Wanne
4341409ded
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@590 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-04 12:24:10 +00:00
AcyForsythe
0c0f6eafad
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@589 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-02 09:12:31 +00:00
AcyForsythe
324e3c32db
- Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-02 02:37:26 +00:00
AcyForsythe
11b2e75e32
- Added INI Setting and ability to manually train mobile militia at a cost
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- Added INI setting and ability to train veteran militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-01 06:52:06 +00:00
Lesh
e88e16c038
- bugfix: CTD with tank AI
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- removed 2 hardcoded values of 'out-of-sight' range, changed to MaxDistanceVisible function
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-30 17:24:18 +00:00
AcyForsythe
e990a99bc7
-Added Debugging back to the Editor in builddefines.h
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-30 14:33:11 +00:00
Lesh
881ff0f5c2
- xml-files migration
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- added Judge's movement costs externalization with minor tweaks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-30 12:27:38 +00:00
AcyForsythe
6404ae4da8
-Added EDITOR_SCREEN_RESOLUTION setting to Ja2.ini
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-Bugfix: Editor Tilesets Now uses MAX_TILESETS Value from JA2set.dat
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-29 22:48:15 +00:00
AcyForsythe
6e966e7714
Got Editor Working Again... YAY!
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-29 21:08:22 +00:00
Wanne
43942dea96
- new exe build (579)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-29 05:43:30 +00:00
Wanne
cf64eeebfc
- bugfix: CTD when loading auto savegame
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@577 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-28 21:29:19 +00:00
Wanne
2169585abb
- bugfix: Removed the serious bug that was added in exe build 568
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- feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-28 15:23:45 +00:00
AcyForsythe
c9230621f9
Added Debug compatability for VC6
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-28 00:26:06 +00:00
AcyForsythe
23726d8cda
Added INI option to stop thunderstorms and still alow rain
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@571 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-27 23:05:06 +00:00
AcyForsythe
c816092c05
Added INI option to stop thunderstorms and still alow rain
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-27 22:59:34 +00:00
Wanne
137e12d6b4
- added Captain J's coverage armor mod
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- updated some German strings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-27 20:20:08 +00:00
Wanne
e19cdd915d
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@567 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-27 19:06:22 +00:00
Wanne
b87fb9f82f
- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVAILABLE, GAME_PROGRESS_IGGY_AVAILABLE) in Source code and INI files
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 19:44:19 +00:00
Wanne
b3e4aa8305
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop
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- bugfix: Added Pulmu's weight calculation fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 19:17:09 +00:00
Lesh
a4135abac7
- intense save/reload fix #1 : error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 17:01:28 +00:00
Wanne
c256b0faf8
- Temporary removed the bugfix from version 560, because it is not such a big bugfix so that players need to start a new game. We should enable the bugfix when we make bigger changes to the savegame structure or make a new release (or update) public again. NOW LOADING OLDER SAVEGAMES WORKS JUST FINE AGAIN!
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@561 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 13:30:39 +00:00
Wanne
8dc317c136
- bugfix: After loading a savegame the I.M.P. emails always name "Barry Unger". The problem was, that the I.M.P mail changes were not saved.
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ATTENTION: YOU HAVE TO START A NEW GAME, BECAUSE THE SAVEGAME-STRUCTURE CHANGED. IT IS NOT POSSIBLE TO LOAD AN OLDER SAVEGAME (AN ERROR WILL OCCUR)!!!!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-26 13:02:10 +00:00
Wanne
0aa610ac40
- bugfix: When loading an I.M.P by nickname or 90210 the voice was not set correct
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- feature: Now it is possible to load an I.M.P. even if it has multiple blanks (spaces) in the nickname. E.g. "Mr D 2", "Jack 1", ...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-25 07:55:58 +00:00
Lesh
236e26fe8a
- debug logging was removed, I forgot about this
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-24 08:02:26 +00:00
AcyForsythe
8f6ac2d924
Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 23:27:09 +00:00
AcyForsythe
477d4d47de
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 20:03:36 +00:00
AcyForsythe
e55c968a15
Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@553 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 20:03:18 +00:00
AcyForsythe
050ae16d3b
Adding VC6 compatibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 19:42:41 +00:00
AcyForsythe
45aee272b9
Adding VC6 compatibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 19:41:54 +00:00
AcyForsythe
aaa50a2148
Adding VC6 compatibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 19:41:38 +00:00
Wanne
31140683be
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-23 08:47:21 +00:00
Wanne
ba83608c40
- bugfix: Wrong chance to hit calculation on RPG rocket launchers
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- bugfix: CTD in German version when using auto fire (-> missing German language strings)
- updated German and English language files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-22 21:10:48 +00:00
Wanne
67663339a3
- bugfix: Enemies do not wear NVGs at night
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- add: Missing option screen text for "Random I.M.P personality"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-20 09:23:48 +00:00
Wanne
860caec123
- Updated tooltip code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-19 06:21:49 +00:00
Wanne
7bd0bda5f0
- updated Shadow Warrior's tooltip code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 20:30:20 +00:00
Wanne
6f06b9ce78
- bugfix (from build 529): IMPs have wrong voices
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- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data
- Prevent the user from selecting used voices in the IMP Voice selection screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 19:31:34 +00:00
Wanne
b22b219e6e
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 15:41:44 +00:00
Wanne
bea62be616
- bugfix: The content of all the IMP analyze emails only show the statistics of last created character
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- removed some of my old unused comments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 13:51:20 +00:00
Wanne
414028d6c1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 08:43:40 +00:00
Wanne
18a1d0e519
- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT!)
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- bugfix: CTD when using Random personality in I.M.P creation
- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 07:31:34 +00:00
Wanne
c975007d4d
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@527 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-16 08:25:01 +00:00
Wanne
22d2797603
Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-16 07:44:38 +00:00
Wanne
da5f292243
- Changed mem allocation "_alloca" to "MemAlloc" because otherwise it does not compile in "Debug" mode
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-11 17:12:33 +00:00
Lesh
f1fe8719b5
- fix to allow women to be in regular army and administrators
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-11 14:06:43 +00:00
Wanne
4816beb53a
- bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-11 07:31:24 +00:00
Lesh
10a82b29c8
- camo bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-10 17:17:09 +00:00
Lesh
e449942dc2
- second code patch from Brent Johnson (Nonomori), aimed at source compatibility with VS.NET 2005
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@520 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-10 10:26:43 +00:00
Wanne
93204e907d
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 21:22:00 +00:00
Wanne
0ebedabc81
- bugfix: CTD when bullets hit door
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- Added ShadowWorrier's tooltip fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 20:25:49 +00:00
Lesh
902200d39f
- bugfix: Gas mask was always worn in low-level tooltips. Fixed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@515 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 18:17:18 +00:00