- LockPickModifier modifies the lockpick chance by a specific number. If the number is positive, it is proportional to the locksmith kit's status, if the number is negative, it will always be the same. Tag is ignored if the item isn't a LocksmithKit. FindLocksmithKit should return the one that gives the biggest bonus, but it may have trouble with stacked lockpicks. Hovering over the "Locksmith Kit" icon in UDB should tell you how much of a bonus (or penalty) that item gives you.
- CrowbarModifier increases your chances to force open by using a crowbar by the number indicated. Default vanilla crowbar has a bonus of 20, so an item with a bonus of 10 will be worse than a crowbar (but possibly smaller). FindUsableCrowbar should return the item with the biggest bonus. Tag is ignored if the item isn't a Crowbar. Hovering over the "Crowbar" Icon in UDB should tell you by how much your chances are improved, though if the item is also a weapon, the icon isn't visible.
- RepairModifier modifies a toolkit's effectiveness by that percentage. If you try to repair with a shoddy toolkit that has a RepairModifier of -20, you'll be 80% as effective, while repairing with an excellent toolkit that has a RepairModifier of 20 means you are 120% as effective. When checking if you have a toolkit at hand, it should select the one with the biggest bonus. Tag is ignored if item isn't also a Toolkit. Hovering over the "Toolkit" icon in UDB should tell you how effective the repair kit is.
- DisarmModifier increases your chances to disarm a trap by the indicated amount, modified by the Diffusal Kit's status. The FindDisarmKit should return the item with the biggest bonus, though it uses the top item in a stack. Currently using the "Wirecutters" icon in UDB, hovering over it should tell you by how much your trap disarm chance is improved.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- new item flag (CAMO_REMOVAL, 1024) for camo-removing items, added to rag (item 1022)
- added xml with current ItemFlag-values (Lookup/ItemFlag.xml)
- added small and medium pics for the masterkey (by wil473)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1489 4f8fa57e-7814-0410-bad4-adc449f26b7c
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
o New feature: guns can now be fed externally
- a machinegun can be fed by another emc if he has an ammo blet in his hands
- a merc can also feed his gun with ammo belts in his inventory
- the necessary tags can be set in Items.xml in the <ItemFlag> -tag
- this feature can be turned on and off via the JA2_Options.iniReader
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1477 4f8fa57e-7814-0410-bad4-adc449f26b7c
o externalized the hardcoded popup text code
o enable/disable the popup in the ingame option screen
-> To open the popup, left click on empty merc inventory slot while viewing sector inventory in mapscreen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Later, we should disable the food system in the start new game screen for the "Data" folder, like it was done for New Inventory. Then we can delete this minimal Food.xml file
- Added missing INI food properties for the "Data\Ja2_Options.INI" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1472 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.
- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.
WARNING: This will break savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521