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Bugfixes: - Fix: Watched Locations system (never worked in 1.13) - Fix: LineOfSight test with NO_DISTANCE_LIMIT (stopped on trees previously) AI/tactical improvements: - EstimateThrowDamage additionally calculates damage from fragments (important for AI to use frag grenades with low main damage and many fragments) - EstimateThrowDamage correctly adds IndoorModifier - Additional checks for RED suppression (check that the soldier will not shoot his friends, check that he has extra clip to reload weapon, check that target is not cowering, don't suppress when flanking) - ClosestReachableDisturbance will use general noise only if cannot find any enemy - Allow RED seeking in prone stance if we haven't seen enemy for several turns Flanking improvements: - allow YELLOW flanking for CLOSEPATROL at night - better YELLOW/RED flanking start/stop conditions - better RED AI behavior when finished flanking (try to reach flanking spot) - allow RED flanking for CLOSEPATROL soldiers when at night, overcrowded or no other flanking soldiers yet Optional AI improvements: AI_EXTRA_SUPPRESSION - AI will use suppression fire more often in RED state (set minimum AI CTH to 1) AI_NEW_MORALE - Better dynamic morale calculation depending on tactical situation. - Additional min/max limits for AI morale - Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes) AI_BETTER_COVER - Additional checks for line of sight, fresh corpses and overcrowded locations AI_EXTRA_FLANKING - Allow flanking for BRAVEAID/BRAVESOLO git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Message boxes can have a dropdown. For usage, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=341863&#msg_341863
Message boxes can have a dropdown. For usage, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=341863&#msg_341863
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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