o ja2 (JA2 1.13)
o ja2_ub (JA2 Unfinshed Business 1.13)
o MapEditor (JA2 1.13 Map Editor)
o Addes missing ja2_options.ini entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1454 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries.
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13
o The Demo has to be started with a special compiled 1.13 demo executable
o This demo is as close as possible to the original JA2 Demo
o There is a special "ja2_Demo.ini" file for the demo settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
XML Editor 0.91
- Reduced DefaultAttachment to 10 fields from 20
- Enabled AvailableAttachmentPoint to go up to 10 fields
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1414 4f8fa57e-7814-0410-bad4-adc449f26b7c
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml
XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields: AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
- allows use of Directional, ubHorizontalDegree, ubVerticalDegree tags
XML files updated after running through the editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1410 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.
- Proper picture for Tripwire (by smeagol)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1403 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Re-Added the USE_XML_TILESETS property to ja2.ini
- Now you can start a game with USE_XML_TILESETS = TRUE (using Data-1.13\Ja2Set.dat.xml) or USE_XML_TILESETS = FALSE (using Data-1.13\BinaryData\Ja2Set.dat), because both files should contain identical data
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1402 4f8fa57e-7814-0410-bad4-adc449f26b7c
New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added.
Cleanup of xml files in Data folder after running them through the editor.
Removed references to non-existant item id 1525.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1399 4f8fa57e-7814-0410-bad4-adc449f26b7c
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use.
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.
- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205
- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.
- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
- JMich fixed a possible crash scenario at start.
- Fragmentation data values are now able to go above 100 in Item Data form.
Added fragments to Fragmentation Rocket and VOG Jumping Grenade
Allowed old Talon GL to be more than a paperweight if/when it is found on the vanilla maps
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1395 4f8fa57e-7814-0410-bad4-adc449f26b7c