Commit Graph

  • 269b3e8bf2 Only display 13 orders on shipment screen if there are more. More than 13 corrupts memory. SpaceViking 2008-12-15 06:26:14 +00:00
  • e95d4b8bca VS 2008 project files update Wanne 2008-12-12 20:21:32 +00:00
  • fc3e66444a Fixed a breath issue where it required more damage to really knock an opponent out in anything but 25AP mode. ChrisL 2008-12-11 23:45:09 +00:00
  • 599f658232 Updated VS 2008 Project Files (thx to BirdFlu) Wanne 2008-12-10 20:57:37 +00:00
  • e21506c5a5 Adjusted the system that dynamically adjusts AP/BP values so it would round negative numbers better. Fixed an INT8 redefine of AP values which was causing AP values larger then 127 to become negative numbers. Fixed an autofire glich that would allow you to empty an entire mag while using the xxx_AP_BONUS settings in the INI file. ChrisL 2008-12-10 19:46:50 +00:00
  • 5cad1dbe5f New property (ALWAYS_USE_PROF_DAT) for ja2_options.ini. Not used yet with current SVN EXE. Wanne 2008-12-09 18:57:07 +00:00
  • 86b02ea67e Externalized always using "prof.dat" (ALWAYS_USE_PROF_DAT in ja2_options.ini) for any difficult level. This makes sense for modders (thx to Scorpion) Wanne 2008-12-09 18:55:32 +00:00
  • 2d6d7c8851 Source Code compiles now with VS 2005 and VS 2008 without making any changes. Wanne 2008-12-07 15:38:29 +00:00
  • 048c0d33fe Fixed French text position lalien 2008-12-06 23:39:10 +00:00
  • a9563497f3 - New Release Builds (2445) for German, Russian and Polish version - Added French Game Dir files Wanne 2008-12-05 22:55:19 +00:00
  • de76b0f5ae New Build (2445) - An AP value was being recast to INT8 which caused some issues with more then 127APs. - Altered the RemoveRegion failsafe so use the REGION_EXISTS flag. This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory. - Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages. - Added maximum and minimum values for the AP_BONUS settings in the INI file. - Merged the two parts of RenderItemDescriptionBox function (strategic and tactical) into a single function. Now any change automatically effects both version of the box. - Fixed some Polish and Russian translations - Fixed description text in "ja2_options.ini" for property "USE_ENHANCED_DESCRIPTION_BOX" Wanne 2008-12-05 22:50:57 +00:00
  • b8c1ceffee New Release Build (2445) BE SURE TO UPDATE FROM SVN GAME DIR (REV. 1060) TO GET THE UDPATED GAME DATA FILES (FONTS) FOR THIS SOURCE MODIFICATION, BECAUSE OF FRENCH VERSION ADJUSTMENTS Wanne 2008-12-05 22:44:55 +00:00
  • 276306c435 Merged the two parts of RenderItemDescriptionBox function (strategic and tactical) into a single function. Now any change automatically effects both version of the box. ChrisL 2008-12-04 22:00:29 +00:00
  • 1424b3c3d3 Added maximum and minimum values for the AP_BONUS settings in the INI file. ChrisL 2008-12-04 17:36:19 +00:00
  • 92219f3e5a Altered the RemoveRegion failsafe so use the REGION_EXISTS flag. This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory. Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages. ChrisL 2008-12-02 22:57:32 +00:00
  • ad0ab1ea25 added three new FN pistols (pics by Jimmy) added a new standalone grenade launcher (pic by Coolberg) decreased size of Super Shorty, so it fits into a MP-Holster gave a 2-round burst to the Sawed-Off Shotgun Starwalker 2008-12-02 16:16:40 +00:00
  • 0b390536b5 An AP value was being recast to INT8 which caused some issues with more then 127APs. ChrisL 2008-12-01 17:17:11 +00:00
  • 9999506a6b New grenade/rocket launcher pics (Coolberg) Starwalker 2008-12-01 11:54:23 +00:00
  • 39a73ed90e Updated Russian and Polish Game Dir files Wanne 2008-11-26 19:44:31 +00:00
  • 4fda702f3c Deleted unused WAV Files from the UB Merc. These files are unused in JA2 1.13, because it is only UB specific speech. (thx to Inshy) This makes the next Release a little smaller in size :-) Wanne 2008-11-26 19:13:43 +00:00
  • b9dfede812 New Release Build (2436) Wanne 2008-11-26 18:04:32 +00:00
  • c467ab629a Updated WinFont.cpp Wanne 2008-11-25 22:15:22 +00:00
  • 56af4532f7 Added new Polish files Wanne 2008-11-24 19:55:43 +00:00
  • 9d08dd56a1 Updated VS 2008 Project Optimizations to VS 2005 Project Optimizations (Result: Build smaller Executables) Wanne 2008-11-24 19:26:52 +00:00
  • d92dc92c48 Deleted old polish files, update will follow soon... Wanne 2008-11-24 19:09:41 +00:00
  • c1fed7af99 Fixed a CTD that occurs when you fail to attach an item. ChrisL 2008-11-24 16:27:20 +00:00
  • 45301a79da Updated VS 2008 solution file. It now opens in Visual Studio 2008 by double clicking. Updated chinese texts. INFO: To display chinese fonts correct, you have to install eastern languages in windows. Control Panel -> Regional Language Settings -> Language Tab -> Install Eastern languages (checkbox) Wanne 2008-11-22 10:55:30 +00:00
  • 647afe10c8 Added VS 2008 solution and project files To compile with VS 2008 you have to disable the fist line in "Standard Gaming Platform\input.cpp". Just look for comment "// VS2008" Wanne 2008-11-21 22:15:22 +00:00
  • acac231089 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2425 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2008-11-20 07:44:35 +00:00
  • 032fd1f353 - Added Chinese language support (thx to Noword from TBS) Wanne 2008-11-20 07:43:57 +00:00
  • 83eccb5cb2 INI Editor (New Version 1.2.0.0) - A few minor bugfixes Wanne 2008-11-18 17:49:42 +00:00
  • 55059caf3b Fixed some display values in EDB to properly switch between 100AP and 25AP. ChrisL 2008-11-18 16:09:53 +00:00
  • be9b2f47a7 Fixed polish letters lalien 2008-11-17 22:36:04 +00:00
  • 944dacd8a4 Fixed a 100AP conversion issue for morale and suppression fire. Fixed a CTD caused by trying to "pickup" an item from sector inventory while simultaneously looking at that items description box. Upgraded an INT8 to INT16 in training functions to try and catch a problem with INI values being set too high. ChrisL 2008-11-15 00:12:34 +00:00
  • ac6de87d47 Multiplayer: Override panel key is now bound only to key "7" instead of 5, 6 and 7 Wanne 2008-11-14 15:23:34 +00:00
  • ffd0e933d4 New XML Editor (Version 0.38) - Removed unused files from TableData/Lookup folder. This files are created automatically from the XML Editor - XML Editor now deletes the file "JA2Data.xsd" on startup and recreates it - You can change the default maximum AP values (default = 100) for the XML editor in "XMLEditorInit.xml" Wanne 2008-11-14 13:32:18 +00:00
  • f8be4686e6 New Exe Build (2417) - Only internal source changes to make Polish release in the future - The updated GameDir files in this Revision are needed for this new Exe Build. Wanne 2008-11-14 11:56:47 +00:00
  • 8f2201afe4 - on-the-fly convertation of all codepages to unicode (by lalien and bugmonster). I think this is needed for a Polish release in the future. BE SURE TO UPDATE FROM SVN GAME DIR (REV. 1050) TO GET THE NEEDED GAME DATA FILES FOR THIS SOURCE MODIFICATION Wanne 2008-11-14 11:50:38 +00:00
  • 7ff17075c1 1.13 Power Update Wanne 2008-11-13 15:07:24 +00:00
  • 59f652c6a2 - Replaced all "Jagged Alliance 2" strings to "Jagged Alliance 2 v1.13" - Added missing tooltip text for Enhanced Desription Box in the settings - New Release build 2415 Wanne 2008-11-13 14:06:46 +00:00
  • 905ce20125 Enhanced Description Box, v1.3. By Headrock ChrisL 2008-11-13 01:11:59 +00:00
  • 3cd3ef39cb 100AP project integration ChrisL 2008-11-06 00:46:54 +00:00
  • d63ae7501b Bugfix: JA2 now shuts down without an error, if the desktop colors are not set to 16 bit color after the message box appears Changed some text strings from "Jagged Alliance 2 v1.13" to "Jagged Alliance 2", so the game consistently used "Jagged Alliance 2". Wanne 2008-11-04 19:44:03 +00:00
  • ef24a2a2eb Fixed smiley position lalien 2008-11-02 21:08:47 +00:00
  • 26f5a83bab Fixed attachments so that trying to attach a loaded UGL onto a weapon that already has 3 attachments will fail instead of causing an assertion error. ChrisL 2008-10-30 19:58:26 +00:00
  • 8c437af085 Resolved a Strategic AI.cpp assertion error resulting from army composition values totaling more then 100%. ChrisL 2008-10-30 16:03:40 +00:00
  • 90dc0d01d0 changed some attachment data and item descriptions (Inshy) Starwalker 2008-10-30 08:00:00 +00:00
  • b21e50a8f9 4 updated shotgun pics by Coolberg Starwalker 2008-10-30 07:58:51 +00:00
  • ef158c56cf Correction to the AutoBurst penalty, by Headrock ChrisL 2008-10-30 02:56:38 +00:00
  • 2eb729ab31 Headrock found a bug in the CTH calculation with regards to autofire penalties. Think I've fixed a glich where mercs who were already in a sector (but not active) could not be placed on the tactical placement screen (either because of an assertion error or simply being told the placement wasn't valid). ChrisL 2008-10-28 18:41:22 +00:00
  • 7bd9d49e7c One more change to BRs to display the correct AP label. ChrisL 2008-10-21 17:09:37 +00:00
  • e7049a63db Fixed a glitch with the AP display in BRs. ChrisL 2008-10-21 16:55:32 +00:00
  • 33a9f17760 Bugfix to resolve an assertion error relating to the helicopter. Change to BobbyRays information as proposed by Headrock. ChrisL 2008-10-17 15:56:58 +00:00
  • 260b2bc4fd New Map Editor and Game Exe Build (Build: 2377) Wanne 2008-10-15 21:00:53 +00:00
  • 26201b3816 Updated build number --Editor fixes from Kriplo Implementation for mouse wheel support Implementation for mouse middle button support Fix for adding on roof tiles Fix assertion when leave editor mode On saving map check of entry points are add Fix for to many ToolTip messages in place walls Fix assertion on loading map without entry points Fix assertion in Sector Summary if DevInfo directory not exist Fix for problem of losing map edgepoints Fix problem with losing stuff from LBE Fix crash in meanwhile --Fixes from Headrock Fixed a typo in the Health experience calcuation for strategic movement Added "Draw" cost to weapons help data ChrisL 2008-10-13 21:05:28 +00:00
  • fa21f87a59 Tron and Kriplo's fix for the "off-by-one" bug. ChrisL 2008-10-10 22:47:07 +00:00
  • 1278c52d9a Bugfix for IMP attributes. Fixed loop/crash that occurred when handing MADLAB a weapon with a permanent attachment. ChrisL 2008-10-07 22:35:48 +00:00
  • bc7b8f6eae pics uploaded earlier contained artefacts :-( Starwalker 2008-10-02 09:20:23 +00:00
  • 7e1d4a2d89 Fixed a capitalization error that was stopping the editor from compiling. ChrisL 2008-09-30 16:21:02 +00:00
  • 92b1865817 Map editor changes from Kriplo (DNL). Adding roads from “Draw Roads” selection will first remove exact the same road tile object before placing the same again at the same location. Adding roads from “Place banks and cliffs” option now will not put same road in same map element just once. Whenever you chose to place rocs,bu ches,tree,junk, or any what call PasteStructureCommon() will first remove exact element before it put again. “Fill area” will not go to endless recursion loop when try to fill inside buildings, ending with stack overflow. ChrisL 2008-09-26 23:41:37 +00:00
  • 6f2af55cba Fixed assertion error caused when switching from strategic to tactical with a dead merc in the current team. Fixed a bug where hired RPCs would not get items stored in their gunsling or knife pockets. ChrisL 2008-09-23 23:14:49 +00:00
  • 52a28a8268 Updated _DutchText.cpp (from Inshy) Wanne 2008-09-22 17:18:40 +00:00
  • f7ffba090e Fixed an assertion error that occurs if you try and save a game immediately after an autobattle has completed. ChrisL 2008-09-19 18:25:17 +00:00
  • 87fbb6f4d9 Added a debug configuration for the MapEditor so that coders can more easily debug problems with the editor. (part 2) ChrisL 2008-09-19 16:28:13 +00:00
  • 3e8d006329 Added a debug configuration for the MapEditor so that coders can more easily debug problems with the editor. ChrisL 2008-09-19 16:27:07 +00:00
  • 226992e00b Fixed Russian translation lalien 2008-09-19 09:03:58 +00:00
  • 0e4c2ab79c Updated the shopkeeper display so that items being offered for sale by the shopkeeper display their highest unit cost instead of the stack cost. ChrisL 2008-09-15 20:43:49 +00:00
  • e6f9406ffe Fix sector inventory so that right-click closes the panel when ALLOW_SECTOR_DESCRIPTION_WINDOW is FALSE. Removed the "Major Version Update" system from the map editor. Now, maps will be updated only when they are actually loaded. ChrisL 2008-09-11 14:57:12 +00:00
  • 5401332632 Externalization: Restrict female enemies from being in the queens army (except Female Elite enemies)? -> RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE INFO: This feature will be available in the NEXT SVN EXE Wanne 2008-09-09 16:27:41 +00:00
  • eae98df88d - externalization: Restrict female enemies from being in the queens army (except Female Elite enemies)? -> RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE Wanne 2008-09-09 16:26:51 +00:00
  • cd7f36fcc8 new Russian descriptions (Inshy) Starwalker 2008-09-09 06:24:37 +00:00
  • 0b21577d97 new Russian descriptions (Inshy) corrected armours.xml (Inshy) Starwalker 2008-09-09 06:24:09 +00:00
  • b1978e6615 Dragunov SVD was set to 7.62x54R, which does not exist in the original JA2, and there is no ammo of this caliber available. Therefore I set this gun back to 7.62x39mm, as it was in original JA2. Starwalker 2008-09-03 09:51:37 +00:00
  • 54d55fad64 Added a few ammo crates Items not fitting their role are no longer taken by some dealers Starwalker 2008-09-03 09:02:01 +00:00
  • 3951568f8c Updated _RussianText.cpp (by Inshy) Wanne 2008-08-31 15:24:00 +00:00
  • 602713f0ca Updated build version number for new exe to 2322 Wanne 2008-08-30 15:07:32 +00:00
  • feb713ff0e Another tweak to the language system for cities.xml. ChrisL 2008-08-29 22:59:38 +00:00
  • 0a1b40237d Updated code to support language specific cities.xml. ChrisL 2008-08-29 16:12:08 +00:00
  • 3ae10505f4 Fixes for new fonts lalien 2008-08-27 21:45:39 +00:00
  • e3dd3f5487 First step in making the Cities.xml useable with other languages (Russian.Cities.xml, ...) Wanne 2008-08-18 12:49:34 +00:00
  • b25d33f783 Polish translation from inshy lalien 2008-08-12 23:01:31 +00:00
  • 7e37a07476 Fixed the sector inventory so that you can right click to look at an item's description even if you don't have an On Duty merc in the sector. You still need a merc in sector, but they can be involved in another activity where before they also had to be part of an active unit. ChrisL 2008-08-12 17:09:29 +00:00
  • 4180a3aa0d - fixed Russian text lalien 2008-08-11 22:59:12 +00:00
  • 382fff0437 Possible fix for the intermittent sector inventory right-click issue. Fixed the display AP cost for shooting (when you also have to change facing and/or ready a weapon) so that it correctly matches the APs that are really charged. ChrisL 2008-08-08 23:26:20 +00:00
  • a1a00fbf59 Russian language updates. ChrisL 2008-08-08 18:10:39 +00:00
  • 15e7e467e5 New exe build (2296) - A* enabled Wanne 2008-08-06 19:01:39 +00:00
  • 94ef5885bc Adjusted the ChangeDropPackStatus function to account for "range to backpack" when enemies are in sector. ChrisL 2008-08-06 16:33:52 +00:00
  • 0b25d91e0e Corrected a graphic rendering issue with attachment alignment on the strategic screen. Corrected a problem with IMP hiring that caused an assertion error when trying to use the last female IMP profile ID. ChrisL 2008-08-05 18:22:22 +00:00
  • 768ad6ea74 hope to fix mp ctds, line 922 haydent 2008-07-25 23:03:43 +00:00
  • 411bec6fc4 More random number adjustments from SpaceViking. Adjusted the default file location so that it doesn't point to a specific drive but, instead, creates builds in whatever driver your code is located on. ChrisL 2008-07-23 18:12:48 +00:00
  • 638787a993 changed ranges on a few 9x39mm guns raised price of 9x39mm ammo removed ability to attach PSO-3 scope to AS Val Starwalker 2008-07-23 14:31:05 +00:00
  • adb719bc58 New Thompson M1928 pics (Marlboro Man) New Thompson Drums (KenNoOni) Starwalker 2008-07-23 14:29:57 +00:00
  • 8afbf5e96b Added the wire cutter item to the default kit bag for each merc Wanne 2008-07-19 18:10:23 +00:00
  • 75c937544a I messed up one of SpaceVikings changes. This corrects it. ChrisL 2008-07-18 18:29:30 +00:00
  • ec87dd51e6 SpaceViking's random number and CTH adjustments. OIV Graphic alignment correction. ChrisL 2008-07-17 00:16:16 +00:00
  • ad96055687 new exe build (2240) Wanne 2008-07-14 18:48:58 +00:00
  • 6438f9164d Corrected a display problem with the KeyRing popup when playing in OIV mode. ChrisL 2008-07-11 16:49:12 +00:00
  • db0c13aa8b Changed/translated Russian descriptions lalien 2008-07-07 15:03:38 +00:00
  • 92c9e564aa added data for S&W M29, M29 SATAN, and Manurhin MR-73 added a few ammo crates changed weight and size of C-18 changed weight of Alcohol added grenade restriction to belt clip (for Molotov cocktail) and to ammobelt pocket Starwalker 2008-07-01 15:15:54 +00:00
  • a2c73aab6d Fixed the MapEditor configuration so that it will compile a "release" version of the editor instead of the "debug" version that had been created. People should use this updated configuration to generate the Map Editor instead of messing with the defines in the builddefines.h file. ChrisL 2008-06-25 15:33:58 +00:00