Commit Graph
1053 Commits
Author SHA1 Message Date
Wanne 1252675d7e BUGZILLA #535: Fixed CTD that could occur every day on strategy screen at 08:58 when initializing the inventory for the arms dealer
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 13:18:58 +00:00
Wanne 4b55d692c7 BUGZILLA #539: Formatting of "No funds available" output screwed due to tab char
o I also moved the hardcoded English text to the proper language text files.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4511 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 13:03:56 +00:00
Wanne e51e7399e7 - Bugfix: Removed quest reward points for the WHOLE team after you won the boxing and impressed kingpin, because you gained too much experience if you do the boxing stuff again and again.
o Now we have vanilla behavior again.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4510 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 12:41:07 +00:00
Wanne 816f697ac2 - Bugfix: Improved previous Bugfix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-20 21:37:54 +00:00
Wanne beeb01e0b4 - Bugfix: Fixed CTD if weapon doesn't have ubDeadliness set it causes a division by zero and a CTD. (fix by Dougster)
o Specifically an enemy had binoculars in his hand, and went to pick up a weapon off the ground, and it would crash.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-20 20:03:35 +00:00
Wanne 4be8c4f88c - Removed unused old files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-17 10:56:48 +00:00
ChrisL 4adeed2f4b BUGFIX 479 - Because GearAimBonus was altering iSightRange during the CTH calculation, it was possible for an apparently visible target to be effected by the SHOOT_UNSEEN_PENALTY. By moving the penalty directly against iChance, this should resolve this.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-14 15:05:36 +00:00
ChrisL d9437117bb BUGFIX 523 - When retreating from combat, the code was designed to add 5 minutes to the game clock. Not sure why. Possibly to resolve an exploit? Anyway, if another travel group had an arrival time within that 5 minute span, an Assertion error would result. This fixes that by removing the 5 minute "retreat charge".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-14 14:43:30 +00:00
ChrisL 11889ee846 BUGFIX 527 - Corrected weapon placement when 2handed weapon is held in off hand during a successful steal attempt.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4499 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-13 16:47:21 +00:00
ChrisL 2bd354af32 BUGFIX 522 - Coded some popup box position adjustments so that popup boxes can't be drawn off the screen.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-13 16:33:38 +00:00
Wanne 3e5ab3767b - Deleted old and unused VFS folder (project)
o I forget to delete that, when merging the complete development trunk back into the official trunk

- Deleted old an unused Multiplayer/test_space.* files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4496 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-12 07:42:16 +00:00
Wanne 48a9816f6d - Fixed crash (could not load existing file) in Release version when initializing portrait icons
o  "VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE" was not set!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4493 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-12 07:35:08 +00:00
ChrisL ba81d0de5a BUGFIX 526 - Bullet graphic rendering was causing an internal display error when attaching/removing Ammo attachments from the tactical panel. We don't need to actually redisplay the bullet graphic, however, in order to change the text that's on the bullet graphic.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 17:36:58 +00:00
ChrisL a9a88e4642 BUGFIX 525 - Corrected UDB display issue where ammo and RangeBonus are concerned.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 16:43:02 +00:00
ChrisL 7ddd54134f removed unnecessary weapons.xml write procedure from the ReadInWeaponStats function.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 15:34:57 +00:00
ChrisL b8e5ebcf6c BUGFIX 514 - A vector error in the size of the world inventory was causing a mouse button to be deleted twice resulting in an assertion error.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-07 18:16:56 +00:00
ChrisL 61fac0c0f8 BUGFIX 501 - portraits weren't being re-initialized when changing the TOPTION_SHOW_TACTICAL_FACE_ICONS parameter.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4484 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-07 16:30:51 +00:00
ChrisL 1652167097 BUGFIX 500 - Corrected "equiped" spelling error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4483 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 23:56:35 +00:00
ChrisL 3f9cb6b833 BUGFIX 497 - Aim Level function was not allowing negative aim levels which might initially make sense, but if any modifiers would result in a negative value, we'd end up with an high value which would then get reset by the built in limits. I've recast the variable to an INT8 which will allow negative results, at least prior to the built in limits being applied.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4481 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 23:09:16 +00:00
ChrisL 7376ffbb68 BUGFIX 491 - Recast variables related to the Buddy/Hated system so that proper UINT8 values (0-255) are allowed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 22:28:19 +00:00
ChrisL 42a2130043 BUGFIX 484 - Appears that some of the SM Panel pockets were out of alignment by 1 pixel to the right. I'm not sure if this is because of a recent sti alteration or if this has always been the case but the code has been updated to account for the current STI coords.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 21:06:06 +00:00
ChrisL ab7ecb51e6 BUGFIX 482 - Corrected several variable definitions so that large mag capacity is better supported.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 20:37:23 +00:00
ChrisL 25133e0afe BUGFIX 480 - When disarming a bomb when your inventory is full, the merc actually disarming the bomb will now be the active "ItemPointerSoldier".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4476 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 19:44:37 +00:00
Wanne 75b4d43964 - Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are
o When loading such a buggy savegame, we will fix it automatically

- Simplified (reworked) IF-conditions with crepitus

- new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS.
o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 19:04:56 +00:00
Wanne bfbe6b0311 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4472 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2011-06-05 07:44:32 +00:00
Wanne da8d90a1b6 - Updated a text from the option screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-03 13:18:24 +00:00
Wanne 7ff31b59b0 BUGZILLA #492: Fixed CTD when switching from IMP page to another web page
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4469 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-02 20:52:24 +00:00
Wanne 6b72751538 - Bugfix: Fixed CTD that could occur on enemy soldier pathing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-31 19:03:21 +00:00
Wanne 68757bfda0 - Changed output name to match language selection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 02:39:13 +00:00
Wanne 38bd7da7bb *** Hotfix: Build 4462 ***
- This fixes the problem with the merc portraits (game freeze, portraits not showing up when talking, ...)
- It also fixes the problem with the wrong opponent counters on the merc portraits

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4462 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 02:31:51 +00:00
Wanne ef59f6e415 - Reverted the fix to set the correct camo face in the save load method, cause I am not exactly sure if that also leads to the merc faces bugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 01:42:12 +00:00
Wanne 1b60a67678 - Fixed game hang when merc tries to exermine a door with explosives
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 21:46:00 +00:00
Wanne 2b7f79db94 - Fixed problems with merc faces when doing certain actions. This bug was introduced in revision: 4396
o Fixes endless loop when clicking on items with explosives and merc starts to talk
o Fixes hidden merc faces
o Fixes wrong merc faces (merc face instead of skull) when merc is dead

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 16:08:27 +00:00
Wanne 993f3a204c - Reverted BUGZILLA #338 fix, because the fix lead to problems with enemy soldier opponent count
o Now it should work again

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4455 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 10:14:10 +00:00
Wanne 508ef18db9 - Official Spring 2011 Release Build: 4452
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4452 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-27 10:26:04 +00:00
Wanne e4dd5e7fc7 - Fixed type in _EnglishText.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4450 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 14:09:00 +00:00
Wanne d95d831ba3 - Added files to "ignore list"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 12:49:35 +00:00
Wanne be95a2a7b1 - Added missing projects "VFS" & "export" to SVN
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 11:25:04 +00:00
Wanne 6e2bdd557c ****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 11:04:47 +00:00
Wanne c999420bb7 - Increased GameVersion to 4071, which will be the Beta 2011 Build
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 17:23:38 +00:00
Wanne 50916acbdb **************************************************************************
* Merged Language specific GameDir from Development Trunk: Revision 4067 *
**************************************************************************
- This will be the official Beta 2011 build version

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 14:12:49 +00:00
Wanne d8d0af38e8 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Deleted unused files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:18:46 +00:00
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne 44e1646410 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3753 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2010-10-08 17:21:14 +00:00
inshy 3d34c587df Update Russian text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-09-15 05:50:29 +00:00
inshy 6c98e683c1 Updated Russian text. Fixed few mistakes in translation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-07-10 19:46:30 +00:00
Wanne e4a9cb5785 - Improved Bugfix for grenade throwing range on Big Maps
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-07 09:24:27 +00:00
inshy b4a906728b Translated new lines for _Ja25ItalianText.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-07 06:04:39 +00:00
Wanne ef24311ac6 - Fixed a bug with grenade and item throwing range that was introduced in revision 3488
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-03 22:11:49 +00:00
bugmonster 1ba80f3436 - Big Maps: fixed road placing in map editor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-05-17 17:25:54 +00:00