o New settings:
* New settings *
gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Bugfixes
--------
- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*
New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
.) The bug was introduced in revision 1534 (TileEngine/Buildings.cpp)
.) Overhaul reworked the code for climbing on buildings and it seems the bug was introduced there
.) I created a new define "VANILLA_BUILDING_CLIMBING" (defined in Building.h). If defined the "old" building climbing code will be used. If not defined Overhauls code will be used (and so enemies do not climb on buildings). Overhauls code should be fixed and then used instead of the "old" vanilla building climbing code.
.) I also disabled ASTAR pathing, because it is a HUGH PERFORMANCE killer
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
**********************************
IF SOMEONE WOULD LIKE TO CHANGE NAME OF SOME ITEMS, DO IT FOR ALL LANGUAGES!
Because RPO-A <> RPO-M, it is 2 different launchers.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1185 4f8fa57e-7814-0410-bad4-adc449f26b7c
activated new AI AWM pic (Kaerar)
activated chokes for shotguns as attachments
added a few new ammo crates
changed 'filled size' of the large backpacks to prevent unrealistic behavior (needs checking...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1175 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added new INI option (VFS_NO_UNICODE), which allows users to play JA2 1.13 together with the new VFS on a Win 98 OS.
o INFO: The property is currently not used with the latest SVN EXE.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1174 4f8fa57e-7814-0410-bad4-adc449f26b7c
- add ini option to disable UNICODE in VFS (and use the current codepage)
- when UNICODE disabled in VFS, open files with default encoding (instead of UTF8/16) filenames
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3118 3b4a5df2-a311-0410-b5c6-a8a6f20db521