1st) Weight Overflow, mostly when calculating Weight of Creature Spit Ammo. This has no Ammo, so the old code calculated accidentally -1.6f, resulting in 0xFFFF integer
2nd) GetAttachmentComboMerge() improved. Now a base item can be merged with _different_ 2nd items to result in _different_ merges. Before, a base item was only able to be merged to _one_ result. F.I. if we want to make a Dart gun from Dart pistol by adding (a buttstock and) wheter a steel tube /or/ a Gun Barrel Extender, the old code wouldn't work for the Gun Barel Extender, since it would never been tested, if there is a Gun Barrel.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1069 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added missing #includes
Added LUA scripting and console
Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain
Fixed signedness of many grid variables used in GetMouseMapPos calls
Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure
Added checks so enemies don't try to chuck RPG grenades with their hands
Now possible to shoot a someone in the head if he's in water
Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.
Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have
Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired.
Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock
Change to greatly speed up closing the sector inventory window in an unloaded sector
Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting
Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.
LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
--prohibited attachments are removed from the new item
--guns used as a merge target have their ammo removed if the magazine size or caliber don't match, or if the resulting item is no longer a gun
This code change should allow for conversion kits for weapons (ie: Steyr Aug 5.56mm conversion kit to 9mm Steyr Aug Para)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@455 3b4a5df2-a311-0410-b5c6-a8a6f20db521
-added code to support urban, desert and snow camo
2 issues:
1. Need to test this to make sure it works, since I'm at work. I'll test it all out tonight.
2. There is no Snow terrain type. Anyone have any great ideas on how to test for it?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
-nerfed semi-auto sniper rifles:
From Starwalker:
>Bolt-action sniper rifles are still not used by players, so I would
>propose (again) that the number of aiming actions be tied to rifle
>type, not scope type (but still only if a scope [of any type] is
>mounted):
>Autoloaders: max 6 Aim-AP
>Bolt-action: max 8 Aim-AP
>
>It is the only way I can think of to make the bolt-action rifles
>worthwhile compared to the autoloaders (the added accuracy of the
>bolt-action rifles seems to be of no interest to the players...).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@369 3b4a5df2-a311-0410-b5c6-a8a6f20db521