* Battle panel interface with support for multiple resolutions and scrollable list
* Support for localized versions of battle panel
* Removed commented out code
* Fixed wrong copypasta in German version
* Copy grenade settings from demolitions to throwing
* Fix setting strings
* Add throwing bonuses to the same spots as demolitions
* Delete grenade bonuses from Demolitions
* Update text
* Reapply throwing check
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
now that CI is using cmake, we can be clean up the tree quite a bit
btw, cmake can still configure for the msbuild generator for those so inclined:
create the folder, cmd to it, run `cmake [project_root_dir] -G"Visual Studio 17 2022" -A Win32 -DLanguages=ENGLISH -DApplications=JA2` once, then open the solution file using Visual Studio 2022
* Add on option to start at maximum aiming level
When hovering mouse on an enemy, aiming level is started at maximum instead of no aiming when this option is toggled.
* Allow game to continue after offering to surrender to enemies
* Fix issues related to surrender and POW quests
- Quests were ended prematurely if one had prisoners in both alma and tixa
- Strategic status flags for rescue/escape were not set properly
- Only the maximum amount a prison can hold will be taken as POWs, rest of the mercs will either escape or have to fight to the death, to prevent a player having unrescuable POWs
- Capturing a mercenary had a lot of functions called that should not have been, IF the merc is not going to be captured after all
* Switch all tactical surrender calls to use one unified function
* Only mercs that are capable can escape
Incapacitated mercs left behind will die.
Should probably prioritize incapacitated mercs to be captured by the enemy to prevent needless deaths
* Combine pow quest state changes into one function
* Add JumpIntoEscapedSector to header file
* Allow enemy to demand surrender even if they already have POWs in Tixa and Alma
* Remove surrender from UB
* Address review feedback
* Remove option to disable 'Mercs Lights during Movement"
This might've cost someone some frames in 1999, but today even a 10
year old smartphone can probably run with this turned on at 1080p without
dropping a sweat
This does not remove the menu option which I plan to replace with
'Highlight Mercs' which was hidden for some reason.
'Merc Lights during Movement' is a noop now tho
* Replace 'Merc Lights during movement' with 'Highlight Mercs'
as title
* Make 'Merc Highlights' default to false
"Wtf why am I glowing?" well your problems are over
Tried to stay as close as possible to ja2_2019.sln
On Visual Studio 2022 just Project -> CMake Settings for Ja2, add
the x86 configurations you want and press F7.
Below shows how the -DLanguages -DApplications switches work, If you don't
set them, the CMakeCache.txt of them will be set to ENGLISH and JA2,
respectively:
cmake [...] // nothing set, configure just JA2_ENGLISH.exe by default
cmake [...] -DApplications="JA2UB" // configures just Unfinished Business
cmake [...] build -DApplications="JA2UB;JA2UBMAPEDITOR" // Unfinished Business and UB Map Editor
cmake [...] build -DApplications="JA2UB;JA2MAPEDITOR;ALL" // ALL is in the list, configures every application
cmake [...] build -DApplications="JA2MAPEDITOR;DeathStranding" // fatal error: DeathStranding not an application
cmake [...] -DLanguages="GERMAN" // configures just German targets
cmake [...] build -DLanguages="GERMAN;ENGLISH" // German and English
cmake [...] build -DLanguages="GERMAN;ENGLISH;ALL" // ALL is in the list, configures every language
cmake [...] build -DLanguages="ENGLISH;ESPERANTO" // fatal error: ESPERANTO not supported
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8.
video2.h doesn't exist, which prevented me from deleting it.
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
these three files were in UTF-16LE encoding for some reason, which led
to git treating them as binary files, which means they weren't being git
grep'd
I just converted them using iconv -f utf-16le -t utf8 [origFile] -o
[destFile]
use git show --text to view
Fix nullptr derefence when starting a mission with a generic agent
Limit missions to one per batch
Add popup box and screenmsg when a mission activates, fails to activates, and expires