- new strings for item info in English/German/Russian
- German translation updated
- screen shots are not overwritten anymore
- bug fix: climbing on roof with 'j' caused CTD
- reinforcements in Omerta allowed on insane difficulty
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Game version string changed
Added changes from Madd Mugsy 2006.05.24
- Fixed tracer bullet firing during daytime bug
- Made camobonus not depend on gear status
- Items with coolness = 0 are "illegal"
- Made wirecutter cursor appear for utility knife when able to cut fences
- Made autofire-only guns not work if they're in the secondary hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Game settings changed to read new Ja2_Options.INI format
- Added control to skip strategic events
(set ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS to TRUE to enable, press and hold NumLock in strategy screen to skip strategic events)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@77 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Automatic reload
- Bug fix: reload from sector inventory only when no enemy in sector
- When in turn based mode make fast reload for the weapon in hands
- When in real time mode reload all weapons with magazines from soldier inventory
Rearrange sector inventory
- Bug fix: rearrange sector inventory only when no enemy in sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@76 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain
Madd Mugsy
- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices
- Enemy reinforcements restricted from appearing in Omerta
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible
Added changes from 2006-05-14 2 by Madd Mugsy
- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New feature: Rearrange sector inventory
- Press Shift+S in tactical to rearrange sector inventory
- Tactical militia command: "Find Items" menu disabled
- Tactical militia command: orders to dying militia now not possible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@69 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature: Militia movement on strategic map v1.3
- New feature: Automatic reload
Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/05/04 *
* Madd Mugsy *
* Developed in VS 2003 *
*********************************************************
- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/05/01 *
* Little Alien *
* Developed in VS 2003 *
*********************************************************
Source:
- Added militia control in tactical (can be turned on/off in ja2.ini file)
- Aiming/readying gun: show in red points needed for readying gun
Data:
- Added new ja2.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@46 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/05/01 *
* Madd Mugsy *
* Developed in VS 2003 *
*********************************************************
Source:
- Added bullet tracers (& tracerEffect to AmmoTypes.xml)
- Remedied IMP name saving, which didn't seem to upload properly
Data:
- Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/04/30 *
* RoWa21 *
* Developed in VS 2003 *
*********************************************************
Source:
- Re-enabled Ironman-Feature in the "Start new game screen"
- Added a "Previous" and "Next" button to the merc account screen
Data:
- Added new data (data\laptop)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@43 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/04/26 *
* Little Alien *
* Developed in VS 2003 *
*********************************************************
Source:
- Soundmanager v1.1 added
- Some changes for international versions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/04/19 *
* Madd_Mugsy *
* Developed in VS 2003 *
*********************************************************
- Restored the "accurate" and "inaccurate" strings that Rowa21 overwrote ;)
- Added code to use the Accuracy tag in Weapons.xml
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage
- Reverted changes to font.cpp due to Ivan's text not being displayed properly
- Added an AutoPenalty stat to Weapons.xml to complement BurstPenalty
- Added a NoSemiAuto stat to Weapons.xml to enable weapons that are Full-Auto only, code also added for AI to not use NoSemiAuto weapons in semi-auto mode
- Added an APBonus stat to Items.xml to enable items to give you an APBonus/Penalty (ie: heavy armour)
- Added code to enable the AimBonus and ToHitBonus stats to be read in from worn gear
- Added Lesh's burst sound externalization code, added SilencedBurstSound tag to weapons.xml
- Changed required camouflage amount to show merc as camo'd to 50%, due to some new items affecting the camouflage %
- Added two new Merge options: Use_Item (6) and Use_Item_Hard (7), which enable the use of a single item on another single item. The hard one performs a mechanics check. Use_Item_Hard can be used for caliber conversion kits, etc. (But I need to add code to dump the old ammo still).
- Use_Item can be used for things like opening your bullets up w/a knife to empty out some of the powder, for cold-loaded ammo. To Do: enable deterioration of the using item, figure out a way to enable multiple resultant items.
- Commented out all the Air Strike code.
- Changed the air strike options to be: "tons of guns" and "10 tons of guns"
- Used the BigGunList stat in Items.xml to determine whether items can show up depending on the selection from #9
- Completely redid all the existing weapons' stats (and a couple images).
- Changed some weapons' calibers, such as the SVD dragunov to 7.62x54r and the Type-85 to 7.62x25mm. Eliminated some types of ammo that do not exist (at least according to my source - so correct me if this is wrong and I'll add them back in): HP ammo in 7.62x39mm, 5.45mm, and 5.7mm.
- Moved most of the old 1.13 specific weapons around in Items.xml to new spots. The items.xml file now goes to over 1000 (w/some "nothing" entries for organization)
- Kept all the UB weapons, and some new weapons/items inside the old 350 item limit, so they can be assigned using ProEdit. To Do: Alter the binary files so pro-edit can see the right item names.
- Throwing knife code changed, so that we can have more than one type of throwing knife. For now, this means that tossing your knife into the dirt won't un-bloody it. To Do: fix this later.
- New weapon sounds (swiped from various mods) TODO: Incorporate Corpse's new weapon sounds
- Reinstated 5% to-hit bonus for using a pistol w/two hands (nothing in offhand) and 5% to-hit penalty for using an SMG w/one hand (this one might've already been in, I forget) that the devs commented out
- On top of those items added to 1.13 already, I've added/am in the process of adding:
200+ new guns,
30+ new grenades,
9+ new grenade launchers,
4 new rocket launchers,
8 new knives,
a new throwing knife,
2 new armour attachments,
50+ new armours,
10+ new misc. items,
6+ new weapon attachments,
15+ new ammo calibers & 12+ new types of ammo (including cold-loaded variants)
- resulting in 240+ new ammo items, and I'm probably missing stuff
- Not all the images are in yet - will add as I get them done.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@38 3b4a5df2-a311-0410-b5c6-a8a6f20db521