7604 Commits
Author SHA1 Message Date
Wanne ac173284c4 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.

- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:34:38 +00:00
Wanne 80509d2b61 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:32:07 +00:00
Wanne 56df9f8f69 - Bugfix: Fixed a bug that caused underbarrel weapon modes not to appear on guns with only one firing mode. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:12:48 +00:00
MaddMugsy 2c342000c4 1. Fixed victory music playing prematurely when zombies were present
2. Zombies should now moan randomly (same as enemy taunts)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5337 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-08 20:14:43 +00:00
Wanne 253631f061 - Updated Game Version: Revision: 5334
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5336 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-08 20:13:33 +00:00
Wanne 4dc1b8183e - Added JA2 1.13 Executable files (Revision: 5334)
o ja2 (JA2 1.13)
o ja2_ub (JA2 Unfinshed Business 1.13)
o MapEditor (JA2 1.13 Map Editor)
o Addes missing ja2_options.ini entries

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1454 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 20:11:04 +00:00
MaddMugsy e84edc47d1 1. Added zombie battle sounds
2. Made creepy music play when zombies rise

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5335 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-08 19:56:14 +00:00
MaddMugsy 191761bdd2 Added Zombie battle sounds
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1453 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 19:55:42 +00:00
MaddMugsy abed2ed6c5 Bugfix (from Flugente): fixed an issue that could cause an overflow during a merc's training
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-07 18:18:59 +00:00
MaddMugsy 3651ef29e7 Guns attaching to tripwire feature has been moved from an xml-enabled feature to a hardcoded feature. This is because there are so many guns in the game (esp. in various mods) that the required xml changes are huge. Not to mention things like this -- http://i50.tinypic.com/zjxoat.jpg ATTACHING_DETONATOR skill check is used and the usual gun attachment sound is played instead of the detonator beep.
Additionally, this resolves the issue with being able to attach lasers, etc to tripwire.  Instead, guns retain their attachments, as would be expected.

Transformations on attached guns have also been disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5332 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-06 18:20:03 +00:00
MaddMugsy de3a74ccda Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1452 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 18:19:55 +00:00
Wanne b9c273c25e New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 08:30:54 +00:00
Wanne f200ac8d3d New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o Attach any firearm (any gun, no RPGs, Mortars or GLs) to a piece of tripwire. You will need the newest xmls for that.
o You can plant the tripwire as you usually do.
o Once activated, the gun that is attached to the wire will fire once. It will fire in the direction that you planted the bomb, just like claymore mines do (the direction that the merc planting the wire was looking).
o The bullet fired has the range and damage it would have if fired from the gun. 
o The gun correctly heats, jams, degrades and whatever else guns do when fired. If the gun is jammed, not pumped (pumpguns) or does not have ammo, it will not fire.
o After firing, the gun lies on the floor, just where the trp was planted.
o This can be applied to any tripwire. You can ave multiple of these traps. Just put them into your normal trap setup however you like.
o At the moment, only single shots are possible, even for guns that do not have a single shot mode (MG3 etc.)
o Although I did not experience any problems with attachments, it might be a good idea to take any attachments off a gun if you attach it to tripwire.
o When the gun is attached, it is possible to attach gun attachments (lasers, scopes etc.) to the explosive. Do not attach any attachments to the explosive. They will be lost if the wire is activated.
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634
-> To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5331 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-06 08:27:12 +00:00
Wanne a4cfec6ec7 - Bugfix: Fixed a bug that could cause sector items to be identified as bombs altough they weren't (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-05 07:55:36 +00:00
Wanne de09d4e80f New Feature: Bombs can now be armed from the inventory. This requires an attached detonator or remote detonator. (by Flugente)
- they can then be thrown, dropped or whatever else you can think of.
- to arm/disarm a bomb, enter the Enhanced description box and click on the item's picture.
- timed bombs will blow up once the time is up, wether they are in the sector or in your inventory. Remote bombs can be also detonated in your inventory.
- see this thread for more info: http://www.bears-pit.com/board/ubbthreads.php/topics/305534.html#Post305534

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-03 16:53:03 +00:00
Wanne 57bc386faf - Added missing entries for quiet training and quiet doctoring to Ja2_Settings.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1449 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:52:21 +00:00
Wanne 4750b07f16 Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-02 15:50:54 +00:00
Wanne 7f01c87db8 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
MaddMugsy defef00330 Bugfix: P_Items were only allowed up to 10 in the ini file - now corrected to 20.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-01 17:47:51 +00:00
Wanne ad5791151f - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-01 12:04:50 +00:00
MaddMugsy 9f9e42a004 1. Feature - Spooky creature music now plays when zombies are present
2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-31 19:55:48 +00:00
MaddMugsy 8596981e9e XML Editor .96:
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:48:22 +00:00
MaddMugsy 49a590ed34 1. PItems are now variable, from 3-20 and can be set in JA2Options.ini via NUM_P_ITEMS
2. USE_XML_TILESETS moved from JA2.ini to JA2Options.ini
3. New Feature - Ctrl+Click on an item with an item in hand to auto-attach/merge them.  Attach works with stacks.  Merge only works on single items, for now at least.
4. New Feature - To accompany Quiet Training, there are now Quiet Repairing and Quiet Doctoring options.
5. Bugfix - inseparable attachments of attachments were getting lost again when using ctrl+f/the map screen button to remove attachments
6. Bugfix - INT8 overflow error causing vehicle repair to actually lower its status
7. GasMask tag in items.xml can now be applied to helmets as well as face items.
8. Bugfix - AI code was referencing hard coded GASMASK item number instead of looking for the tag
9. Bugfix - "break;" was removed in Explosion Control.cpp, thereby causing mustard gas to deal out fire damage. (Not sure if this was deliberate?  But the new implementation differs from the JA2 standard, so it should be added to JA2Options.ini at least)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-30 10:19:53 +00:00
MaddMugsy a80e4000cd 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne 6c650fe2ff - Added new Drug (antidote) entry (index = 1539) to *.Items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-30 08:01:03 +00:00
Wanne f64bdf01a1 - Fixed type in Items.xml
- Added new drug comment in Drugs.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 08:00:16 +00:00
Wanne 88dac110a3 - New drug: antidote cures poisoning (by Flugente)
o Item#: 1539


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 07:53:03 +00:00
Wanne 67fee5f14f - New drug: antidote cures poisoning (by Flugente)
WARNING! This will break savegame compatibility.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5316 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-30 07:51:30 +00:00
Wanne 82b6cc2b9e - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne c90f4bce47 - New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 22:49:17 +00:00
Wanne f3598da61c - Removed (hide) Spooky from M.E.R.C website
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:47:24 +00:00
Wanne b5085f45a8 - Removed the unused WF mercs bio entries from "Data\BinaryData\AIMBIOS.EDT" file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5311 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 20:38:50 +00:00
Wanne 735dbb57ec - Fixed "OldAIMArchive.xml" for "Data" folder (added missing veterans)
- Removed unused WF merc entries from AIMBIOS.EDT ("Data") folder
- Added missing "TOPTION_QUIET_TRAINIG" to Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1440 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:25:57 +00:00
Wanne 9d42876b8b - Updated JA/DG Merc MOD (by Dimitri)
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries. 
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 10:19:47 +00:00
MaddMugsy 744ce2ee9c Bugfix - BR setting text in start up screen not showing up when compiled in VS2005
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5304 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-26 01:36:21 +00:00
Wanne 0cc00b1da0 - Updated/improved "Spooky'" speech and battle sound files (by Dimitri)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1438 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 23:17:35 +00:00
Wanne 9601a81f4d - Bugfix: drugs that alter stats do not behave correctly with doctoring. Temporarily commented them out till a solution has been found. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-25 22:23:21 +00:00
Wanne ab69dcdcb5 - Fixed missing <AttachmentClass> tag in "Data\TableData\Items.xml"
- Added comment block for "Data\TableData\Drugs.xml"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1437 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 22:21:02 +00:00
MaddMugsy 22f0f89b33 Updated Lookup table xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1436 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 17:07:58 +00:00
MaddMugsy 21024ed557 Some minor features added:
1. Ja2Options.ini option to override chance of items appearing in maps (MAP_ITEM_CHANCE_OVERRIDE).  Useful for debugging maps.  Not including this one in the ini file for everyone to mess with though.  Value range = 0-100%, where 0 (default) = use map settings.
2. AttachmentComboMerges is underused, so it's been extended to use up to 20 attachments to make it more useful.  Build your own guns, anyone?
3. New merge types:  Easy Explosive (existing one renamed to Hard), Easy Mechanical, Hard Mechanical.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-25 06:15:30 +00:00
MaddMugsy 00ac266521 Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-24 19:41:11 +00:00
MaddMugsy bd45bf26b2 1. Bugfix - ammo crates will no longer create boxes instead of mags
2. Bugfix - ammo boxes of 100 rounds will now correctly generate C-Mags
3. Bugfix - reduced NAS looping while highlighting items in map screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-24 00:38:34 +00:00
Wanne 6fd8d0652a - Translated new "Quit Training" texts for German version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-22 07:58:05 +00:00
MaddMugsy da2e6f10c1 1. Bugfix - one more pSoldier->bScopeMode != NULL check added
2. Bugfix - removing attachments which created new slots and had attachments in those slots which were also able to go into existing slots in the base item was resulting in duplication of the base attachment and loss of the attached attachment.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-22 03:43:16 +00:00
MaddMugsy 1d714e117d New in-game option: Quiet Training -- when on, mercs will not say quotes while training
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-21 19:39:53 +00:00
MaddMugsy 3c494af736 1. Bugfix: Scope modes could cause crashes if the soldier's bScopeMode was no longer valid in the ObjList object. This happened mostly due to scopes being attached to other scopes. Now checks that the list item is not null, and defaults to iron sights if need be.
2. ReInitMergedItem now returns a list of attachments that were unable to be reattached or dropped onto the ground (ie: non-default inseparable ones).  These were previously just being tossed into oblivion.  
3. Item transformations now try to attach any inseparable attachments that couldn't be attached to the first result to the other results.
4. Item merges will now try to attach any attachments on the second item in the merge to the first result.  This was already  happening for the first item in the merge.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5292 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 18:31:32 +00:00
Wanne 93ea315502 - New Feature: Block iron sights (by Flugente)
o if a gun/attachment has the boolean tag <BlockIronSight> in Items.xml, a gun's iron sights wont be selectable while selecting scope modes.
o if using dual weapons, only iron sights can be used
o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 17:18:28 +00:00
Wanne ac5c36aec1 - Fixed double entry (uiIndex = 1524 "Tripwire") in all *.Items.xml files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5290 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 17:14:43 +00:00
Wanne eb2ca0ba70 - Small fixes and tweaks (by Sandro)
o Minor feature added: Shift+RMB click on a gun with ammo inside, will now unload its magazine and place it on your cursor (if not holding anything already). You don't have to go to the weapon description box to unload it.
o Added Throwing trait support for NCTH (was left out before) and added a minor tweak to STOMP+NCTH compatibility.
o Fixed a bug in NCTH when aiming levels of very fast-to-aim guns could be lowered below zero during calculation, which resulted in suddenly giving the gun 8 aim levels making it extremely slow to aim instead. This occurs when you use a pistol with reflex sights with a Gunslinger merc. In the "AllowedAimingLevelsNCTH" the value "aimLevels" was defined as UINT8, so when it goes below 0, it becomes 255 and is then capped at 8. Changed it to signed.

- IIS fix (by Sandro)
o Interrupts on hearing now occur only in meaningful situations - either when enemy attacks us or comes very close to us.
o Added some other IIS tweaks and fixes (first of all the top status bar should now work properly).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 16:30:14 +00:00
MaddMugsy 2691c22397 "Side/Bot." text on BR misc filter button changed to "Grip/LAM".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5288 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-18 22:31:32 +00:00