Fixes (by Buggler)
- IMPPrejudice page not showing when reviewing in finish mode
- Added message when minor traits are unselectable due to all IMP available slots taken up by major traits
- Display message when pressing hotkey 'G' to toggle artificial merc light
- refactor hotkey weapon switching and make function available in OIV too
- hold ALT key to swap item instead of opening description box for valid attachment on cursor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Some fixing and adding position in overhead map to be in center of big map.
Details:
- Calculate overhead map cords from your current position on big maps.
- Fix incorrect placing room numbers in maps with cliffs.
- Fix CTD during deletion of sector items using CTRL+D or CTRL+Del.
- Remove light, door and item cursor and item tiles after coping building.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1. Now you don't need to hold shift all the time while planting bomb, just shift+click is enough.
2. If successfully taken new bomb from inventory (or using Tripwire Roll), cursor is not changed back to MOVE after planting bomb.
This means one less right-click for each bomb when making big minefields/tripwire networks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Solve issues related to my recent editor fixes.
Details:
- Fix missing condition when using keyboard for load any map from listed profiles in CTRL+L list box.
- Fix CTD during gWorldItems resize after adding certain amount of items.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
The assumed target area was much to small for the calculated aperture so AI got abysmal CTH values all of the time and wouldn't use guns from far away because of that.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: on certain conditions, gpCurrentTalkingFace gets garbage values assigned. If BOOLEAN fTalking then does get a value > 0, the incorrect face does not get cleaned.
This worked until now, but we cannot rely on garbage values alone.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6834 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixes (by Buggler)
- draw NCTH cursor indicator after health bar indicator due to potential overlap (thanks to Sevenfm)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim
- streamlined burst & auto mode right click aim mechanism
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised
2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)
3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp
4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix BigMaps cliff-prone problem.
Details:
- Bug which prevent merc to go prone and crawl in big maps with cliffs was reported by Buggler who already find source of problem which lies in DB_STRUCTURE_TILE struct variable sPosRelToBase. This variable contains relative position to base tile which and cannot simply be change to INT32 as data from JSD files are loaded into it. However reason for problem is because sPosRelToBase is not updated for quite bunch of structures when map size is changed so add macro which in real time perform conversion and update sPosRelToBase value.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator
New health bar offers you:
- Suppression shock indicator (shock affects your CTH)
- Optional larger version (useful for hires playing)
- Cover indicator that will tell you if your cover is not perfect
- Target movement tile cover indicator (hold SHIFT)
- Sneaking indicator (sneaking is shown by brown border color)
- AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT )
Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).
List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4
2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level
3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html
1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
3 - show damage as white asterisks
4 - show damage as red asterisks
Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100
2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.
3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini
Possible values:
0 - do not show
1 - show on moving hit counter
2 - show above soldier
The values are color coded:
Suppression is light gray
Shock is yellow
AP loss is blue
Morale hit is green
SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE
This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE
Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- tweaked the stats generation so should see less super high level marks/agi, especially on low level mercs
- randomization will now only affect AIM/MERC mercs.
- randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE.
I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- AP/BP costs:
o Disarm: AP_DISARM_MINE, BP_DISARM_MINE
o Inspect: AP_DISARM_MINE/2, BP_DISARM_MINE/2
o Remove Blue Flag: AP_DISARM_MINE/2, BP_DISARM_MINE/2
o Blow Up: AP_DISARM_MINE/4, BP_DISARM_MINE/4
- Note: AP_DISARM_MINE value is modified if merc has ambidextrous trait.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6685 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1.) USE_ITEM_NEW
- It creates new items with firstResultingItemIndex and secondResultingItemIndex (if defined) and deducts 1 point from firstItemIndex's status (for each new item).
- When firstItemIndex's status reaches 0, the item is destroyed.
- With this type of merge, you can use knife on tripwire roll, for example, to get 2 new tripwire items. So you can think of tripwire roll as container for 100 tripwires.
<MERGE>
<firstItemIndex>299</firstItemIndex>
<secondItemIndex>1640</secondItemIndex>
<firstResultingItemIndex>1524</firstResultingItemIndex>
<secondResultingItemIndex>1524</secondResultingItemIndex>
<mergeType>13</mergeType>
<APCost>20</APCost>
</MERGE>
2) USE_ITEM merge creates secondResultingItemIndex item if defined.
- With this secondResultingItemIndex defined, you can use knife on T-Shirt to get 2 rags.
<MERGE>
<firstItemIndex>299</firstItemIndex>
<secondItemIndex>195</secondItemIndex>
<firstResultingItemIndex>1022</firstResultingItemIndex>
<secondResultingItemIndex>1022</secondResultingItemIndex>
<mergeType>6</mergeType>
<APCost>20</APCost>
</MERGE>
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6681 3b4a5df2-a311-0410-b5c6-a8a6f20db521