majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
rftrdev
feaf9827c9
Set up ASSIGNMENT_REBELCOMMAND
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Hook up Start Mission button
2022-10-13 11:31:48 -07:00
Asdow
5197ef21e5
r9402: Fixed nullptr dereference & assertion error
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https://github.com/1dot13/source/issues/3#issue-1400794531
https://github.com/1dot13/source/issues/2#issue-1400794162
2022-10-10 07:45:20 +03:00
Sevenfm
508adc4eee
Show "Select All" line in strategic movement popup box only if we have more than 1 movable squad in sector (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-29 18:58:33 +00:00
Shadooow
52a42d0354
Changed behavior of Select All button in movement box. Now it will select remaining soldiers, if only some of them are selected instead of deselecting them. It will of course still deselect all if all are selected.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-31 08:46:52 +00:00
Sevenfm
8c59159213
Added "select all" option for strategic movement popup box (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-20 19:48:56 +00:00
Shadooow
5bb4de2484
Fixed bug where kicking out a merc and telling him to drop items in current sector while having that sector map inventory open would fail to move his items into sector inventory.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-15 14:08:41 +00:00
Shadooow
18b21ce561
Fixed bug splitting escort-requiring npc with another merc, who is under that npc in squad list, from existing squad resulting in putting the two into different groups and disallowing to plot movement.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-12 03:12:33 +00:00
Shadooow
e600134786
fixed bug allowing to move robot without soldier having control device if they were both in party where another soldier not chosen to move had the device
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9227 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-01 20:44:21 +00:00
Shadooow
9737bd9255
fixed bug allowing to plot path with Robot or NPCs that needs to be escorted on their own
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-01 12:36:03 +00:00
Sevenfm
0cc70519d3
Widescreen UI patch (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-21 12:56:27 +00:00
Shadooow
9f18ebb382
fix: mercs in a helicopter can initiate movement by clicking in their destination column, like regular on-foot/in-car movement (by rfrt)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-17 21:58:13 +00:00
Flugente
960bb2d4ba
New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
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Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).
For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481
Requires GameDir >= r2599
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 19:38:55 +00:00
Shadooow
4ca4ea279a
why the hell do we have bVehicleID and iVehicleId where the former is some old leftover with wrong value?
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 05:15:52 +00:00
Shadooow
143711f1ac
fix: no more moving around with vehicle that has no fuel
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9109 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 02:22:30 +00:00
Sevenfm
e97b84b01a
Allowed moving items between mercs in map screen during combat for mercs that are not in the sector where battle is occurring (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9009 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 17:45:35 +00:00
Flugente
ce61a0b85b
Fix: if no squad name is provided in xml, fall back on hardcoded name
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Flugente
1e101b2065
Use macro where appropriate for easier maintenance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente
de24b4df88
Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente
be7005c3f8
- Fix: messagebox flagmask is UINT32, not UINT16 or UINT8
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- added flag to display messagebox buttons horizontally instead of vertically
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 14:03:28 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
c0d77f79c7
Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 15:31:11 +00:00
Flugente
82a2b6c2db
Added new assignments for training existing militia and doctoring them.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 21:20:38 +00:00
Flugente
cf2f219067
Cleaned up assignment menu code (WIP)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-03 15:42:16 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente
e2c05ce1c6
minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-13 20:19:44 +00:00
Flugente
258e9c24a0
New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-05 22:22:50 +00:00
Flugente
e206c21daa
Unified strategic map display code for airspace, militia restrictions and disease
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 22:48:16 +00:00
Flugente
ec90c52bd2
- Stat losses are now displayed in the laptop
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- Breath regeneration through sleep is now displayed in a tooltip
- If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-01 20:23:02 +00:00
Flugente
b2217eaab9
Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
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GameDir >= r2245 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-20 20:39:51 +00:00
Flugente
33e5443cb7
The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-12 18:28:36 +00:00
Flugente
c9bcf90966
Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
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GameDir >= r2204 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne
f086611d21
Merged from revision: 7344
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Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Wanne
0a16af6fe2
Merged from revision: 7329
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- Fixed Movement box and Militia Popup box x-coordinates in non-standard resolutions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-12 10:10:13 +00:00
Flugente
0efc3b7241
- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
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- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-10 21:19:26 +00:00
Flugente
8927918913
Fix: skill display crashed and/or was badly aligned when selecting many traits (by cres)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-02 17:21:23 +00:00
Wanne
acd6cde6ae
Merged from revision: 7138
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Bugfixes (by anv)
- autofeeding bug,
- drop items on dismiss optimization,
- effectiveness of suppression was increased/decreased with every influenced soldier if set to other than default 100,
- item status changed to INT16 on item create - item status is also used to specify amount of money (*50), if NPC had a lot of money in his starting gear, its amount would be incorrect.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-04-06 18:30:12 +00:00
Wanne
4c0bd0e03a
Merged from revision: 7134
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- Externalized country name and noun to cities.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-04-06 14:43:48 +00:00
Wanne
11037729f0
Merged from revision: 6905
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Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-12 17:22:40 +00:00
Flugente
d6186aca15
Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
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- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-26 12:18:43 +00:00
Wanne
44cf72a2e0
- Fixed compilation error for JA2UB define (by anv)
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- Added missing string to _FrenchText.cpp
- Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-28 18:27:09 +00:00
Wanne
23e02580bf
- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
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o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:21:43 +00:00
Wanne
e58ce236b5
Externalizations (by Buggler)
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- Externalized airport sectors
- Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location
- Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-17 14:49:52 +00:00
Wanne
7ccdd5f7ab
- Missing changes for revision 6500 (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-16 10:53:15 +00:00
Wanne
c14e76622a
- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
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- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-08 16:08:50 +00:00
Flugente
8171fdbe7e
new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
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Warning: GameDir >= r1723 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 15:22:29 +00:00
Flugente
40979fce1c
code changes:
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- the amount of food points one gets for eating now depends on the current food situation
- food/drink percentage now goes from 0 to 200%, with 100% being the optimal value
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-26 00:54:22 +00:00
Flugente
6bf3775c3b
cleaned up trait name displays
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:10:28 +00:00
Flugente
36f7399d3b
- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.
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- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-05 01:02:59 +00:00