Wanne
6c737fefd3
Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-11-02 13:24:17 +00:00
Flugente
3c836ba191
Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8335 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-24 20:15:35 +00:00
Flugente
fcfab521fb
unified code for enemy/militia gear selection
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-24 18:46:39 +00:00
Flugente
d6d4841d85
When loading a savegame with version < WORKERS, set up town worker population to initial rate
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8333 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-24 18:44:13 +00:00
silversurfer
372adc37b8
repair and dirt system change:
...
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Sevenfm
e9a1f4b352
New feature: delayed grenade explosions:
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- use transformation menu to change explosion mode
- only Normal/Stun/Flashbang type grenades can be delayed
- AI soldiers will avoid staying close to armed grenades\explosives
- use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed
- new value AP_GRENADE_MODE = 4 in APBPConstants.ini
- new item flag DELAYED_GRENADE_EXPLOSION
Other changes:
- fixed call to sqrt in DrawExplosionWarning() that prevented compiling in VS2010
- correctly update interface after transformations
- PATHAI: AI soldiers will skip gassed tiles if not in gas already
- InGas check: AI soldiers will avoid mustard gas even when wearing gas mask
- Yellow AI: added check to avoid gas/water/bomb using FindNearestUngassedLand
- gas/flare grenades will always explode instantly even when in bad state
- LegalNPCDestination: locations near armed bombs are not legal
- FindBestNearbyCover: avoid locations near armed bombs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-18 12:39:06 +00:00
Wanne
926b9d9e5c
Updated Chinese translation and adjustments in WinFont (by zwwooooo and TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-17 16:38:36 +00:00
Flugente
350e7cd849
If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
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GameDir >= r2345 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347349&#msg_347349
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-16 14:32:37 +00:00
Flugente
c086b98b4c
Fix: tanks and jeeps can only be assigned to enemy patrols if ASD is active
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-16 00:07:23 +00:00
silversurfer
5f4a7e2331
- turned off compiler warning in VS2010
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- fixed compiler error in VS2010
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-15 18:18:10 +00:00
Flugente
68294910b8
- New command: On [Alt] + [N], all team members in the sector try to put on gas masks
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- Fix: gasmask status was not always evaluated correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 21:07:49 +00:00
Flugente
a0c2b0a39a
SAM site repair is now an assignment. For this, old code has been repurposed.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22916&goto=347318&#msg_347318
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 17:20:23 +00:00
Flugente
e38e37d99c
When buying soda from a machine, check inventory for cash first
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-13 18:22:47 +00:00
Flugente
5b6611bc61
Code change: When loading gun/looking for a default maazine for a gun while no mag with fitting magsize exists, instead take a magazine of same calibre and ammotype that has magsize bigger (but close to) the originally requested magsize.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-07 19:20:53 +00:00
Wanne
bdc6aaf460
Updated Chinese text file (by TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8311 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-06 18:00:03 +00:00
Flugente
258e9c24a0
New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-05 22:22:50 +00:00
Flugente
8523a1dead
Fix: enemy jeeps are not always counted as enemies
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-04 19:57:27 +00:00
Wanne
c83847a407
Fix: Item's short name in tactical interface, Chinese characters smearing bug
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8307 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-28 08:31:22 +00:00
Wanne
721e9effe9
Updated Chinese Text translations (by TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8304 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-28 08:24:27 +00:00
Sevenfm
e7fe040722
CalcChanceToHitGun, CalcNewChanceToHitGun: set fCantSeeTarget = true when shooting at empty invisible tile
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-14 07:07:40 +00:00
Sevenfm
17ce3e4473
Replaced Assert(pTempSoldier) in StartInterrupt with NOBODY and NULL checks.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-13 20:14:11 +00:00
Wanne
8c3902e1b6
Fixed compilation error that was popping up when compiling a non English version
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-13 09:18:33 +00:00
silversurfer
f1f0ba7aed
Fix: Tag <BadSector> was overlooked in the r8295 change causing the game to crash on startup. This is now handled differently and properly.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-12 18:39:52 +00:00
Wanne
1e51250475
Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-12 18:03:19 +00:00
silversurfer
9395fcc8a2
Enhancement:
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- SCROLL_SPEED_FACTOR in Ja2_Options.ini allows to modify scroll speed
- while reading MovementCosts.xml the game checks now for valid traversal type and asserts instead simply assigning type GROUNDBARRIER
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-11 11:42:48 +00:00
silversurfer
cedb77bffb
Fixes (by Sevenfm):
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- put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun"
- fixed possible NULL pointer condition
Added an indicator to the NCTH cursor to show aiming penalty for moving target.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-03 11:56:00 +00:00
Wanne
835e948735
Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-22 19:24:14 +00:00
Flugente
cbf284ce4d
Fix: tileset index 0 always present in construct/deconstruct arrays
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-14 18:55:09 +00:00
Flugente
a332b1943c
Fix: one could remove Nails' jacekt via [Ctrl] + [W] in strategic inventory
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8288 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 22:34:30 +00:00
Flugente
c32bf09bbb
New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
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GameDir >= r2338 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 20:48:34 +00:00
Flugente
d000e8c1a3
Fix: invalid access to inventory
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 17:51:21 +00:00
Flugente
b36f24334c
Fix: VS2010 compilation issue
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-11 20:15:52 +00:00
silversurfer
2c5e85f828
Fix: VS2010 debug builds crashed while reading InteractiveActions.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-11 13:48:38 +00:00
Flugente
f71e00ed78
Fix: VS2010 compilation issue
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-10 22:30:07 +00:00
Flugente
a0ef5edbba
Fix: VS2010 compilation issue, see also http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346505&#msg_346505
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-10 18:14:58 +00:00
silversurfer
73e3e1172c
Fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH
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- removed gGameExternalOptions.fUseNewCTHCalculation as it is not needed anymore
- cleaned up function CalcNewChanceToHitGun
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-06 10:44:42 +00:00
Flugente
a58f8a6622
Snake number formula has been slightly tweaked.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-03 17:45:37 +00:00
Flugente
9eb2008147
Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-03 17:36:37 +00:00
Flugente
99f5be0ed7
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
This is fully savegame compatible.
GameDir >= r2333 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente
41dcb598dd
- New background property: <snake_defense> alters snake defense chance
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- New sector property: <numsnakes> sets maximum number of snakes per snake attack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 22:39:28 +00:00
Flugente
7b6f3d8441
New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8276 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 20:44:42 +00:00
silversurfer
ab554b937c
Fix:
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- price and militia resource points display in sector inventory was incorrect and didn't take Shift key into account
- display of militia resource below the map didn't work if MILITIA_VOLUNTEER_POOL was FALSE
Enhancements:
- militia resource points display below map now better organized
- militia resource points display below map now available when in sector inventory and pressing ALT key
- conversion of items to militia resource points now available with ALT + RMB, ALT + Shift + RMB and ALT + Shift + Y + RMB just like quick sell feature works
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8275 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-17 13:44:58 +00:00
Flugente
6acbd72c89
Slightly altered militia resource display
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 22:13:53 +00:00
Flugente
57ec4e7fa1
Due to erroneous code, the encyclopedia feature has been deactivated. for more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23090&goto=345928&#msg_345928
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 12:21:22 +00:00
Flugente
7a34e9a154
New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-15 19:33:44 +00:00
Flugente
5dcfe09a77
Enemy helicopter refuel time per unit of fuel (ENEMYHELI_FUEL_REFUELTIME) can now be raised up to 9999. This can be used to limit the AI's ability to send out helis.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-06 16:43:09 +00:00
Flugente
06be86a471
If enemy conquers a sector, remove workers.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-05 17:03:30 +00:00
Flugente
951da7812d
New feature: mines require workers for maximum income, these can be trained like militia.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-04 22:31:37 +00:00
Flugente
ce6e63831d
New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
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Requires GameDir >= r2327.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Sevenfm
762fb79c09
CalcEffVolume fix: sleeping state check
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Attacks fix: 100 AP system for HitRate calculation
EstimatePath fix: ignore person at destination if we are estimating path cost
FindFlankingSpot: use full search range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 09:53:56 +00:00