Flugente
|
ef2fb4dda6
|
Change: only deactivate facial animations if all 4 offsets are 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8571 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-11 18:16:13 +00:00 |
|
Flugente
|
e7de185669
|
In order to prevent conflicts, Facts set by stock NPC conversations are now noted in the facts-enum
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-09 19:13:33 +00:00 |
|
Flugente
|
0f31a8616a
|
Fix: face sti files were not found for profiles >= 100 using ubFaceIndex < 100
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-05 20:56:08 +00:00 |
|
Flugente
|
9161863f6a
|
If FOOD_EATING_SOUNDS is FALSE, don't play the 'cool' sounds when applying items to soldiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-04 19:11:49 +00:00 |
|
Flugente
|
87bd1118d0
|
Fix: NPCs with profile > 170 have missing approach values, making it imposssible to fulfil opinion checks
Fore more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=353657&#msg_353657
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-02 01:23:59 +00:00 |
|
Flugente
|
2d31145d06
|
Manuel's .npc script uses flag 430, so take note of that.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8565 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-02 01:00:26 +00:00 |
|
Flugente
|
492790cbf0
|
Fix: lua function CheckMiscFlags1 checks the wrong flags
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-06-02 00:56:15 +00:00 |
|
Flugente
|
f945d164af
|
Fix: Make sure MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM is not applied to farms inside towns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-05-16 21:54:16 +00:00 |
|
Flugente
|
52b7de54e1
|
If a gun's currently used ammotype has <numberOfBullets> > 1, display the gun damage in EDB in 'bullet damage X bullets fired' format, taking <multipleBulletDamageMultiplier> / <multipleBulletDamageDivisor> into account.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=353533&#msg_353533
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-05-16 21:15:37 +00:00 |
|
Flugente
|
e15a61a5cc
|
Fix: in OCTH, damage modifiers for guns are only displayed correctly if the gun fits into a small pocket
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8561 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-05-15 23:19:23 +00:00 |
|
Flugente
|
100eea196b
|
New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499
Requires GameDir >= r2424
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-05-14 21:26:37 +00:00 |
|
Flugente
|
70ad3387a8
|
- Fix: creature attack variables are not always cleaned up properly
- Fix: game remains in pause state after using cheat to avoid creature attack in strategic
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-05-14 19:08:17 +00:00 |
|
Flugente
|
9e71b31a30
|
- Fix: missing individual profiles for militia arriving in currently loaded sector
- reduce number of warnings if no individual militia profiles are found
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8558 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-19 19:23:08 +00:00 |
|
Flugente
|
150b05e0b5
|
Fix: sound for drinking water played twice
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-18 23:12:33 +00:00 |
|
Flugente
|
d6d283ca00
|
Fix: fixed raid attack times
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-15 17:56:33 +00:00 |
|
Flugente
|
80674249cc
|
New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154
Requires GameDir >= r2420
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-15 14:42:01 +00:00 |
|
Flugente
|
1ea69989ed
|
Fix: bad radar/overhead map colours for creature team.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22776&goto=353150&#msg_353150
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8553 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-15 13:35:06 +00:00 |
|
Flugente
|
f8e1fd1e74
|
Fix: zombies do not move due to low morale
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-14 18:34:49 +00:00 |
|
Flugente
|
140e377d1e
|
Fix: interrogation intel gains are wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-09 19:21:06 +00:00 |
|
Flugente
|
65c99e02a3
|
Fix: healing update relied on first merc
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-04-03 19:40:22 +00:00 |
|
Flugente
|
64a971edec
|
If MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC is FALSE, militia can be controlled everywhere even without staffing a HQ
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-14 20:20:13 +00:00 |
|
Flugente
|
56f9864441
|
- Fix: wrong print format in militia battlereports
- Added flag for militia desertion
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-14 19:46:43 +00:00 |
|
Flugente
|
524fc502f8
|
Fix: clean up email functions (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-12 22:57:13 +00:00 |
|
Flugente
|
c8a01e613f
|
Fix: if militia groups arrive in combat alongside the player, it is possible they are interpreted as being already present, thus spawning in the sector instead of at the edges.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8545 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-11 12:50:04 +00:00 |
|
Flugente
|
b20c9a9de9
|
Fix: If 'forced turn mode' is active, sometimes enemy groups already present in an enemy-occupied sector are interpreted as pending reinforcements, causing them to spawn at the sector edges instead of inside the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-11 12:36:27 +00:00 |
|
Flugente
|
6b040c0eba
|
Fix: deleted outdated setting
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-10 17:59:52 +00:00 |
|
Flugente
|
c0d77f79c7
|
Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-10 15:31:11 +00:00 |
|
Flugente
|
d6db35f000
|
- Fix: possible crash if enemy forces arrive via non-group (enemy heli)
- Fix: possible crash when ordering militia to move if previous path was not properly cleared
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-08 21:49:26 +00:00 |
|
Flugente
|
1e38e07ad9
|
Fix: if a militia group in movement is attacked and flees from autoresolve, they remain in the sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-07 21:09:27 +00:00 |
|
Flugente
|
88f6f8cc06
|
Make a note in a militia's history if they were promoted due to drill
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-06 22:38:27 +00:00 |
|
Flugente
|
2080e787dd
|
- added translations
- militia menu is always present so that the player has an easier time figuring out why he cannot do something
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-05 18:23:24 +00:00 |
|
Flugente
|
82a2b6c2db
|
Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-04 21:20:38 +00:00 |
|
Flugente
|
a95c4fd614
|
Fix: UB compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-04 17:11:56 +00:00 |
|
Flugente
|
f45c0a3544
|
Fix: UB compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-04 17:08:00 +00:00 |
|
Flugente
|
62f8b7d3e8
|
Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8534 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-03 16:04:47 +00:00 |
|
Flugente
|
cf2f219067
|
Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-03 15:42:16 +00:00 |
|
Flugente
|
5501e390de
|
Fix: math functions on VS2010
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8532 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-03-02 22:47:54 +00:00 |
|
Flugente
|
90de5ed424
|
Additional dialogue can be used for consuming specific items
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-28 20:29:30 +00:00 |
|
Flugente
|
f4171a3889
|
If a merc's background has <druguse> set, they occasionally consume beneficial drugs in combat for free.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-28 20:01:07 +00:00 |
|
Flugente
|
abb8152d24
|
Fix: missing files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-27 00:49:42 +00:00 |
|
Flugente
|
3bbdd4a23a
|
New ability: a disguised spy can distract unalerted enemies, making it easier to sneak by.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&goto=352562&#msg_352562
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-25 19:07:31 +00:00 |
|
Flugente
|
c8e9a3fb8e
|
Fix: if we steal from an enemy, they turn to us if they notice us
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8527 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-25 16:21:45 +00:00 |
|
Flugente
|
7a537c3a2e
|
Fix: soldier automatically taunts us whenever we steal, making stealth impossible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-24 20:45:27 +00:00 |
|
Flugente
|
c7d68dbd55
|
If DISABLE_EVOLUTION is TRUE, learning evolution is not used.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=352514&#msg_352514
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-22 19:01:43 +00:00 |
|
Flugente
|
9773e1d293
|
Fix: on low resolutions, the message log blocks parts of the inventory,so deactivate the log in that case
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-21 20:45:57 +00:00 |
|
Flugente
|
92e759555d
|
- New enemy role: display whether an enemy carries a key
For more, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21774&goto=352502&#msg_352502
- If ENHANCED_CLOSE_COMBAT_SYSTEM is on, stealing multiple items from an enemy is possible if he is not on alert
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-21 18:49:35 +00:00 |
|
Flugente
|
e55b480996
|
New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-18 23:17:34 +00:00 |
|
Flugente
|
ee73811cfe
|
If PRINTOUTTILESET is TRUE, also print out the room number when pressing 'f'.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-17 19:32:10 +00:00 |
|
Flugente
|
876b8f2502
|
Fix: possible crash during item transformation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8520 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-02-17 19:23:03 +00:00 |
|
Flugente
|
e7ce503e9e
|
Cleaned up arms dealer code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
|
2018-01-28 20:51:07 +00:00 |
|