Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator
New health bar offers you:
- Suppression shock indicator (shock affects your CTH)
- Optional larger version (useful for hires playing)
- Cover indicator that will tell you if your cover is not perfect
- Target movement tile cover indicator (hold SHIFT)
- Sneaking indicator (sneaking is shown by brown border color)
- AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT )
Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder
- I moved the files in the "Data" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1911 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Every midnight snitches will give you a report about their collegues' opinions
- All values configurable in Skills_Settings.ini, section [Snitch].
- Externalised Morale and Reputation Settings
Morale_Settings.INI, Reputation_Settings.INI
All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini.
Currently list of snitches (trait 22)
Beth (Data)
Bud (Data-1.13)
Buzz (Data-1.13)
Carp (Data-1.13)
Ears (Data-1.13)
Gary (Data-1.13)
Hurl (Data-1.13)
Lance (Data-1.13)
Leon (Data-1.13)
Weasel (Data-1.13)
- Separate traits limits for IMP and predefined mercs.
MAX_NUMBER_OF_TRAITS = 10
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5
MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 2
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1906 4f8fa57e-7814-0410-bad4-adc449f26b7c
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).
List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1905 4f8fa57e-7814-0410-bad4-adc449f26b7c
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI
- Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1900 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Waldo can now repair the helicopter for money
- alternative fuel system
- damage to helicopter can damage passengers
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1897 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New options in ja2_options.ini
AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies
AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always
Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1895 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New options in ja2_options.ini
AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies
AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always
Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4
2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level
3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1893 4f8fa57e-7814-0410-bad4-adc449f26b7c