- all: added Water-fx (drowning mercs)
- updates to Boss
- updates to Samuel
- updates to Gary
- updates to Moses
- updates to Needle
- updates to Juan
- updates to Wahan
- updates to Weasel
- updates to Speck
- updates to Skitz
- updates to Wally
- updates to Carp
- updates to Dyno
- updates to Leon
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8270 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Attacks fix: 100 AP system for HitRate calculation
EstimatePath fix: ignore person at destination if we are estimating path cost
FindFlankingSpot: use full search range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.
This option will be removed once this code change has been accepted (or deemed unacceptable).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.
This option will be removed once this code change has been accepted (or deemed unacceptable).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2326 4f8fa57e-7814-0410-bad4-adc449f26b7c
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- TAUNT_INFORM_ABOUT (check that this opponent is really new)
- TAUNT_ALERT (say taunt only when red alert raised, if it's no initial alert, use TAUNT_INFORM_ABOUT instead)
- TAUNT_SUSPICIOUS (only when yellow alert is raised)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- updates to Wally
- updates to Eli
- updates to Postie
- updates to Bernie
- updates to Dyno
- updates to Screw
- updates to Sparky
- updates to Pops
- updates to Skitz
- updates to Vinny
- updates to Ears
- updates to Doc
- updates to Juan
- updates to Speck
- updates to Mike
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- updates to Mike
- updates to Reuban
- updates to Elroy
- updates to Turtle
- updates to Moses
- updates to Bernie
- updates to Screw
- updates to Leon
- updates to Sparky
- updates to Hector
- updates to Mitch
- updates to Raffi
- updates to Kaboom
- updates to Rev
- updates to Wink
- updates to Beth
- updates to Lance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8250 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- updates to It
- updates to Lance
- updates to Rusty
- updates to Samuel
- updates to Spike
- updates to Kelly
- updates to Stella
- updates to Mouse
- updates to Bud
- updates to Elio
- updates to Leech
- updates to Jimmy
- updates to Snake
- updates to Smoke
- updates to Needle
- updates to Bob
- updates to Gary
- updates to Spam
- updates to Boss
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8242 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New options:
AI_YELLOW_FLANKING - yellow flanking is disabled by default
IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)
Removed obsolete options:
SHOW_COVER_INDICATOR
SHOW_ENEMY_RANK_ICON
SHOW_ENEMY_AWARENESS
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c
New options:
AI_YELLOW_FLANKING - yellow flanking is disabled by default
IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)
Removed obsolete options:
SHOW_COVER_INDICATOR
SHOW_ENEMY_RANK_ICON
SHOW_ENEMY_AWARENESS
Fixes and improvements:
- collapsed enemies should not taunt
- if soldier is unconscious, he can't see anything or anybody
- ClosestReachableDisturbance - performance improvement
- allow InternalGoAsFarAsPossibleTowards to jump over fences
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521