
- the necessary tags can be set in Items.xml in the <ItemFlag> -tag
- this feature can be turned on and off via the JA2_Options.iniReader
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574
- this feature requires the newest GameDir files, as a new face icon was added
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5415 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 19:31:27 +00:00
Wanne
c265a63b28
- Updated Merc Inventory Popup-Code (by The_Bob)
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o externalized the hardcoded popup text code
o enable/disable the popup in the ingame option screen
-> To open the popup, left click on empty merc inventory slot while viewing sector inventory in mapscreen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 14:01:08 +00:00
Wanne
609047e333
- Updated VS 2005 and VS 2008 project files to include the missing referenced Food files
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5413 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 12:57:46 +00:00
Flugente
382fcbe14f
Fix: buildfile entries were missing
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5412 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-21 17:31:26 +00:00