- There is a new "Mod_options.ini" file located in the "Data" MOD folder
- Only modders should make changes to the file.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1464 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1462 4f8fa57e-7814-0410-bad4-adc449f26b7c
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.
- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
o ja2 (JA2 1.13)
o ja2_ub (JA2 Unfinshed Business 1.13)
o MapEditor (JA2 1.13 Map Editor)
o Addes missing ja2_options.ini entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1454 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries.
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13
o The Demo has to be started with a special compiled 1.13 demo executable
o This demo is as close as possible to the original JA2 Demo
o There is a special "ja2_Demo.ini" file for the demo settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
XML Editor 0.91
- Reduced DefaultAttachment to 10 fields from 20
- Enabled AvailableAttachmentPoint to go up to 10 fields
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1414 4f8fa57e-7814-0410-bad4-adc449f26b7c
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml
XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields: AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
- allows use of Directional, ubHorizontalDegree, ubVerticalDegree tags
XML files updated after running through the editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1410 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.
- Proper picture for Tripwire (by smeagol)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1403 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Re-Added the USE_XML_TILESETS property to ja2.ini
- Now you can start a game with USE_XML_TILESETS = TRUE (using Data-1.13\Ja2Set.dat.xml) or USE_XML_TILESETS = FALSE (using Data-1.13\BinaryData\Ja2Set.dat), because both files should contain identical data
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1402 4f8fa57e-7814-0410-bad4-adc449f26b7c