Commit Graph
963 Commits
Author SHA1 Message Date
Wanne eaacef7221 Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot)
- There is a new "Mod_options.ini" file located in the "Data" MOD folder
- Only modders should make changes to the file.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1464 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-19 07:54:10 +00:00
Wanne 0a8c395c3e ja2_options.ini update (by Flugente)
- added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1462 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-16 22:58:52 +00:00
Wanne 9404de5640 Enabled the HIGHSPEED_TIMER in the Ja2.ini, which is used for the feature "Fast Enemy AI Turns" in the ingame options
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1460 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-13 07:53:42 +00:00
Wanne 010ff3d5ef Bugfix: Static fortifications (by Flugente)
- Changed Item type for shovel to "Misc-Item" (it cannot be used as a weapon anymore)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1458 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 16:08:13 +00:00
Wanne a6f24ac9ce Fortification feature fixes (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1457 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 07:46:03 +00:00
Wanne a2f598799c - Added missing ini properties to the Data/APBPConstants.ini and Data/Ja2_Options.INI file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1456 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:48:38 +00:00
Wanne ac173284c4 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.

- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:34:38 +00:00
Wanne 4dc1b8183e - Added JA2 1.13 Executable files (Revision: 5334)
o ja2 (JA2 1.13)
o ja2_ub (JA2 Unfinshed Business 1.13)
o MapEditor (JA2 1.13 Map Editor)
o Addes missing ja2_options.ini entries

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1454 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 20:11:04 +00:00
MaddMugsy 191761bdd2 Added Zombie battle sounds
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1453 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 19:55:42 +00:00
MaddMugsy de3a74ccda Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1452 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 18:19:55 +00:00
Wanne b9c273c25e New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 08:30:54 +00:00
Wanne 57bc386faf - Added missing entries for quiet training and quiet doctoring to Ja2_Settings.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1449 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:52:21 +00:00
Wanne 7f01c87db8 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
Wanne ad5791151f - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-01 12:04:50 +00:00
MaddMugsy 8596981e9e XML Editor .96:
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:48:22 +00:00
MaddMugsy a80e4000cd 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne f64bdf01a1 - Fixed type in Items.xml
- Added new drug comment in Drugs.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 08:00:16 +00:00
Wanne 88dac110a3 - New drug: antidote cures poisoning (by Flugente)
o Item#: 1539


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 07:53:03 +00:00
Wanne 82b6cc2b9e - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne f3598da61c - Removed (hide) Spooky from M.E.R.C website
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:47:24 +00:00
Wanne 735dbb57ec - Fixed "OldAIMArchive.xml" for "Data" folder (added missing veterans)
- Removed unused WF merc entries from AIMBIOS.EDT ("Data") folder
- Added missing "TOPTION_QUIET_TRAINIG" to Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1440 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:25:57 +00:00
Wanne 9d42876b8b - Updated JA/DG Merc MOD (by Dimitri)
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries. 
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 10:19:47 +00:00
Wanne 0cc00b1da0 - Updated/improved "Spooky'" speech and battle sound files (by Dimitri)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1438 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 23:17:35 +00:00
Wanne ab69dcdcb5 - Fixed missing <AttachmentClass> tag in "Data\TableData\Items.xml"
- Added comment block for "Data\TableData\Drugs.xml"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1437 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 22:21:02 +00:00
MaddMugsy 22f0f89b33 Updated Lookup table xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1436 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 17:07:58 +00:00
Wanne 5b2f9de954 - Bugfix: Fixed the problem when playing with vanilla ("Data" folder), that you cannot train any militia (the training action was always disabled)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1433 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 13:06:14 +00:00
Wanne 50afd7b191 - Fixed wrong entries Data/TableData/Magazines.xml which resulted in wrong items after hiring a merc
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1432 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 11:54:33 +00:00
Wanne a5eab5db8b - Updated GameInit.lua (for the Data-JA2Demo MOD)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1431 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 11:22:43 +00:00
Wanne b3dfa960f2 - Added the JA2 Demo as a new 1-13 MOD (by Jazz)
o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13
o The Demo has to be started with a special compiled 1.13 demo executable
o This demo is as close as possible to the original JA2 Demo
o There is a special "ja2_Demo.ini" file for the demo settings.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:57:24 +00:00
Wanne 44ae08e776 - Enabled the "Auto Fast Forward Mode" in the ingame options for the "Data-1.13" folder per default
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1429 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:53:59 +00:00
Wanne e23da51717 - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:27:25 +00:00
Wanne efd0dc05b6 - Added new example and usage of a new LUA Method called "HireMerc()" where we can hire a specific merc by the LUA method call
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1427 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:05:05 +00:00
MaddMugsy 82ad2e599e Vince's starting medkit and first aid kit no longer have 1% status
Temp file deleted
ACOG reference in INI file changed from saying it's a 10x scope to a 4x scope

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1426 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-17 17:30:28 +00:00
Wanne 765c6221dc JA/DG Merc MOD v3.0 (by Dimitri)
- Fixed a lot of speech files
- Added some new speeches from JA1 series. (Spike, Snake, Vinny and many others)
- Fixed Ivan's quotes
- Organized merc's salaries
- Edited merc's stats and traits
- Gary moved to A.I.M. from M.E.R.C

see here: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1424 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-15 22:00:38 +00:00
Wanne 06c734e267 - Updated MercProfileEditorLanguages.xml (Chinese) (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1423 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-09 17:46:06 +00:00
Wanne 43b93740c8 - Added new prone bandaging animations (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1421 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-06 14:47:32 +00:00
Wanne 17abf4f558 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1420 4f8fa57e-7814-0410-bad4-adc449f26b7c 2012-05-05 21:16:48 +00:00
Wanne fb837c7b10 UB:
- Deleted unused "TableData/Text" folder
Updated ja2_options.ini
- Added missing properties
- Reworked wrong comment style
- Enabled the "USE_SCOPE_MODES" feature for Data-1.13


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1415 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-30 08:17:12 +00:00
MaddMugsy 1ba2086b74 Corrected numbering on Drugs.xml files
XML Editor 0.91
- Reduced DefaultAttachment to 10 fields from 20
- Enabled AvailableAttachmentPoint to go up to 10 fields

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1414 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-30 05:02:51 +00:00
MaddMugsy d563881a4d Added AttachmentPoint.xml
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml

XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields:  AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-28 00:21:10 +00:00
Wanne 8004ec9387 New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1412 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-27 13:28:35 +00:00
MaddMugsy 78ea5ac18e XML Editor updated to .86
- allows use of Directional, ubHorizontalDegree, ubVerticalDegree tags
XML files updated after running through the editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1410 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-20 21:30:09 +00:00
Wanne dabb04f324 - Tripwire / Claymore / Makeshift Mines update (by Flugente)
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-20 10:44:46 +00:00
Wanne 83c9fa163f - Updated Cover Display & Mines Display Hotkeys.txt with additional Mines hotkeys
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1407 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-14 17:05:38 +00:00
Wanne 5e2088ddd4 - Bugfix ActionItems.xml (by Jazz)
o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-14 13:05:10 +00:00
Wanne d7f803fd62 - Added gunsling to Reapers weapon (Gearkit 3) to test the new gun sling feature (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1404 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-13 22:43:32 +00:00
Wanne 19fdfb0777 - New Feature: Rifle Sling (by Flugente)
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.

- Proper picture for Tripwire (by smeagol)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1403 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-13 08:20:12 +00:00
Wanne ecca400704 - Removed the additional P4-P9 items from the Ja2Set.dat.xml file
- Re-Added the USE_XML_TILESETS property to ja2.ini
- Now you can start a game with USE_XML_TILESETS = TRUE (using Data-1.13\Ja2Set.dat.xml) or USE_XML_TILESETS = FALSE (using Data-1.13\BinaryData\Ja2Set.dat), because both files should contain identical data

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1402 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 20:56:58 +00:00
MaddMugsy e0839a2bdf AttachmentClass.xml changed to NasAttachmentClass.xml. (New AttachmentClass.xml added to Lookup folder instead)
New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added.
Cleanup of xml files in Data folder after running them through the editor.
Removed references to non-existant item id 1525.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1399 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 18:43:45 +00:00
Wanne e1e2aee686 - Bugfix: Fixed the problem with the klaxon and flare items from ActionItems.xml (by Jazz)
o There was the bad numbering of objects in tag <BombItem>



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1398 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 16:49:02 +00:00