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- Fixing bad APs deduction when using hand grenades, mortars, rocket launchers, grenade launchers and attached grenade launchers from different stances and need turn to your target. Details: - Add APs cost for stance change and turnover for mortar and rocket launchers. - Rocket launchers cannot be fire from prone any more as there are no animation for that stance. - Attached grenade launchers now take raise gun cost for launcher instead for gun. - No more problems with APs for grenades from different stances and turnover, add proper costs for crouch too as someone add animation for that. - Fix wrong APs deduction for grenade launcher from prone and turnover in general. - Fix incorrect values for APs cost under throwing/launching cursor. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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